89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 物品信息
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/// </summary>
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[Serializable]
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public class ItemInfo
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{
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public int ID;
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public string Name;
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public string Info;
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public string IconPath;
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public int UseCount;
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}
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public class BackpackManager : Singleton<BackpackManager>
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{
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[SerializeField]
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public Dictionary<int, ItemInfo> BackpackDictionary = new Dictionary<int, ItemInfo>();
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/// <summary>
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/// 捡起物品
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/// </summary>
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/// <param name="item">物品控制器</param>
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public void PickUp(ItemController item)
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{
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ItemInfo itemInfo = TransferItemControllerToItemInfo(item);
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// 如果背包没有则创建
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if (!BackpackDictionary.ContainsKey(itemInfo.ID))
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{
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// 复制物体防止引用错误
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BackpackDictionary.Add(itemInfo.ID, itemInfo);
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GameManager.Instance.EventManager.OnItemChanged?.Invoke(itemInfo.ID, itemInfo);
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}
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// 如果有则增加数量
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else
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{
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BackpackDictionary[itemInfo.ID].UseCount += itemInfo.UseCount;
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GameManager.Instance.EventManager.OnItemChanged?.Invoke(itemInfo.ID, BackpackDictionary[itemInfo.ID]);
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}
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// 捡起后物体消失
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GameManager.Instance.PoolManager.RecycleResource(item.gameObject);
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// UI 提示
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GameManager.Instance.UIManager.ShowInfo($"获得 {item.Name} {(item.UseCount < 0 ? 1 : item.UseCount)} 个");
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "PickUp");
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}
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/// <summary>
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/// 消耗物品
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/// </summary>
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/// <param name="itemID">物品 ID</param>
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/// <returns>是否消耗成功</returns>
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public bool ConsumeItem(int itemID)
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{
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// 如果背包有则消耗数量
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if (BackpackDictionary.ContainsKey(itemID))
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{
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BackpackDictionary[itemID].UseCount -= 1;
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GameManager.Instance.EventManager.OnItemChanged?.Invoke(itemID, BackpackDictionary[itemID]);
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// 如果数量为 0 则删除 小于 0 为无限使用的物品
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if (BackpackDictionary[itemID].UseCount == 0) BackpackDictionary.Remove(itemID);
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return true;
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}
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// 如果有则返回 false
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else return false;
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}
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/// <summary>
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/// 转换物品控制器为物品信息
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/// </summary>
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/// <param name="item">物品控制器</param>
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/// <returns>物品信息</returns>
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public ItemInfo TransferItemControllerToItemInfo(ItemController item)
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{
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return new ItemInfo
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{
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ID = item.ID,
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Name = item.Name,
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Info = item.Info,
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IconPath = item.IconPath,
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UseCount = item.UseCount,
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};
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}
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}
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