152 lines
5.7 KiB
C#
152 lines
5.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpecialWallController2 : MonoBehaviour
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{
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private Animator _animator;
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private EnemyController _guard1;
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private EnemyController _guard2;
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private EnemyController _guard3;
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private EnemyController _guard4;
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private EnemyController _guard5;
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private EnemyController _guard6;
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private EnemyController _guard7;
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private EnemyController _guard8;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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private void OnEnable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded += GetGuardEvent;
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}
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private void OnDisable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded -= GetGuardEvent;
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}
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public void RecycleSelf()
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{
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// 回收资源
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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}
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/// <summary>
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/// 获取守卫事件
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/// </summary>
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private void GetGuardEvent()
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{
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_guard1 = null;
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_guard2 = null;
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_guard3 = null;
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_guard4 = null;
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_guard5 = null;
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_guard6 = null;
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_guard7 = null;
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_guard8 = null;
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// 从已使用物体列表中按位置获取物体
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Vector2[] points = new Vector2[] {
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new Vector2(-1, 2),
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new Vector2(1,2),
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new Vector2(3,2),
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new Vector2(5,2),
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new Vector2(-1,-2),
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new Vector2(1,-2),
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new Vector2(3,-2),
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new Vector2(5,-2),
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};
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if ((Vector2)obj.transform.position == new Vector2(-1,2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard1 = obj.GetComponent<EnemyController>();
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_guard1.OnDeath += () => { _guard1 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(1, 2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard2 = obj.GetComponent<EnemyController>();
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_guard2.OnDeath += () => { _guard2 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(3, 2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard3 = obj.GetComponent<EnemyController>();
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_guard3.OnDeath += () => { _guard3 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(5, 2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard4 = obj.GetComponent<EnemyController>();
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_guard4.OnDeath += () => { _guard4 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(-1, -2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard5 = obj.GetComponent<EnemyController>();
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_guard5.OnDeath += () => { _guard5 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(1, -2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard6 = obj.GetComponent<EnemyController>();
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_guard6.OnDeath += () => { _guard6 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(3, -2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard7 = obj.GetComponent<EnemyController>();
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_guard7.OnDeath += () => { _guard7 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(5, -2))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard8 = obj.GetComponent<EnemyController>();
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_guard8.OnDeath += () => { _guard8 = null; DetectionOpen(); };
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}
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}
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});
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}
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/// <summary>
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/// 检测门是否能打开
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/// </summary>
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private void DetectionOpen()
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{
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if (_guard1 == null && _guard2 == null && _guard3 == null && _guard4 == null && _guard5 == null && _guard6 == null && _guard7 == null && _guard8 == null)
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{
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_animator.SetTrigger("open");
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// 生成黄钥匙
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.up + Vector2.left;
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.up + Vector2.right;
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.down + Vector2.left;
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.down + Vector2.right;
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// 生成红钥匙
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 3).transform.position = transform.position;
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// 回收物体
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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}
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}
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}
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