移植Switch初版,使用AxiNSApi解决save存储问题

This commit is contained in:
sin365 2025-04-06 20:48:25 +08:00
parent 8b229ede5c
commit d821d6ef8c
1690 changed files with 397718 additions and 0 deletions

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.gitignore vendored Normal file
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/*.vsconfig
/Library/
/Temp/
/UserSettings/
/.vs/
/*.csproj
/*.sln
/obj/
/logs/
/Output/
/ProjectSettings/Packages/
**/switch_keys/*.keys
**/switch_keys/*.keys.meta
**/NintendoSDKPlugin/
/Build_switch/
/hacpack_backup/

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#if UNITY_EDITOR_WIN
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace AxibugEmuOnline.Editors
{
public class AxibugNSPTools : Editor
{
static string WorkRoot = Path.GetFullPath(Path.Combine(Application.dataPath, "AxiProjectTools/AxiNSPack"));
static string switch_keys = Path.GetFullPath(Path.Combine(Application.dataPath, "AxiProjectTools/AxiNSPack/switch_keys"));
static string hacpack_root = Path.GetFullPath(Path.Combine(Application.dataPath, "AxiProjectTools/AxiNSPack/hacpack"));
static Dictionary<string, string> tools = new Dictionary<string, string>();
static string prodKeysPath;
[MenuItem("Axibug移植工具/Switch/AxibugNSPTools/RepackNSP(仅重新构建NPS")]
static void RepackNSP()
{
if (!CheckEnvironmentVariable())
return;
string path = EditorUtility.OpenFilePanel(
title: "选择 .nsp 文件",
directory: Path.Combine(Application.dataPath, ".."), // 默认路径为项目 Assets 目录
extension: "nsp" // 限制文件类型为 .nsp
);
if (string.IsNullOrEmpty(path))
return;
RepackNSP(path);
}
[MenuItem("Axibug移植工具/Switch/AxibugNSPTools/Build With RepackNSP(打包NSP并重新构建NPS")]
public static void BuildWithRepackNSP()
{
if (!CheckEnvironmentVariable())
return;
if (!EditorUtility.DisplayDialog("打包", $"确认打包NSP?", "继续", "取消"))
return;
var levels = new List<string>();
foreach (var scene in EditorBuildSettings.scenes)
{
if (scene.enabled)
levels.Add(scene.path);
}
var buildOpt = EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None;
if (EditorUserBuildSettings.buildWithDeepProfilingSupport)
buildOpt |= BuildOptions.EnableDeepProfilingSupport;
if (EditorUserBuildSettings.allowDebugging)
buildOpt |= BuildOptions.AllowDebugging;
//勾选构建NSP包
EditorUserBuildSettings.switchCreateRomFile = true;
#if UNITY_2018_1_OR_NEWER && !UNITY_6000_0_OR_NEWER
string titleid = PlayerSettings.Switch.applicationID;
#else
string titleid = "null";
#endif
string targetName = $"{Application.productName}_{titleid}.nsp";
string _locationPathName = $"Output/NSPBuild/{targetName}";
var options = new BuildPlayerOptions
{
scenes = levels.ToArray(),
locationPathName = _locationPathName,
target = BuildTarget.Switch,
options = buildOpt
};
try
{
BuildReport report = BuildPipeline.BuildPlayer(options);
}
catch(Exception ex)
{
Debug.LogError($"[AxibugNSPTools] Unity Build NSP 错误:{ex.ToString()}");
return;
}
string NSPFullPath = Path.GetFullPath(Path.Combine(Application.dataPath, "..", _locationPathName));
RepackNSP(NSPFullPath);
}
static bool CheckEnvironmentVariable()
{
// 获取环境变量(需要添加环境变量检查)
string sdkRoot = Environment.GetEnvironmentVariable("NINTENDO_SDK_ROOT");
if (string.IsNullOrEmpty(sdkRoot))
{
Debug.LogError($"[AxibugNSPTools]请先正确配置环境变量:NINTENDO_SDK_ROOT,(若已配置则保证配置后彻底重启Unity Hub和Unity)");
return false;
}
#region prod.keys文件路径
prodKeysPath = Path.Combine(
switch_keys,
"prod.keys"
);
if (!File.Exists(prodKeysPath))
{
Debug.LogError($"[AxibugNSPTools]未找到 prod.keys! 请先准备文件path:{prodKeysPath}");
return false;
}
#endregion
return true;
}
static void RepackNSP(string nspFile)
{
#region
// 获取环境变量(需要添加环境变量检查)
string sdkRoot = Environment.GetEnvironmentVariable("NINTENDO_SDK_ROOT");
tools["authoringTool"] = Path.Combine(sdkRoot, "Tools/CommandLineTools/AuthoringTool/AuthoringTool.exe");
tools["hacPack"] = Path.Combine(hacpack_root, "hacpack");
#endregion
#region NSP文件路径
string nspFilePath = nspFile;
string nspFileName = Path.GetFileName(nspFilePath);
string nspParentDir = Path.GetDirectoryName(nspFilePath);
#endregion
#region Title ID
string titleID = ExtractTitleID(nspFilePath);
if (string.IsNullOrEmpty(titleID))
