56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class EventLevel41Wall1 : MonoBehaviour
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{
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private EnemyController _enemy;
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private EnvironmentController _wall;
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private void OnEnable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded += GetGameObjectEvent;
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}
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private void OnDisable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded -= GetGameObjectEvent;
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}
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/// <summary>
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/// 获取守卫事件
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/// </summary>
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private void GetGameObjectEvent()
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{
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_enemy = null;
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// 从已使用物体列表中按位置获取物体
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if ((Vector2)obj.transform.position == new Vector2(-4, 4))
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{
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_enemy = obj.GetComponent<EnemyController>();
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_enemy.OnDeath += () =>
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{
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// 创建可开墙
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 12).transform.position = _wall.transform.position;
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// 创建法师
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_enemy = GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Enemy, 27).GetComponent<EnemyController>();
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_enemy.transform.position = _wall.transform.position;
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_enemy.OnDeath += () =>
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{
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// 创建墙壁
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 6).transform.position = Vector2.up;
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// 创建飞行器
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 22).transform.position = Vector2.up * 2;
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};
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// 删除墙壁
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GameManager.Instance.PoolManager.RecycleResource(_wall.gameObject);
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};
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}
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else if ((Vector2)obj.transform.position == new Vector2(4, 4)) _wall = obj.GetComponent<EnvironmentController>();
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});
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}
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}
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