76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MasterGuardController : EnemyController
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{
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public bool IsBigBrother;
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private MasterGuardController _brother;
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private Vector2 _attackPoint;
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private void OnEnable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded += GetBrotherEvent;
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GameManager.Instance.EventManager.OnPlayerArrive += AttackPlayerEvent;
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}
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private new void OnDisable()
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{
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base.OnDisable();
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GameManager.Instance.EventManager.OnResourceLoaded -= GetBrotherEvent;
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GameManager.Instance.EventManager.OnPlayerArrive -= AttackPlayerEvent;
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}
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private void AttackPlayerEvent(Vector2 point)
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{
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if (GameManager.Instance.PlayerManager.PlayerInfo.ArmorID == 33) return;
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if (point == _attackPoint && null != _brother)
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{
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// 如果有兄弟
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if (IsBigBrother)
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{
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// 扣 1/2 血
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GameManager.Instance.PlayerManager.PlayerInfo.Health = (int)(GameManager.Instance.PlayerManager.PlayerInfo.Health * .5f);
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GameManager.Instance.UIManager.ShowInfo($"两个魔法守卫合力对你造成了 {GameManager.Instance.PlayerManager.PlayerInfo.Health} 点伤害。");
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}
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// 显示特效
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GameObject obj = GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 31);
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// 获取方向
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Vector2 direction = (_brother.transform.position - transform.position).normalized;
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obj.transform.position = (Vector2)transform.position + direction;
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EDirectionType directionType = EDirectionType.UP;
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if (direction == Vector2.up) directionType = EDirectionType.UP;
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else if (direction == Vector2.down) directionType = EDirectionType.DOWN;
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else if (direction == Vector2.left) directionType = EDirectionType.LEFT;
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else if (direction == Vector2.right) directionType = EDirectionType.RIGHT;
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obj.GetComponent<MagicController>().ShowMagic(directionType);
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}
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}
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// 获取隔壁守卫
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private void GetBrotherEvent()
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{
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_brother = null;
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// 从已使用物体列表中按位置获取物体
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foreach (var obj in GameManager.Instance.PoolManager.UseList)
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{
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if ((Vector2)obj.transform.position == ((Vector2)transform.position + Vector2.up * 2)) _brother = obj.GetComponent<MasterGuardController>();
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else if ((Vector2)obj.transform.position == ((Vector2)transform.position + Vector2.down * 2)) _brother = obj.GetComponent<MasterGuardController>();
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else if ((Vector2)obj.transform.position == ((Vector2)transform.position + Vector2.left * 2)) _brother = obj.GetComponent<MasterGuardController>();
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else if ((Vector2)obj.transform.position == ((Vector2)transform.position + Vector2.right * 2)) _brother = obj.GetComponent<MasterGuardController>();
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if (_brother != null) break;
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}
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// 判断大哥
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if (_brother != null)
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{
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if (!IsBigBrother && !_brother.GetComponent<MasterGuardController>().IsBigBrother) IsBigBrother = true;
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// 死亡事件
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_brother.OnDeath += () => { _brother = null; };
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// 计算攻击点
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_attackPoint = transform.position + (_brother.transform.position - transform.position).normalized;
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}
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}
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}
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