{
Debug.LogError($"[AxibugNSPTools]NSP文件名一部分必须包含TitleID");
return;
}
Debug.Log($"[AxibugNSPTools]Using Title ID: {titleID}");
#endregion
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"清理临时目录", 0);
#region
CleanDirectory(Path.Combine(nspParentDir, "repacker_extract"));
CleanDirectory(Path.Combine(Path.GetTempPath(), "NCA"));
//CleanDirectory(Path.Combine(WorkRoot, "hacpack_backup"));
#endregion
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"解包NSP文件", 0.2f);
#region NSP文件
string extractPath = Path.Combine(nspParentDir, "repacker_extract");
ExecuteCommand($"{tools["authoringTool"]} extract -o \"{extractPath}\" \"{nspFilePath}\"");
string controlPath = null;
string programPath = null;
FindNACPAndNPDPaths(extractPath, ref controlPath, ref programPath);
if (controlPath == null || programPath == null)
{
Debug.LogError("[AxibugNSPTools] Critical directory structure not found!");
return;
}
#endregion
#region NCA/NSP
string tmpPath = Path.Combine(Path.GetTempPath(), "NCA");
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NCA", 0.6f);
string programNCA = BuildProgramNCA(tmpPath, titleID, programPath);
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NCA", 0.7f);
string controlNCA = BuildControlNCA(tmpPath, titleID, controlPath);
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NCA", 0.8f);
BuildMetaNCA(tmpPath, titleID, programNCA, controlNCA);
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NSP", 0.9f);
string outputNSP = BuildFinalNSP(nspFilePath, nspParentDir, tmpPath, titleID);
EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NSP", 1f);
Debug.Log($"[AxibugNSPTools]Repacking completed: {outputNSP}");
EditorUtility.ClearProgressBar();
#endregion
}
#region
static string GetUserInput()
{
Console.Write("Enter the NSP filepath: ");
return Console.ReadLine();
}
static string ExtractTitleID(string path)
{
var match = Regex.Match(path, @"0100[\dA-Fa-f]{12}");
return match.Success ? match.Value : null;
}
static void CleanDirectory(string path)
{
if (Directory.Exists(path))
{
Directory.Delete(path, true);
while (Directory.Exists(path)) ; // 等待删除完成
}
}
static void FindNACPAndNPDPaths(string basePath, ref string controlPath, ref string programPath)
{
foreach (var dir in Directory.GetDirectories(basePath))
{
if (File.Exists(Path.Combine(dir, "fs0/control.nacp")))
controlPath = dir;
if (File.Exists(Path.Combine(dir, "fs0/main.npdm")))
programPath = dir;
}
}
static string ExecuteCommand(string command)
{
var process = new System.Diagnostics.Process()
{
StartInfo = new System.Diagnostics.ProcessStartInfo
{
FileName = "cmd.exe",
Arguments = $"/C {command}",
RedirectStandardOutput = true,
RedirectStandardError = true, // 增加错误流重定向
UseShellExecute = false,
CreateNoWindow = true,
StandardOutputEncoding = Encoding.UTF8, // 明确指定编码
StandardErrorEncoding = Encoding.UTF8
}
};
var outputBuilder = new StringBuilder();
var errorBuilder = new StringBuilder();
// 使用事件处理程序捕获实时输出
process.OutputDataReceived += (sender, args) =>
{
if (!string.IsNullOrEmpty(args.Data))
{
outputBuilder.AppendLine(args.Data);
Debug.Log($"[AxibugNSPTools]{args.Data}");
}
};
process.ErrorDataReceived += (sender, args) =>
{
if (!string.IsNullOrEmpty(args.Data))
{
errorBuilder.AppendLine(args.Data);
Debug.LogError($"[AxibugNSPTools]{args.Data}");
}
};
process.Start();
// 开始异步读取输出
process.BeginOutputReadLine();
process.BeginErrorReadLine();
// 等待进程退出(此时流已关闭)
process.WaitForExit();
// 将错误信息附加到主输出
if (errorBuilder.Length > 0)
{
outputBuilder.AppendLine("\nError Output:");
outputBuilder.Append(errorBuilder);
}
return outputBuilder.ToString();
}
#endregion
#region NCA构建逻辑
static string BuildProgramNCA(string tmpPath, string titleID, string programDir)
{
string args = $"-k \"{prodKeysPath}\" -o \"{tmpPath}\" --titleid {titleID} " +
$"--type nca --ncatype program --exefsdir \"{programDir}/fs0\" " +
$"--romfsdir \"{programDir}/fs1\" --logodir \"{programDir}/fs2\"";
string output = ExecuteCommand($"{tools["hacPack"]} {args}");
return ParseNCAOutput(output, "Program");
}
static string BuildControlNCA(string tmpPath, string titleID, string controlDir)
{
