23 lines
526 B
C#
23 lines
526 B
C#
public enum ERandomShopType
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{
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Health,
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Attack,
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Defence,
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Gold,
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}
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public class EventLevel4Actor1 : ActorController
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{
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ShopComm.E_ShopFloor floor = ShopComm.E_ShopFloor.F4;
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public override bool Interaction()
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{
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// 打开商店界面
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GameManager.Instance.EventManager.OnShopShow?.Invoke(GetComponent<ActorController>().Name, floor,
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this,
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() => ShopComm.BuyHP(floor),
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() => ShopComm.BuyAtk(floor),
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() => ShopComm.BuyDef(floor));
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return false;
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}
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}
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