MoTaForPSVita/Assets/Scripts/Controller/Enemies/Master3Controller.cs

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2024-04-30 17:39:50 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Master3Controller : EnemyController
{
private void OnEnable()
{
GameManager.Instance.EventManager.OnPlayerArrive += AttackPlayerEvent;
}
private new void OnDisable()
{
base.OnDisable();
GameManager.Instance.EventManager.OnPlayerArrive -= AttackPlayerEvent;
}
private void AttackPlayerEvent(Vector2 point)
{
// 计算是否在攻击范围
if (point == (Vector2)transform.position + Vector2.up) AttackPlayer(point, EDirectionType.DOWN);
else if (point == (Vector2)transform.position + Vector2.down) AttackPlayer(point, EDirectionType.UP);
else if (point == (Vector2)transform.position + Vector2.left) AttackPlayer(point, EDirectionType.RIGHT);
else if (point == (Vector2)transform.position + Vector2.right) AttackPlayer(point, EDirectionType.LEFT);
}
private void AttackPlayer(Vector2 point, EDirectionType direction)
{
if (GameManager.Instance.PlayerManager.PlayerInfo.ArmorID == 33) return;
// 扣 100 血
GameManager.Instance.PlayerManager.PlayerInfo.Health -= 100;
GameManager.Instance.UIManager.ShowInfo($"{GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Enemy, 26).Name} 对你造成了 100 点魔法伤害。");
// 显示特效
GameObject obj = GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 31);
obj.transform.position = point;
obj.GetComponent<MagicController>().ShowMagic(direction);
}
}