78 lines
2.8 KiB
C#
78 lines
2.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLevel29Actor1 : ActorController
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{
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public override bool Interaction()
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{
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if (GameManager.Instance.PlotManager.PlotDictionary[7] != 43)
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{
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// 小偷说话
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GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "你先去其它地方走走,我还在挖暗道。" }, () =>
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{
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// 启用人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "21-30");
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});
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}
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else
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{
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// 小偷说话
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GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "我刚完成暗道,你每次都及时赶到。", "看在朋友的份上,你可以免费使用。", "我先走了,下次再见~" }, () =>
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{
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// 打开墙壁
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if (obj.GetComponent<EnvironmentController>() != null && (Vector2)obj.transform.position == new Vector2(transform.position.x, transform.position.y - 1)) obj.GetComponent<EnvironmentController>().Open(() =>
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{
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// 移动
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StartCoroutine(Moving());
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});
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});
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});
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}
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return false;
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}
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/// <summary>
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/// 移动
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/// </summary>
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IEnumerator Moving()
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{
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yield return StartCoroutine(Move(transform, new List<Vector2> { new Vector2(0, -5) }));
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// 变更剧情状态
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GameManager.Instance.PlotManager.PlotDictionary[7] = 44;
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// 小偷消失
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_animator.SetTrigger("hide");
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// 启用人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "21-30");
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yield break;
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}
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IEnumerator Move(Transform transform, List<Vector2> targetPoints)
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{
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float timer = 0;
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float speed = 30f;
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Vector2 beginPoint = transform.position;
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for (int i = 0; i < targetPoints.Count; i++)
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{
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timer = 0;
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beginPoint = transform.position;
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while ((Vector2)transform.position != targetPoints[i])
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{
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timer += Time.deltaTime;
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float t = timer / (beginPoint - targetPoints[i]).sqrMagnitude * speed;
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transform.position = Vector2.Lerp(beginPoint, targetPoints[i], t);
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yield return null;
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}
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}
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yield break;
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}
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}
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