MoTaForPSVita/Assets/Scripts/Controller/Environment/SpecialWallController2.cs

152 lines
5.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpecialWallController2 : MonoBehaviour
{
private Animator _animator;
private EnemyController _guard1;
private EnemyController _guard2;
private EnemyController _guard3;
private EnemyController _guard4;
private EnemyController _guard5;
private EnemyController _guard6;
private EnemyController _guard7;
private EnemyController _guard8;
private void Awake()
{
_animator = GetComponent<Animator>();
}
private void OnEnable()
{
GameManager.Instance.EventManager.OnResourceLoaded += GetGuardEvent;
}
private void OnDisable()
{
GameManager.Instance.EventManager.OnResourceLoaded -= GetGuardEvent;
}
public void RecycleSelf()
{
// 回收资源
GameManager.Instance.PoolManager.RecycleResource(gameObject);
}
/// <summary>
/// 获取守卫事件
/// </summary>
private void GetGuardEvent()
{
_guard1 = null;
_guard2 = null;
_guard3 = null;
_guard4 = null;
_guard5 = null;
_guard6 = null;
_guard7 = null;
_guard8 = null;
// 从已使用物体列表中按位置获取物体
Vector2[] points = new Vector2[] {
new Vector2(-1, 2),
new Vector2(1,2),
new Vector2(3,2),
new Vector2(5,2),
new Vector2(-1,-2),
new Vector2(1,-2),
new Vector2(3,-2),
new Vector2(5,-2),
};
GameManager.Instance.PoolManager.UseList.ForEach(obj =>
{
if ((Vector2)obj.transform.position == new Vector2(-1,2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard1 = obj.GetComponent<EnemyController>();
_guard1.OnDeath += () => { _guard1 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(1, 2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard2 = obj.GetComponent<EnemyController>();
_guard2.OnDeath += () => { _guard2 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(3, 2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard3 = obj.GetComponent<EnemyController>();
_guard3.OnDeath += () => { _guard3 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(5, 2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard4 = obj.GetComponent<EnemyController>();
_guard4.OnDeath += () => { _guard4 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(-1, -2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard5 = obj.GetComponent<EnemyController>();
_guard5.OnDeath += () => { _guard5 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(1, -2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard6 = obj.GetComponent<EnemyController>();
_guard6.OnDeath += () => { _guard6 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(3, -2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard7 = obj.GetComponent<EnemyController>();
_guard7.OnDeath += () => { _guard7 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(5, -2))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard8 = obj.GetComponent<EnemyController>();
_guard8.OnDeath += () => { _guard8 = null; DetectionOpen(); };
}
}
});
}
/// <summary>
/// 检测门是否能打开
/// </summary>
private void DetectionOpen()
{
if (_guard1 == null && _guard2 == null && _guard3 == null && _guard4 == null && _guard5 == null && _guard6 == null && _guard7 == null && _guard8 == null)
{
_animator.SetTrigger("open");
// 生成黄钥匙
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.up + Vector2.left;
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.up + Vector2.right;
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.down + Vector2.left;
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).transform.position = (Vector2)transform.position + Vector2.down + Vector2.right;
// 生成红钥匙
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 3).transform.position = transform.position;
// 回收物体
GameManager.Instance.PoolManager.RecycleResource(gameObject);
}
}
}