MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel2Actor3.cs

27 lines
909 B
C#
Raw Normal View History

2024-04-30 17:39:50 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel2Actor3 : ActorController
{
public override bool Interaction()
{
// <20><>ͷ˵<CDB7><CBB5>
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "<22><>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ң<EFBFBD><D2A3><EFBFBD> 1000 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¡<EFBFBD>" }, () =>
{
// <20><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
GameManager.Instance.PlayerManager.PlayerInfo.Gold += 1000;
// <20><>ʾ<EFBFBD><CABE>Ϣ
GameManager.Instance.UIManager.ShowInfo("<22><><EFBFBD><EFBFBD> 1000 <20><><EFBFBD>ҡ<EFBFBD>");
// <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "1-9");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GameManager.Instance.PlayerManager.Enable = true;
// NPC <20><><EFBFBD><EFBFBD>
GameManager.Instance.PoolManager.RecycleResource(gameObject);
});
return false;
}
}