2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class GameScrollView : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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public class OnScrollMoveEvent : UnityEvent<float> { }
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[NonSerialized]
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public OnScrollMoveEvent OnScrollMove = new OnScrollMoveEvent();
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public RectTransform father;
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GridLayoutGroup gridLayoutGroup;
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float totalSizeY;
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[SerializeField]
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float curValue;
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public float CurValue
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{
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get { return father.anchoredPosition.y / totalSizeY; }
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set
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{
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SetScrollY(value);
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curValue = value;
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}
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}
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public float minValue;
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public float maxValue;
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[Header("滑动速度倍率")]
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public float times = 100f;
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[Header("摩擦系数")]
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public float reduceTimes = 0.01f;
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[Header("滑动系数")]
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public float addTimes = 1f;
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public void Init()
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{
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gridLayoutGroup = father.GetComponent<GridLayoutGroup>();
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totalSizeY = -(gridLayoutGroup.cellSize.y + gridLayoutGroup.spacing.y) * (gridLayoutGroup.transform.childCount);
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minValue = totalSizeY;
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maxValue = 0;
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}
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Vector3 tempWordPos;
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Vector3 tempLocalPos;
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public void SetScrollY(float value)
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{
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StopCoroutine("SlideByInertia");
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father.anchoredPosition = new Vector2(father.anchoredPosition.x, totalSizeY * value);
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//tempLocalPos = new Vector3(father.localPosition.x, totalSizeY * value, father.localPosition.z);
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//if (RectTransformUtility.ScreenPointToWorldPointInRectangle(father, tempLocalPos, Camera.main, out tempWordPos))
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//{
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// father.position =new Vector3(father.position.x, tempWordPos.y, father.position.z);
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// OnScrollMove.Invoke(curValue);
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//}
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//father.position=new Vector3(father.position.x, totalSizeY * value - Screen.height, father.position.z);
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}
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private void LateUpdate()
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{
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if (father.anchoredPosition.y <= minValue)
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{
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father.anchoredPosition = new Vector2(father.anchoredPosition.x, minValue);
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}
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if (father.anchoredPosition.y >= maxValue)
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{
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father.anchoredPosition = new Vector2(father.anchoredPosition.x, maxValue);
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}
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}
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Vector3 startPoint;
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Vector3 endPoint;
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Vector3 globalMousePos;
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float offsetY;
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// begin dragging
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public void OnBeginDrag(PointerEventData eventData)
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{
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StopCoroutine("SlideByInertia");
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if (RectTransformUtility.ScreenPointToWorldPointInRectangle(father, eventData.position, eventData.pressEventCamera, out globalMousePos))
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{
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startPoint = globalMousePos;
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}
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}
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// during dragging
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public void OnDrag(PointerEventData eventData)
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{
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if (EventSystem.current.currentSelectedGameObject != null)
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{
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return;
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}
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if (RectTransformUtility.ScreenPointToWorldPointInRectangle(father, eventData.position, eventData.pressEventCamera, out globalMousePos))
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{
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endPoint = globalMousePos;
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offsetY = endPoint.y - startPoint.y;
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father.anchoredPosition += new Vector2(0, offsetY * times);
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startPoint = globalMousePos;
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OnScrollMove.Invoke(CurValue);
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}
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}
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// end dragging
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public void OnEndDrag(PointerEventData eventData)
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{
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startPoint = globalMousePos;
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endPoint = globalMousePos;
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StopCoroutine("SlideByInertia");
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StartCoroutine("SlideByInertia");
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}
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//是否大于0
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bool overZero;
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//惯性滑动
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IEnumerator SlideByInertia()
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{
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if (offsetY == 0)
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{
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StopCoroutine("SlideByInertia");
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}
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overZero = offsetY > 0;
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while (true)
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{
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if (father.anchoredPosition.y <= minValue)
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{
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father.anchoredPosition = new Vector2(father.anchoredPosition.x, minValue);
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break;
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}
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if (father.anchoredPosition.y >= maxValue)
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{
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father.anchoredPosition = new Vector2(father.anchoredPosition.x, maxValue);
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break;
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}
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offsetY -= overZero ? reduceTimes : -reduceTimes;
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offsetY = Mathf.Clamp(offsetY, -addTimes, addTimes);
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father.anchoredPosition += new Vector2(0, offsetY * times);
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OnScrollMove.Invoke(CurValue);
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if (overZero && offsetY <= 0)
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{
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break;
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}
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if (!overZero && offsetY >= 0)
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{
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break;
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}
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yield return new WaitForFixedUpdate();
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}
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StopCoroutine("SlideByInertia");
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}
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}
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