string args = $"-k \"{prodKeysPath}\" -o \"{tmpPath}\" --titleid {titleID} " +
$"--type nca --ncatype control --romfsdir \"{controlDir}/fs0\"";
string output = ExecuteCommand($"{tools["hacPack"]} {args}");
return ParseNCAOutput(output, "Control");
}
static void BuildMetaNCA(string tmpPath, string titleID, string programNCA, string controlNCA)
{
string args = $"-k \"{prodKeysPath}\" -o \"{tmpPath}\" --titleid {titleID} " +
$"--type nca --ncatype meta --titletype application " +
$"--programnca \"{programNCA}\" --controlnca \"{controlNCA}\"";
ExecuteCommand($"{tools["hacPack"]} {args}");
}
static string BuildFinalNSP(string origPath, string parentDir, string tmpPath, string titleID)
{
string outputPath = origPath.Replace(".nsp", "_repacked.nsp");
if (File.Exists(outputPath)) File.Delete(outputPath);
string args = $"-k \"{prodKeysPath}\" -o \"{parentDir}\" --titleid {titleID} " +
$"--type nsp --ncadir \"{tmpPath}\"";
ExecuteCommand($"{tools["hacPack"]} {args}");
File.Move(Path.Combine(parentDir, $"{titleID}.nsp"), outputPath);
return outputPath;
}
static string ParseNCAOutput(string output, string type)
{
var line = output.Split('\n')
.FirstOrDefault(l => l.Contains($"Created {type} NCA:"));
return line?.Split(':').Last().Trim();
}
#endregion
}
}
#endif

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<?xml version="1.0" encoding="utf-8"?>
<Application>
<Title>
<Language>AmericanEnglish</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>BritishEnglish</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>Japanese</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>French</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>German</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>LatinAmericanSpanish</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>Spanish</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>Italian</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>Dutch</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>CanadianFrench</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>Portuguese</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Title>
<Language>Russian</Language>
<Name>Homebrew Menu</Name>
<Publisher>Yellows8</Publisher>
</Title>
<Isbn/>
<StartupUserAccount>Required</StartupUserAccount>
<UserAccountSwitchLock>Disable</UserAccountSwitchLock>
<ParentalControl>None</ParentalControl>
<SupportedLanguage>AmericanEnglish</SupportedLanguage>
<SupportedLanguage>BritishEnglish</SupportedLanguage>
<SupportedLanguage>Japanese</SupportedLanguage>
<SupportedLanguage>French</SupportedLanguage>
<SupportedLanguage>German</SupportedLanguage>
<SupportedLanguage>LatinAmericanSpanish</SupportedLanguage>
<SupportedLanguage>Spanish</SupportedLanguage>
<SupportedLanguage>Italian</SupportedLanguage>
<SupportedLanguage>Dutch</SupportedLanguage>
<SupportedLanguage>CanadianFrench</SupportedLanguage>
<SupportedLanguage>Russian</SupportedLanguage>
<Screenshot>Allow</Screenshot>
<VideoCapture>Disable</VideoCapture>
<PresenceGroupId>0x0104444444441001</PresenceGroupId>
<DisplayVersion>2.0</DisplayVersion>
<Rating>
<Organization>CERO</Organization>
<Age>12</Age>
</Rating>
<Rating>
<Organization>ESRB</Organization>
<Age>10</Age>
</Rating>
<Rating>
<Organization>USK</Organization>
<Age>12</Age>
</Rating>
<Rating>
<Organization>PEGI</Organization>
<Age>12</Age>
</Rating>
<Rating>
<Organization>PEGIPortugal</Organization>
<Age>12</Age>
</Rating>
<Rating>
<Organization>PEGIBBFC</Organization>
<Age>12</Age>
</Rating>
<Rating>
<Organization>Russian</Organization>
<Age>12</Age>
</Rating>
<Rating>
<Organization>ACB</Organization>
<Age>13</Age>
</Rating>
<Rating>
<Organization>OFLC</Organization>
<Age>13</Age>
</Rating>
<DataLossConfirmation>Required</DataLossConfirmation>
<PlayLogPolicy>All</PlayLogPolicy>
<SaveDataOwnerId>0x0104444444441001</SaveDataOwnerId>
<UserAccountSaveDataSize>0x0000000003e00000</UserAccountSaveDataSize>
<UserAccountSaveDataJournalSize>0x0000000000180000</UserAccountSaveDataJournalSize>
<DeviceSaveDataSize>0x0000000000000000</DeviceSaveDataSize>
