163 lines
5.2 KiB
C#
163 lines
5.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum ESoundType
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{
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Music,
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Effect,
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}
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public class SoundManager : MonoSingleton<SoundManager>
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{
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public bool LockEnable;
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// 音乐音源
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private AudioSource _audioSourceMusic;
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// 音乐名称 防止重复播放
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private string _musicName;
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// 效果音源
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private AudioSource _audioSourceEffect;
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void Awake()
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{
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// 获取音源
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AudioSource[] audioSources = Camera.main.GetComponents<AudioSource>();
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_audioSourceMusic = audioSources[0];
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_audioSourceEffect = audioSources[1];
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// 设置音量
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_audioSourceMusic.volume = .6f;
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_audioSourceEffect.volume = 1;
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// 设置播放
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_audioSourceMusic.playOnAwake = true;
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_audioSourceMusic.loop = true;
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_audioSourceEffect.playOnAwake = false;
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_audioSourceEffect.loop = false;
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// 绑定事件
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GameManager.Instance.EventManager.OnLevelChanged += LevelMusicEvent;
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}
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private void LevelMusicEvent(int oldLevel, int newLevel)
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{
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if (newLevel == 0) PlaySound(ESoundType.Music, "0-44");
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else if (newLevel > 0 && newLevel <= 9) PlaySound(ESoundType.Music, "1-9");
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else if (newLevel == 10)
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[4] == 5) PlaySound(ESoundType.Music, "LevelWin");
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else PlaySound(ESoundType.Music, "10");
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}
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else if (newLevel > 10 && newLevel < 20) PlaySound(ESoundType.Music, "11-19");
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else if (newLevel == 20)
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[15] == 2) PlaySound(ESoundType.Music, "LevelWin");
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else PlaySound(ESoundType.Music, "20");
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}
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else if (newLevel > 20 && newLevel < 31 && newLevel != 24 && newLevel != 25 && newLevel != 26) PlaySound(ESoundType.Music, "21-30");
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else if (newLevel == 24)
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[18] >= 2) PlaySound(ESoundType.Music, "50");
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else PlaySound(ESoundType.Music, "21-30");
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}
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else if (newLevel == 25)
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[17] == 2) PlaySound(ESoundType.Music, "LevelWin");
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else PlaySound(ESoundType.Music, "25");
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}
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else if (newLevel == 26) PlaySound(ESoundType.Music, "26");
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else if (newLevel > 30 && newLevel < 40) PlaySound(ESoundType.Music, "31-39");
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else if (newLevel == 40)
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[16] == 2) PlaySound(ESoundType.Music, "LevelWin");
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else PlaySound(ESoundType.Music, "40");
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}
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else if (newLevel > 40 && newLevel < 49 && newLevel != 44) PlaySound(ESoundType.Music, "41-48");
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else if (newLevel == 44) PlaySound(ESoundType.Music, "0-44");
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else if (newLevel == 49)
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[14] == 3) PlaySound(ESoundType.Music, "LevelWin");
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else PlaySound(ESoundType.Music, "49");
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}
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else if (newLevel == 50) PlaySound(ESoundType.Music, "50");
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}
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/// <summary>
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/// 播放音频
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/// </summary>
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/// <param name="type">类型</param>
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/// <param name="clipName">音频名称</param>
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public void PlaySound(ESoundType type, string clipName)
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{
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Debug.Log($"PlaySound {type}:{clipName} |_musicName {_musicName} | LockEnable {LockEnable} ");
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try
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{
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switch (type)
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{
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case ESoundType.Music:
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// 锁定时不能播放音乐
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if (LockEnable) return;
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if (clipName != null && _musicName != clipName)
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{
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_musicName = clipName;
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_audioSourceMusic.clip = Resources.Load<AudioClip>("Sounds/Music/" + clipName);
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Debug.Log($"PlaySound clip == null:{(_audioSourceMusic.clip == null)} ,name{_audioSourceMusic?.clip?.name}");
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_audioSourceMusic.Play();
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}
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break;
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case ESoundType.Effect:
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if (clipName != null)
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{
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_audioSourceEffect.clip = Resources.Load<AudioClip>("Sounds/Effects/" + clipName);
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Debug.Log($"PlaySound clip == null:{(_audioSourceMusic.clip == null)} ,name{_audioSourceMusic?.clip?.name}");
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_audioSourceEffect.Play();
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}
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break;
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default:
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break;
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}
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}
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catch(Exception ex)
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{
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Debug.LogError($"PlaySound Error {ex}");
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}
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}
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/// <summary>
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/// 停止播放音频
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/// </summary>
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/// <param name="type">类型</param>
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public void StopSound(ESoundType type)
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{
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switch (type)
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{
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case ESoundType.Music:
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_audioSourceMusic.Stop();
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break;
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case ESoundType.Effect:
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_audioSourceEffect.Stop();
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// 暂停播放音频
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/// </summary>
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/// <param name="type">类型</param>
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public void PauseSound(ESoundType type)
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{
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switch (type)
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{
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case ESoundType.Music:
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_audioSourceMusic.Pause();
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break;
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case ESoundType.Effect:
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_audioSourceEffect.Pause();
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break;
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default:
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break;
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}
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}
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}
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