63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MagicDoorController : MonoBehaviour
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{
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private EnemyController _guard1;
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private EnemyController _guard2;
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private void OnEnable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded += GetGuardEvent;
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}
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private void OnDisable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded -= GetGuardEvent;
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}
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public void TriggerClose()
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{
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GetComponent<Animator>().SetTrigger("close");
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}
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/// <summary>
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/// 获取守卫事件
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/// </summary>
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private void GetGuardEvent()
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{
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_guard1 = null;
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_guard2 = null;
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// 从已使用物体列表中按位置获取物体
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if ((Vector2)obj.transform.position == new Vector2(transform.position.x - 1, transform.position.y - 1))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard1 = obj.GetComponent<EnemyController>();
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_guard1.OnDeath += () => { _guard1 = null; DetectionOpen(); };
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}
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}
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else if ((Vector2)obj.transform.position == new Vector2(transform.position.x + 1, transform.position.y - 1))
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{
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if (obj.GetComponent<EnemyController>() != null)
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{
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_guard2 = obj.GetComponent<EnemyController>();
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_guard2.OnDeath += () => { _guard2 = null; DetectionOpen(); };
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}
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}
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});
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}
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/// <summary>
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/// 检测门是否能打开
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/// </summary>
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private void DetectionOpen()
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{
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if (_guard1 == null && _guard2 == null) GetComponent<EnvironmentController>().Open(null);
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}
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}
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