MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel15Actor2.cs

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using System;
2024-04-30 17:39:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel15Actor2 : ActorController
{
public override bool Interaction()
{
// 禁用人物控制器
GameManager.Instance.PlayerManager.Enable = false;
// 小偷长说话
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "哎呦~又是你。", "这大章鱼挡住了我的去路,我挖了一条暗道,你最好也躲着点。", "我要走了,拜拜~" }, () =>
{
// 小偷消失
StartCoroutine(HideNPC());
});
return false;
}
IEnumerator HideNPC()
{
// 打开墙
yield return StartCoroutine(OpenWall());
yield return new WaitForSeconds(1 / 3);
// 移动
yield return StartCoroutine(Move(transform, new List<Vector2> { new Vector2(0, 5) }));
GetComponent<Animator>().SetTrigger("hide");
// 启用人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "11-19");
// 资源回收
GameManager.Instance.PoolManager.RecycleResource(gameObject);
yield break;
}
IEnumerator OpenWall()
{
// 从已使用物体列表中按位置获取物体
GameManager.Instance.PoolManager.UseList.ForEach(obj =>
{
if ((Vector2)obj.transform.position == new Vector2(transform.position.x - 1, transform.position.y))
{
if (obj.GetComponent<EnvironmentController>() != null)
{
obj.GetComponent<EnvironmentController>().Open(null);
}
}
});
yield break;
}
IEnumerator Move(Transform transform, List<Vector2> targetPoints)
{
float timer = 0;
float speed = 10f;
Vector2 beginPoint = transform.position;
for (int i = 0; i < targetPoints.Count; i++)
{
timer = 0;
beginPoint = transform.position;
while ((Vector2)transform.position != targetPoints[i])
{
timer += Time.deltaTime;
float t = timer / (beginPoint - targetPoints[i]).sqrMagnitude * speed;
transform.position = Vector2.Lerp(beginPoint, targetPoints[i], t);
yield return null;
}
}
yield break;
}
}