2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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public class Tools
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{
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/// <summary>
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/// 深拷贝 通过反射
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/// </summary>
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/// <typeparam name="T">拷贝类型</typeparam>
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/// <param name="obj">拷贝对象</param>
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/// <returns>复制体</returns>
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public static T DeepCopyByReflect<T>(T obj)
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{
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//如果是字符串或值类型则直接返回
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if (obj == null || (obj is string) || (obj.GetType().IsValueType)) return obj;
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object retval = Activator.CreateInstance(obj.GetType());
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FieldInfo[] fields = obj.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
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foreach (FieldInfo field in fields)
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{
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try { field.SetValue(retval, DeepCopyByReflect(field.GetValue(obj))); }
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catch { }
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}
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return (T)retval;
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}
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}
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// 序列化 List
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[Serializable]
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public class Serialization<T>
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{
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[SerializeField]
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List<T> target;
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public List<T> ToList() { return target; }
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public Serialization(List<T> target)
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{
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this.target = target;
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}
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}
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// 序列化 Dictionary
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[Serializable]
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public class Serialization<TKey, TValue> : ISerializationCallbackReceiver
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{
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[SerializeField]
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List<TKey> keys;
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[SerializeField]
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List<TValue> values;
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Dictionary<TKey, TValue> target;
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public Dictionary<TKey, TValue> ToDictionary() { return target; }
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public Serialization(Dictionary<TKey, TValue> target)
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{
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this.target = target;
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}
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public void OnBeforeSerialize()
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{
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keys = new List<TKey>(target.Keys);
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values = new List<TValue>(target.Values);
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}
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public void OnAfterDeserialize()
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{
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var count = Math.Min(keys.Count, values.Count);
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target = new Dictionary<TKey, TValue>(count);
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for (var i = 0; i < count; ++i)
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{
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target.Add(keys[i], values[i]);
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}
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}
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}
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