58 lines
2.7 KiB
C#
58 lines
2.7 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class EventLevel6Actor2 : ActorController
|
|
{
|
|
public override bool Interaction()
|
|
{
|
|
switch (GameManager.Instance.PlotManager.PlotDictionary[2])
|
|
{
|
|
// 状态 1 交易
|
|
case 1:
|
|
GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "我有一把蓝钥匙,只需 50 金币你就能得到它。", "我买了", "不需要", () =>
|
|
{
|
|
// 花费 50 金币
|
|
if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 50)
|
|
{
|
|
GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~");
|
|
// 音频播放
|
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No");
|
|
return;
|
|
}
|
|
GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 50;
|
|
// 获得 蓝钥匙 1 把
|
|
GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 2).GetComponent<ItemController>());
|
|
// 变更剧情状态
|
|
GameManager.Instance.PlotManager.PlotDictionary[2] = 2;
|
|
// 打开人物控制器
|
|
GameManager.Instance.PlayerManager.Enable = true;
|
|
// 音频播放
|
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
|
|
// 音频播放
|
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "1-9");
|
|
});
|
|
break;
|
|
case 2:
|
|
string talk = "魔塔一共 50 层,每 10 层拥有一个头目,你必须打败它才能进入下一区域。";
|
|
// 商人说话
|
|
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { talk }, () =>
|
|
{
|
|
// 记笔记
|
|
GameManager.Instance.PlayerManager.AddInfoToNotepad(talk);
|
|
// 打开人物控制器
|
|
GameManager.Instance.PlayerManager.Enable = true;
|
|
// 音频播放
|
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "1-9");
|
|
// NPC 回收
|
|
GameManager.Instance.PoolManager.RecycleResource(gameObject);
|
|
});
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
}
|