<DeviceSaveDataJournalSize>0x0000000000000000</DeviceSaveDataJournalSize>
<BcatDeliveryCacheStorageSize>0x0000000000000000</BcatDeliveryCacheStorageSize>
<ApplicationErrorCodeCategory/>
<AddOnContentBaseId>0x0104444444442001</AddOnContentBaseId>
<LogoType>Nintendo</LogoType>
<LocalCommunicationId>0x0104444444441001</LocalCommunicationId>
<LogoHandling>Auto</LogoHandling>
<SeedForPseudoDeviceId>0x0000000000000000</SeedForPseudoDeviceId>
<BcatPassphrase/>
<AddOnContentRegistrationType>AllOnLaunch</AddOnContentRegistrationType>
<UserAccountSaveDataSizeMax>0x0000000000000000</UserAccountSaveDataSizeMax>
<UserAccountSaveDataJournalSizeMax>0x0000000000000000</UserAccountSaveDataJournalSizeMax>
<DeviceSaveDataSizeMax>0x0000000000000000</DeviceSaveDataSizeMax>
<DeviceSaveDataJournalSizeMax>0x0000000000000000</DeviceSaveDataJournalSizeMax>
<TemporaryStorageSize>0x0000000000000000</TemporaryStorageSize>
<CacheStorageSize>0x0000000000000000</CacheStorageSize>
<CacheStorageJournalSize>0x0000000000000000</CacheStorageJournalSize>
<CacheStorageDataAndJournalSizeMax>0x0000000000000000</CacheStorageDataAndJournalSizeMax>
<CacheStorageIndexMax>0x0000000000000000</CacheStorageIndexMax>
<Hdcp>None</Hdcp>
<CrashReport>Deny</CrashReport>
<RuntimeAddOnContentInstall>Deny</RuntimeAddOnContentInstall>
<PlayLogQueryableApplicationId>0x0000000000000000</PlayLogQueryableApplicationId>
<PlayLogQueryCapability>None</PlayLogQueryCapability>
<Repair>None</Repair>
<Attribute>None</Attribute>
<ProgramIndex>0</ProgramIndex>
<RequiredNetworkServiceLicenseOnLaunch>None</RequiredNetworkServiceLicenseOnLaunch>
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using UnityEngine;
public class DebugOpen : MonoBehaviour {
public Debugger debugger;
void Awake()
{
//debugger.gameObject.SetActive(false);
}
// Update is called once per frame
void Update () {
//按住上方向键+X建再按下B键
if (Input.GetKey(KeyCode.JoystickButton15) && Input.GetKey(KeyCode.JoystickButton3))
{
if (Input.GetKeyDown(KeyCode.JoystickButton0))
{
debugger.gameObject.SetActive(true);
}
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
public class Debugger : MonoBehaviour
{
/// <summary>
/// 是否允许调试
/// </summary>
public bool AllowDebugging = true;
private DebugType _debugType = DebugType.Console;
private List<LogData> _logInformations = new List<LogData>();
private int _currentLogIndex = -1;
private int _infoLogCount = 0;
private int _warningLogCount = 0;
private int _errorLogCount = 0;
private int _fatalLogCount = 0;
private bool _showInfoLog = true;
private bool _showWarningLog = true;
private bool _showErrorLog = true;
private bool _showFatalLog = true;
private Vector2 _scrollLogView = Vector2.zero;
private Vector2 _scrollCurrentLogView = Vector2.zero;
private Vector2 _scrollSystemView = Vector2.zero;
private bool _expansion = false;
private Rect _windowRect = new Rect(0, 0, 100, 60);
private int _fps = 0;
private Color _fpsColor = Color.white;
private int _frameNumber = 0;
private float _lastShowFPSTime = 0f;
private void Start()
{
DontDestroyOnLoad(this.gameObject);
if (AllowDebugging)
{
Application.logMessageReceived += LogHandler;
}
}
private void Update()
{
if (AllowDebugging)
{
_frameNumber += 1;
float time = Time.realtimeSinceStartup - _lastShowFPSTime;
if (time >= 1)
{
_fps = (int)(_frameNumber / time);
_frameNumber = 0;
_lastShowFPSTime = Time.realtimeSinceStartup;
}
}
}
private void OnDestory()
{
if (AllowDebugging)
{
Application.logMessageReceived -= LogHandler;
}
}
bool bUnityWaterFrist = false;
private void LogHandler(string condition, string stackTrace, LogType type)
{
if (condition.Contains("UnityWater") || stackTrace.Contains("UnityWater"))
{
if(bUnityWaterFrist)
return;
bUnityWaterFrist = true;
}
LogData log = new LogData();
log.time = DateTime.Now.ToString("HH:mm:ss");
log.message = condition;
log.stackTrace = stackTrace;
if (type == LogType.Assert)
{
log.type = "Fatal";
_fatalLogCount += 1;
}
else if (type == LogType.Exception || type == LogType.Error)
{
log.type = "Error";
_errorLogCount += 1;
}
else if (type == LogType.Warning)
{
log.type = "Warning";
_warningLogCount += 1;
}
else if (type == LogType.Log)
