34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
|
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class EventLevel26Actor1 : ActorController
|
|||
|
{
|
|||
|
public override bool Interaction()
|
|||
|
{
|
|||
|
// 禁用人物控制器
|
|||
|
GameManager.Instance.PlayerManager.Enable = false;
|
|||
|
// 锁定音乐
|
|||
|
GameManager.Instance.SoundManager.LockEnable = true;
|
|||
|
// 开始对话
|
|||
|
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "被选召的孩子,这就是你的命运。如果你不惧怕死亡,你将穿越时空来到我这里!" }, () =>
|
|||
|
{
|
|||
|
// 说话
|
|||
|
GameManager.Instance.UIManager.ShowDialog(GameManager.Instance.PlayerManager.PlayerController.Name, new List<string> { "什么?这是个洋娃娃?" }, () =>
|
|||
|
{
|
|||
|
// 启用人物控制器
|
|||
|
GameManager.Instance.PlayerManager.Enable = true;
|
|||
|
// 解锁音乐
|
|||
|
GameManager.Instance.SoundManager.LockEnable = false;
|
|||
|
if (GameManager.Instance.PlotManager.PlotDictionary[18] == 1)
|
|||
|
{
|
|||
|
// 改变剧情
|
|||
|
GameManager.Instance.PlotManager.PlotDictionary[18] = 2;
|
|||
|
}
|
|||
|
});
|
|||
|
});
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|