MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel20Floor1.cs

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using System.Collections;
2024-04-30 17:39:50 +08:00
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EventLevel20Floor1 : MonoBehaviour
{
private EnemyController _enemyBat11;
private EnemyController _enemyBat12;
private EnemyController _enemyBat13;
private EnemyController _enemyBat14;
private EnemyController _enemyBat15;
private EnemyController _enemyBat16;
private EnemyController _enemyBat17;
private EnemyController _enemyBat18;
private void OnEnable()
{
GameManager.Instance.EventManager.OnResourceLoaded += GetGameObjectEvent;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
// 禁用人物控制器
GameManager.Instance.PlayerManager.Enable = false;
// 锁定音频播放
GameManager.Instance.SoundManager.LockEnable = true;
// 吸血鬼出现
StartCoroutine(TriggerTrap());
}
}
private void OnDisable()
{
GameManager.Instance.EventManager.OnResourceLoaded -= GetGameObjectEvent;
}
IEnumerator TriggerTrap()
{
// 大蝙蝠移动
StartCoroutine(Move(_enemyBat11.transform, new List<Vector2> { new Vector2(0, 0) }));
StartCoroutine(Move(_enemyBat12.transform, new List<Vector2> { new Vector2(0, 0) }));
StartCoroutine(Move(_enemyBat13.transform, new List<Vector2> { new Vector2(0, 0) }));
StartCoroutine(Move(_enemyBat14.transform, new List<Vector2> { new Vector2(0, 0) }));
StartCoroutine(Move(_enemyBat15.transform, new List<Vector2> { new Vector2(0, 0) }));
StartCoroutine(Move(_enemyBat16.transform, new List<Vector2> { new Vector2(0, 0) }));
StartCoroutine(Move(_enemyBat17.transform, new List<Vector2> { new Vector2(0, 0) }));
yield return StartCoroutine(Move(_enemyBat18.transform, new List<Vector2> { new Vector2(0, 0) }));
// 大蝙蝠消失
GameManager.Instance.PoolManager.RecycleResource(_enemyBat11.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat12.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat13.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat14.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat15.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat16.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat17.gameObject);
GameManager.Instance.PoolManager.RecycleResource(_enemyBat18.gameObject);
// 生成魔法门
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 18).transform.position = new Vector2(0, -3);
// 生成吸血鬼
GameObject obj = GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Enemy, 16);
// 吸血鬼说话
GameManager.Instance.UIManager.ShowDialog(obj.GetComponent<ResourceController>().Name, new List<string> { "很好,你虽然打败了骷髅族,但你无法战胜我。我就是你的神!!!" }, (() =>
{
// 启用人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 回收物体
GameManager.Instance.PoolManager.RecycleResource(gameObject);
}));
yield break;
}
IEnumerator Move(Transform transform, List<Vector2> targetPoints)
{
float timer = 0;
float speed = 10f;
Vector2 beginPoint = transform.position;
for (int i = 0; i < targetPoints.Count; i++)
{
timer = 0;
beginPoint = transform.position;
while ((Vector2)transform.position != targetPoints[i])
{
timer += Time.deltaTime;
float t = timer / (beginPoint - targetPoints[i]).sqrMagnitude * speed;
transform.position = Vector2.Lerp(beginPoint, targetPoints[i], t);
yield return null;
}
}
yield break;
}
/// <summary>
/// 获取守卫事件
/// </summary>
private void GetGameObjectEvent()
{
_enemyBat11 = null;
_enemyBat12 = null;
_enemyBat13 = null;
_enemyBat14 = null;
_enemyBat15 = null;
_enemyBat16 = null;
_enemyBat17 = null;
_enemyBat18 = null;
// 从已使用物体列表中按位置获取物体
GameManager.Instance.PoolManager.UseList.ForEach(obj =>
{
if ((Vector2)obj.transform.position == new Vector2(-1, 1)) _enemyBat11 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(0, 1)) _enemyBat12 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(1, 1)) _enemyBat13 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(-1, 0)) _enemyBat14 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(1, 0)) _enemyBat15 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(-1, -1)) _enemyBat16 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(0, -1)) _enemyBat17 = obj.GetComponent<EnemyController>();
else if ((Vector2)obj.transform.position == new Vector2(1, -1)) _enemyBat18 = obj.GetComponent<EnemyController>();
});
}
}