{
log.type = "Info";
_infoLogCount += 1;
}
_logInformations.Add(log);
if (_warningLogCount > 0)
{
_fpsColor = Color.yellow;
}
if (_errorLogCount > 0)
{
_fpsColor = Color.red;
}
}
private void OnGUI()
{
if (AllowDebugging)
{
if (_expansion)
{
_windowRect = GUI.Window(0, _windowRect, ExpansionGUIWindow, "DEBUGGER");
}
else
{
_windowRect = GUI.Window(0, _windowRect, ShrinkGUIWindow, "DEBUGGER");
}
}
}
private void ExpansionGUIWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 10000, 20));
#region title
GUILayout.BeginHorizontal();
GUI.contentColor = _fpsColor;
if (GUILayout.Button("FPS:" + _fps, GUILayout.Height(30)))
{
_expansion = false;
_windowRect.width = 100;
_windowRect.height = 60;
}
GUI.contentColor = (_debugType == DebugType.Console ? Color.white : Color.gray);
if (GUILayout.Button("Console", GUILayout.Height(30)))
{
_debugType = DebugType.Console;
}
GUI.contentColor = (_debugType == DebugType.Memory ? Color.white : Color.gray);
if (GUILayout.Button("Memory", GUILayout.Height(30)))
{
_debugType = DebugType.Memory;
}
GUI.contentColor = (_debugType == DebugType.System ? Color.white : Color.gray);
if (GUILayout.Button("System", GUILayout.Height(30)))
{
_debugType = DebugType.System;
}
GUI.contentColor = (_debugType == DebugType.Screen ? Color.white : Color.gray);
if (GUILayout.Button("Screen", GUILayout.Height(30)))
{
_debugType = DebugType.Screen;
}
GUI.contentColor = (_debugType == DebugType.Quality ? Color.white : Color.gray);
if (GUILayout.Button("Quality", GUILayout.Height(30)))
{
_debugType = DebugType.Quality;
}
GUI.contentColor = (_debugType == DebugType.Environment ? Color.white : Color.gray);
if (GUILayout.Button("Environment", GUILayout.Height(30)))
{
_debugType = DebugType.Environment;
}
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
#endregion
#region console
if (_debugType == DebugType.Console)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Clear"))
{
_logInformations.Clear();
_fatalLogCount = 0;
_warningLogCount = 0;
_errorLogCount = 0;
_infoLogCount = 0;
_currentLogIndex = -1;
_fpsColor = Color.white;
}
GUI.contentColor = (_showInfoLog ? Color.white : Color.gray);
_showInfoLog = GUILayout.Toggle(_showInfoLog, "Info [" + _infoLogCount + "]");
GUI.contentColor = (_showWarningLog ? Color.white : Color.gray);
_showWarningLog = GUILayout.Toggle(_showWarningLog, "Warning [" + _warningLogCount + "]");
GUI.contentColor = (_showErrorLog ? Color.white : Color.gray);
_showErrorLog = GUILayout.Toggle(_showErrorLog, "Error [" + _errorLogCount + "]");
GUI.contentColor = (_showFatalLog ? Color.white : Color.gray);
_showFatalLog = GUILayout.Toggle(_showFatalLog, "Fatal [" + _fatalLogCount + "]");
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
_scrollLogView = GUILayout.BeginScrollView(_scrollLogView, "Box", GUILayout.Height(165));
for (int i = 0; i < _logInformations.Count; i++)
{
bool show = false;
Color color = Color.white;
switch (_logInformations[i].type)
{
case "Fatal":
show = _showFatalLog;
color = Color.red;
break;
case "Error":
show = _showErrorLog;
color = Color.red;
break;
case "Info":
show = _showInfoLog;
color = Color.white;
break;
case "Warning":
show = _showWarningLog;
color = Color.yellow;
break;
default:
break;
}
if (show)
{
GUILayout.BeginHorizontal();
if (GUILayout.Toggle(_currentLogIndex == i, ""))
{
_currentLogIndex = i;
}
GUI.contentColor = color;
GUILayout.Label("[" + _logInformations[i].type + "] ");
GUILayout.Label("[" + _logInformations[i].time + "] ");
GUILayout.Label(_logInformations[i].message);
GUILayout.FlexibleSpace();
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
}
}
GUILayout.EndScrollView();
_scrollCurrentLogView = GUILayout.BeginScrollView(_scrollCurrentLogView, "Box", GUILayout.Height(100));
if (_currentLogIndex != -1)
{
GUILayout.Label(_logInformations[_currentLogIndex].message + "\r\n\r\n" + _logInformations[_currentLogIndex].stackTrace);
}
GUILayout.EndScrollView();
}
#endregion
#region memory
else if (_debugType == DebugType.Memory)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Memory Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
