规整代码
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventItemArtifact1 : MonoBehaviour, IInteraction
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventItemArtifact2 : MonoBehaviour, IInteraction
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventItemArtifact4 : MonoBehaviour, IInteraction
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventItemOther4 : MonoBehaviour, IInteraction
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventItemOther6 : MonoBehaviour, IInteraction
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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/// <summary>
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@ -215,18 +213,6 @@ public class PlayerManager : Singleton<PlayerManager>
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if (Input.GetKeyDown(KeyCode.JoystickButton3)) GameManager.Instance.EventManager.OnArtifactUp?.Invoke();
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if (Input.GetKeyDown(KeyCode.JoystickButton0)) GameManager.Instance.EventManager.OnArtifactDown?.Invoke();
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////循环遍历输出
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//if (Input.anyKeyDown)
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//{
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// foreach (KeyCode keyCode in Enum.GetValues(typeof(KeyCode)))
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// {
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// if (Input.GetKeyDown(keyCode))
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// {
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// Debug.LogError("Current Key is : " + keyCode.ToString());
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// }
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// }
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//}
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#region 长按
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for(int i=0; i< KeepKeys.Length; i++)
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum ESoundType
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