MoTaForPSVita/Assets/Scripts/Framework/Singleton.cs

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using System.Collections;
2024-04-30 17:39:50 +08:00
using System.Collections.Generic;
using UnityEngine;
public class Singleton<T> where T : new()
{
private static T _instance;
private static readonly object objlock = new object();
public static T Instance
{
get
{
if (_instance == null)
{
lock (objlock)
{
if (_instance == null)
{
_instance = new T();
}
}
}
return _instance;
}
}
}