#if UNITY_5
GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemory() / 1000000 + "MB");
GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemory() / 1000000 + "MB");
GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemory() / 1000000 + "MB");
GUILayout.Label("总Mono堆内存" + Profiler.GetMonoHeapSize() / 1000000 + "MB");
GUILayout.Label("已占用Mono堆内存" + Profiler.GetMonoUsedSize() / 1000000 + "MB");
#endif
#if UNITY_7
GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemoryLong() / 1000000 + "MB");
GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemoryLong() / 1000000 + "MB");
GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemoryLong() / 1000000 + "MB");
GUILayout.Label("总Mono堆内存" + Profiler.GetMonoHeapSizeLong() / 1000000 + "MB");
GUILayout.Label("已占用Mono堆内存" + Profiler.GetMonoUsedSizeLong() / 1000000 + "MB");
#endif
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("卸载未使用的资源"))
{
Resources.UnloadUnusedAssets();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("使用GC垃圾回收"))
{
GC.Collect();
}
GUILayout.EndHorizontal();
}
#endregion
#region system
else if (_debugType == DebugType.System)
{
GUILayout.BeginHorizontal();
GUILayout.Label("System Information");
GUILayout.EndHorizontal();
_scrollSystemView = GUILayout.BeginScrollView(_scrollSystemView, "Box");
GUILayout.Label("操作系统:" + SystemInfo.operatingSystem);
GUILayout.Label("系统内存:" + SystemInfo.systemMemorySize + "MB");
GUILayout.Label("处理器:" + SystemInfo.processorType);
GUILayout.Label("处理器数量:" + SystemInfo.processorCount);
GUILayout.Label("显卡:" + SystemInfo.graphicsDeviceName);
GUILayout.Label("显卡类型:" + SystemInfo.graphicsDeviceType);
GUILayout.Label("显存:" + SystemInfo.graphicsMemorySize + "MB");
GUILayout.Label("显卡标识:" + SystemInfo.graphicsDeviceID);
GUILayout.Label("显卡供应商:" + SystemInfo.graphicsDeviceVendor);
GUILayout.Label("显卡供应商标识码:" + SystemInfo.graphicsDeviceVendorID);
GUILayout.Label("设备模式:" + SystemInfo.deviceModel);
GUILayout.Label("设备名称:" + SystemInfo.deviceName);
GUILayout.Label("设备类型:" + SystemInfo.deviceType);
GUILayout.Label("设备标识:" + SystemInfo.deviceUniqueIdentifier);
GUILayout.EndScrollView();
}
#endregion
#region screen
else if (_debugType == DebugType.Screen)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Screen Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
GUILayout.Label("DPI" + Screen.dpi);
GUILayout.Label("分辨率:" + Screen.currentResolution.ToString());
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("全屏"))
{
Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, !Screen.fullScreen);
}
GUILayout.EndHorizontal();
}
#endregion
#region Quality
else if (_debugType == DebugType.Quality)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Quality Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
string value = "";
if (QualitySettings.GetQualityLevel() == 0)
{
value = " [最低]";
}
else if (QualitySettings.GetQualityLevel() == QualitySettings.names.Length - 1)
{
value = " [最高]";
}
GUILayout.Label("图形质量:" + QualitySettings.names[QualitySettings.GetQualityLevel()] + value);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("降低一级图形质量"))
{
QualitySettings.DecreaseLevel();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("提升一级图形质量"))
{
QualitySettings.IncreaseLevel();
}
GUILayout.EndHorizontal();
}
#endregion
#region Environment
else if (_debugType == DebugType.Environment)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Environment Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
GUILayout.Label("项目名称:" + Application.productName);
#if UNITY_5
GUILayout.Label("项目ID" + Application.bundleIdentifier);
#endif
#if UNITY_7
GUILayout.Label("项目ID" + Application.identifier);
#endif
GUILayout.Label("项目版本:" + Application.version);
GUILayout.Label("Unity版本" + Application.unityVersion);
GUILayout.Label("公司名称:" + Application.companyName);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("退出程序"))
{
Application.Quit();
}
GUILayout.EndHorizontal();
}
#endregion
}
private void ShrinkGUIWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 10000, 20));
GUI.contentColor = _fpsColor;
