2024-05-01 00:28:48 +08:00
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using System.Collections;
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2024-04-30 17:39:50 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class EventLevel38Floor1 : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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{
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// 创建墙壁
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 6).transform.position = (Vector2)transform.position + Vector2.up;
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// 回收物体
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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}
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}
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}
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