MoTaForPSVita/Assets/Scripts/Event/Item/EventItemEquipmentWeapon3.cs

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2024-04-30 17:39:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EventItemEquipmentWeapon3 : MonoBehaviour, IInteraction
{
public bool Interaction()
{
int itemId = 28;
int giveAttack = 40;
GameManager.Instance.PlayerManager.PlayerInfo.Attack += giveAttack;
GameManager.Instance.UIManager.ShowInfo($"装备 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,增加 {giveAttack} 点攻击力。");
GameManager.Instance.BackpackManager.ConsumeItem(itemId);
GameManager.Instance.PlayerManager.PlayerInfo.WeaponID = itemId;
return false;
}
}