if (GUILayout.Button("FPS:" + _fps, GUILayout.Width(80), GUILayout.Height(30)))
{
_expansion = true;
_windowRect.width = 600;
_windowRect.height = 360;
}
GUI.contentColor = Color.white;
}
}
public struct LogData
{
public string time;
public string type;
public string message;
public string stackTrace;
}
public enum DebugType
{
Console,
Memory,
System,
Screen,
Quality,
Environment
}

11
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using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class ProcessUnityVersion
{
public static Dictionary<string, string> prefab_replaceDict = new Dictionary<string, string>()
{
//GraphicRaycaster
{"m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}", "m_Script: {fileID: 11500000, guid: dd73c3b3bc600af4baad2151ea75fa2c, type: 3}"},
//CanvasScaler
{"m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}", "m_Script: {fileID: 11500000, guid: 8b447dd23c860344d836be9d9aec15f0, type: 3}"},
//Text
{"m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
//Image
{"m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}", "m_Script: {fileID: 11500000, guid: b2899f217128f0d46b73ba0f23cb55d0, type: 3}"},
//Button
{"m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}", "m_Script: {fileID: 11500000, guid: 901c84e239f2fb9469f458b142fff636, type: 3}"},
//RawImage
{"m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}", "m_Script: {fileID: 11500000, guid: 5d926e078698e40438e354128b5acd58, type: 3}"},
//Dropdown
{"m_Script: {fileID: 11500000, guid: 0d0b652f32a2cc243917e4028fa0f046, type: 3}", "m_Script: {fileID: 11500000, guid: 5cc1d029a0a45e04f94112215706fd34, type: 3}"},
//ScrollRect
{"m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}", "m_Script: {fileID: 11500000, guid: fb6f7756c81d4814f9e31a48b1d39433, type: 3}"},
//Toggle
{"m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}", "m_Script: {fileID: 11500000, guid: db771345252fdde47ad268c9d300daae, type: 3}"},
//Scrollbar
{"m_Script: {fileID: 11500000, guid: 2a4db7a114972834c8e4117be1d82ba3, type: 3}", "m_Script: {fileID: 11500000, guid: 4d63c9838d79fa3429c5ee15808b19eb, type: 3}"},
//Slider
{"m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}", "m_Script: {fileID: 11500000, guid: caba9dd549ff58c4c927b755957be186, type: 3}"},
//Mask
{"m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}", "m_Script: {fileID: 11500000, guid: 498b1c91abcaea34a89cf3d6b968867b, type: 3}"},
//RectMask2D
{"m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}", "m_Script: {fileID: 11500000, guid: a734a3407c17c0841967c6f9cce8eac7, type: 3}"},
//ContentSizeFitter
{"m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}", "m_Script: {fileID: 11500000, guid: 91ed9c8a3832de340916866a0a1bad20, type: 3}"},
//GridLayoutGroup
{"m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}", "m_Script: {fileID: 11500000, guid: ed4588221c168b34f84d23c06c2d2d49, type: 3}"},
//EventSystem
{"m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}", "m_Script: {fileID: 11500000, guid: ab4a01a487c8b1046b5d74f81c4caa42, type: 3}"},
//StandaloneInputModule
{"m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}", "m_Script: {fileID: 11500000, guid: c337dc6c95c72134abc4afe4607cb3b9, type: 3}"},
//Outline
{"m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}", "m_Script: {fileID: 11500000, guid: d9a7125dc73df8b42872961c2c4803f7, type: 3}"},
//VideoPlayer
{"m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}"},
};
[MenuItem("Tools/Compatibility Low UI")]
public static void Process()
{
ProcessAllPrefabs("*.prefab");
ProcessAllPrefabs("*.anim");
}
private static void ProcessAllPrefabs(string form)
{
List<GameObject> prefabs = new List<GameObject>();
var resourcesPath = Application.dataPath;
var absolutePaths = System.IO.Directory.GetFiles(resourcesPath, form, System.IO.SearchOption.AllDirectories);
for (int i = 0; i < absolutePaths.Length; i++)
{
Debug.Log("prefab name: " + absolutePaths[i]);
foreach (var VARIABLE in prefab_replaceDict)
{
ReplaceValue(absolutePaths[i], VARIABLE.Key, VARIABLE.Value);
}
EditorUtility.DisplayProgressBar("处理预制体……", "处理预制体中……", (float)i / absolutePaths.Length);
