26 lines
452 B
C#
26 lines
452 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyController : ResourceController
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{
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public int Health;
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public int MaxHealth;
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public int Attack;
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public int Defence;
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public int Gold;
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public Action OnDeath;
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protected void OnDisable()
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{
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OnDeath = null;
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}
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public void SetHealth(int value)
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{
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Health = value <= 0 ? 0 : value;
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}
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}
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