82 lines
2.0 KiB
C#
82 lines
2.0 KiB
C#
//using System.Collections.Generic;
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//using UnityEditor;
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//using UnityEngine;
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//namespace DFramework.Tools
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//{
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// public class GeneratePrefabs : EditorWindow
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// {
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// [MenuItem("我的工具/物体生成")]
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// static void 显示新窗口()
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// {
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// GeneratePrefabs GenerateWindow = GetWindow<GeneratePrefabs>(true, "物体生成");
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// GenerateWindow.Show();//显示一个窗口
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// }
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// [SerializeField]
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// protected List<GameObject> _assetList = new List<GameObject>();
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// protected SerializedObject _serializedObject;
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// protected SerializedProperty _assetLstProperty;
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// protected void OnEnable()
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// {
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// _serializedObject = new SerializedObject(this);
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// _assetLstProperty = _serializedObject.FindProperty("_assetList");
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// }
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// private string mParentName;
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// void GenerateAssets()
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// {
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// float progress = 0;
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// EditorUtility.DisplayProgressBar("进度条", "生成中", progress);
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// if (mParentName == null || mParentName == "")
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// {
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// mParentName = "资源父物体";
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// }
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// Transform mParent = new GameObject(mParentName).transform;
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// float childCount = _assetList.Count;
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// for (int i = 0; i < _assetList.Count; i++)
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// {
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// if (_assetList[i] != null)
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// {
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// GameObject mChild = Instantiate(_assetList[i]);
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// mChild.transform.SetParent(mParent);
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// }
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// progress = (i + 1) / childCount;
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// EditorUtility.DisplayProgressBar("进度条", "生成中", progress);
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// }
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// EditorUtility.ClearProgressBar();
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// }
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// void OnGUI()
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// {
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// mParentName = EditorGUILayout.TextField("资源父物体名称:", mParentName);
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// GUILayout.Label("将资源添加到集合中");
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// _serializedObject.Update();
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// EditorGUI.BeginChangeCheck();
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// EditorGUILayout.PropertyField(_assetLstProperty, true);
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// if (EditorGUI.EndChangeCheck())
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// {
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// _serializedObject.ApplyModifiedProperties();
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// }
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// if (GUILayout.Button("开始生成"))
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// {
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// GenerateAssets();
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// }
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// }
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// }
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//} |