MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel2Actor4.cs

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2024-04-30 17:39:50 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel2Actor4 : ActorController
{
public override bool Interaction()
{
GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "感谢你救了我,我能提升你 3% 的攻击力和防御力,你需要吗?", "感激不尽", "下次再说", () =>
{
// 提升属性
GameManager.Instance.PlayerManager.PlayerInfo.Attack = (int)(GameManager.Instance.PlayerManager.PlayerInfo.Attack * 1.03f);
GameManager.Instance.PlayerManager.PlayerInfo.Defence = (int)(GameManager.Instance.PlayerManager.PlayerInfo.Defence * 1.03f);
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "1-9");
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// NPC 回收
GameManager.Instance.PoolManager.RecycleResource(gameObject);
});
return false;
}
}