MoTaForPSVita/Assets/Scripts/Controller/UI/HomeCanvasController.cs

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C#
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2024-04-30 17:39:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class HomeCanvasController : MonoBehaviour
{
private Button newGameButton;
private Button loadGameButton;
private Button exitGameButton;
private void Awake()
{
newGameButton = transform.Find("Panel").Find("NewGameButton").GetComponent<Button>();
loadGameButton = transform.Find("Panel").Find("LoadGameButton").GetComponent<Button>();
exitGameButton = transform.Find("Panel").Find("ExitGameButton").GetComponent<Button>();
newGameButton.onClick.AddListener(() => { NewGameEvent(); });
loadGameButton.onClick.AddListener(() => { LoadGameEvent(); });
exitGameButton.onClick.AddListener(ExitGameEvent);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>Ϸ
/// </summary>
public void NewGameEvent()
{
// <20><><EFBFBD>ñ<EFBFBD>ʶ<EFBFBD><CAB6>
PlayerPrefs.SetInt("NewGame", 1);
// <20><><EFBFBD>س<EFBFBD><D8B3><EFBFBD>
SceneManager.LoadScene("Level");
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
/// </summary>
public void LoadGameEvent()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD>
if (ResourceManager.Instance.GetGameArchiveStatus()) SceneManager.LoadScene("Level");
}
/// <summary>
/// <20>˳<EFBFBD><CBB3><EFBFBD>Ϸ
/// </summary>
public void ExitGameEvent()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}