MoTaForPSVita/Assets/Scripts/Controller/Environment/MagicDoorController.cs

63 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MagicDoorController : MonoBehaviour
{
private EnemyController _guard1;
private EnemyController _guard2;
private void OnEnable()
{
GameManager.Instance.EventManager.OnResourceLoaded += GetGuardEvent;
}
private void OnDisable()
{
GameManager.Instance.EventManager.OnResourceLoaded -= GetGuardEvent;
}
public void TriggerClose()
{
GetComponent<Animator>().SetTrigger("close");
}
/// <summary>
/// 获取守卫事件
/// </summary>
private void GetGuardEvent()
{
_guard1 = null;
_guard2 = null;
// 从已使用物体列表中按位置获取物体
GameManager.Instance.PoolManager.UseList.ForEach(obj =>
{
if ((Vector2)obj.transform.position == new Vector2(transform.position.x - 1, transform.position.y - 1))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard1 = obj.GetComponent<EnemyController>();
_guard1.OnDeath += () => { _guard1 = null; DetectionOpen(); };
}
}
else if ((Vector2)obj.transform.position == new Vector2(transform.position.x + 1, transform.position.y - 1))
{
if (obj.GetComponent<EnemyController>() != null)
{
_guard2 = obj.GetComponent<EnemyController>();
_guard2.OnDeath += () => { _guard2 = null; DetectionOpen(); };
}
}
});
}
/// <summary>
/// 检测门是否能打开
/// </summary>
private void DetectionOpen()
{
if (_guard1 == null && _guard2 == null) GetComponent<EnvironmentController>().Open(null);
}
}