MoTaForPSVita/Assets/Scripts/Event/Item/EventItemEquipmentArmor3.cs
2024-04-30 17:39:50 +08:00

19 lines
697 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EventItemEquipmentArmor3 : MonoBehaviour, IInteraction
{
public bool Interaction()
{
int itemId = 29;
int giveDefence = 40;
GameManager.Instance.PlayerManager.PlayerInfo.Defence += giveDefence;
GameManager.Instance.UIManager.ShowInfo($"装备 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,增加 {giveDefence} 点防御力。");
GameManager.Instance.BackpackManager.ConsumeItem(itemId);
GameManager.Instance.PlayerManager.PlayerInfo.ArmorID = itemId;
return false;
}
}