MoTaForPSVita/Assets/Scripts/Controller/Enemies/Master4Controller.cs
2024-04-30 17:39:50 +08:00

50 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Master4Controller : EnemyController
{
private void OnEnable()
{
GameManager.Instance.EventManager.OnPlayerArrive += AttackPlayerEvent;
}
private new void OnDisable()
{
base.OnDisable();
GameManager.Instance.EventManager.OnPlayerArrive -= AttackPlayerEvent;
}
private void AttackPlayerEvent(Vector2 point)
{
// 计算是否在攻击范围
if (point == (Vector2)transform.position + Vector2.up) AttackPlayer(point, EDirectionType.DOWN);
else if (point == (Vector2)transform.position + Vector2.down) AttackPlayer(point, EDirectionType.UP);
else if (point == (Vector2)transform.position + Vector2.left) AttackPlayer(point, EDirectionType.RIGHT);
else if (point == (Vector2)transform.position + Vector2.right) AttackPlayer(point, EDirectionType.LEFT);
}
private void AttackPlayer(Vector2 point, EDirectionType direction)
{
if (GameManager.Instance.PlayerManager.PlayerInfo.ArmorID == 33) return;
// 扣 200 血
GameManager.Instance.PlayerManager.PlayerInfo.Health -= 200;
GameManager.Instance.UIManager.ShowInfo($"{GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Enemy, 27).Name} 对你造成了 200 点魔法伤害。");
// 显示特效
GameObject obj = GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 31);
obj.transform.position = point;
obj.GetComponent<MagicController>().ShowMagic(direction);
// 获取后退坐标
Vector2 backPoint = (Vector2)transform.position + ((Vector2)transform.position - point).normalized;
// 判断坐标是否可以移动
foreach (var u in GameManager.Instance.PoolManager.UseList)
{
if ((Vector2)u.transform.position == backPoint) return;
}
if (backPoint.x > 5 || backPoint.x < -5 || backPoint.y > 5 || backPoint.y < -5) return;
// 后退
transform.position = backPoint;
}
}