52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MagicDoorDragonController : MonoBehaviour
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{
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private Animator _animator;
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private EnemyController _dragon;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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private void OnEnable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded += GetGuardEvent;
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}
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private void OnDisable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded -= GetGuardEvent;
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}
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public void RecycleSelf()
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{
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// 回收资源
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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}
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/// <summary>
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/// 获取守卫事件
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/// </summary>
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private void GetGuardEvent()
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{
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_dragon = null;
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// 从已使用物体列表中按位置获取物体
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if ((Vector2)obj.transform.position == (Vector2)transform.position + Vector2.down * 3)
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_dragon = obj.GetComponent<EnemyController>();
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_dragon.OnDeath += () => { _animator.SetTrigger("open"); };
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}
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}
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});
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}
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}
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