56 lines
2.6 KiB
C#
56 lines
2.6 KiB
C#
|
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class EventLevel15Actor1 : ActorController
|
|||
|
{
|
|||
|
public override bool Interaction()
|
|||
|
{
|
|||
|
switch (GameManager.Instance.PlotManager.PlotDictionary[6])
|
|||
|
{
|
|||
|
// 状态 1 交易
|
|||
|
case 1:
|
|||
|
GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "我有一把蓝钥匙,只需 200 金币你就能得到它。", "我买了", "不需要", () =>
|
|||
|
{
|
|||
|
// 花费 200 金币
|
|||
|
if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 200)
|
|||
|
{
|
|||
|
GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~");
|
|||
|
// 音频播放
|
|||
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No");
|
|||
|
return;
|
|||
|
}
|
|||
|
GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 200;
|
|||
|
// 获得 蓝钥匙 1 把
|
|||
|
GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 2).GetComponent<ItemController>());
|
|||
|
// 变更剧情状态
|
|||
|
GameManager.Instance.PlotManager.PlotDictionary[6] = 2;
|
|||
|
// 打开人物控制器
|
|||
|
GameManager.Instance.PlayerManager.Enable = true;
|
|||
|
// 音频播放
|
|||
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
|
|||
|
});
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
string talk = "十字架被藏在 15 层以上,持有它会对兽人和吸血鬼造成双倍伤害,打败吸血鬼必须要靠它。";
|
|||
|
// 商人说话
|
|||
|
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { talk }, () =>
|
|||
|
{
|
|||
|
// 记笔记
|
|||
|
GameManager.Instance.PlayerManager.AddInfoToNotepad(talk);
|
|||
|
// 打开人物控制器
|
|||
|
GameManager.Instance.PlayerManager.Enable = true;
|
|||
|
// 音频播放
|
|||
|
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "11-19");
|
|||
|
// NPC 回收
|
|||
|
GameManager.Instance.PoolManager.RecycleResource(gameObject);
|
|||
|
});
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|