}
EditorUtility.ClearProgressBar();
}
/// <summary>
/// 替换值
/// </summary>
/// <param name="strFilePath">txt等文件的路径</param>
private static void ReplaceValue(string strFilePath, string oldLine, string newLine)
{
if (File.Exists(strFilePath))
{
string[] lines = System.IO.File.ReadAllLines(strFilePath);
for (int i = 0; i < lines.Length; i++)
{
lines[i] = lines[i].Replace(oldLine, newLine);
}
File.WriteAllLines(strFilePath, lines);
}
}
}

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serializedVersion: 2
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executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

82
Assets/GeneratePrefabs.cs Normal file
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//using System.Collections.Generic;
//using UnityEditor;
//using UnityEngine;
//namespace DFramework.Tools
//{
// public class GeneratePrefabs : EditorWindow
// {
// [MenuItem("我的工具/物体生成")]
// static void 显示新窗口()
// {
// GeneratePrefabs GenerateWindow = GetWindow<GeneratePrefabs>(true, "物体生成");
// GenerateWindow.Show();//显示一个窗口
// }
// [SerializeField]
// protected List<GameObject> _assetList = new List<GameObject>();
// protected SerializedObject _serializedObject;
// protected SerializedProperty _assetLstProperty;
// protected void OnEnable()
// {
// _serializedObject = new SerializedObject(this);
// _assetLstProperty = _serializedObject.FindProperty("_assetList");
// }
// private string mParentName;
// void GenerateAssets()
// {
// float progress = 0;
// EditorUtility.DisplayProgressBar("进度条", "生成中", progress);
// if (mParentName == null || mParentName == "")
// {
// mParentName = "资源父物体";
// }
// Transform mParent = new GameObject(mParentName).transform;
// float childCount = _assetList.Count;
// for (int i = 0; i < _assetList.Count; i++)
// {
// if (_assetList[i] != null)
// {
// GameObject mChild = Instantiate(_assetList[i]);
// mChild.transform.SetParent(mParent);
// }
// progress = (i + 1) / childCount;
// EditorUtility.DisplayProgressBar("进度条", "生成中", progress);
// }
// EditorUtility.ClearProgressBar();
// }
// void OnGUI()
// {
// mParentName = EditorGUILayout.TextField("资源父物体名称:", mParentName);
// GUILayout.Label("将资源添加到集合中");
// _serializedObject.Update();
// EditorGUI.BeginChangeCheck();
// EditorGUILayout.PropertyField(_assetLstProperty, true);
// if (EditorGUI.EndChangeCheck())
// {
// _serializedObject.ApplyModifiedProperties();
// }
// if (GUILayout.Button("开始生成"))
// {
// GenerateAssets();
// }
// }
// }
//}

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46
Assets/PrefabsToLow.cs Normal file
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//using UnityEngine;
//using System.IO;
//using System;
//public class PrefabsToLow : MonoBehaviour
//{
// void Start()
// {
// var resourcesPath = Application.dataPath;
// var absolutePaths = System.IO.Directory.GetFiles(resourcesPath, "*.prefab", System.IO.SearchOption.AllDirectories);
// for (int i = 0; i < absolutePaths.Length; i++)
// {
// string path = "Assets" + absolutePaths[i].Remove(0, resourcesPath.Length);
// path = path.Replace("\\", "/");
// try
// {
// Debug.Log(path);
// string newpath = path.Replace("Assets", "Assets/Newprefab");
// string newdir = Path.GetDirectoryName(newpath);
// if (!Directory.Exists(newdir))
// Directory.CreateDirectory(newdir);
// Debug.Log(newpath);
// GameObject prefab = Instantiate(UnityEditor.AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)) as GameObject);
// if (!prefab)
// {
// Debug.LogError($"生成错误[读取Null]{path}");
// continue;
// }
// UnityEditor.PrefabUtility.CreatePrefab(newpath, prefab);
// DestroyImmediate(prefab);
// }
// catch (Exception ex)
// {
// Debug.LogError($"生成错误[报错]{path},{ex.ToString()}");
// continue;
// }
// }
// return;
// //GameObject prefab = Instantiate(UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/Resources/UI/MainEventSystem.prefab", typeof(GameObject)) as GameObject);
// //UnityEditor.PrefabUtility.CreatePrefab("Assets/Prefabs/MainEventSystemClone.prefab", prefab);
// }
//}

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