19 lines
695 B
C#
19 lines
695 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventItemEquipmentWeapon1 : MonoBehaviour, IInteraction
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{
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public bool Interaction()
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{
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int itemId = 24;
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int giveAttack = 10;
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GameManager.Instance.PlayerManager.PlayerInfo.Attack += giveAttack;
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GameManager.Instance.UIManager.ShowInfo($"装备 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,增加 {giveAttack} 点攻击力。");
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GameManager.Instance.BackpackManager.ConsumeItem(itemId);
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GameManager.Instance.PlayerManager.PlayerInfo.WeaponID = itemId;
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return false;
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}
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}
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