MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel28Actor1.cs

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using System.Collections;
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using System.Collections.Generic;
using UnityEngine;
public class EventLevel28Actor1 : ActorController
{
public override bool Interaction()
{
GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "我按100个金币一把的价格回收黄钥匙你出售吗", "成交!", "算了吧", () =>
{
if (GameManager.Instance.BackpackManager.ConsumeItem(1))
{
GameManager.Instance.PlayerManager.PlayerInfo.Gold += 100;
GameManager.Instance.UIManager.ShowInfo("失去黄色钥匙x1");
GameManager.Instance.UIManager.ShowInfo("获得100金币");
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
}
else
{
GameManager.Instance.UIManager.ShowInfo("你没有黄钥匙");
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
}
});
return false;
/*
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GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "我会随机赋予你属性,但同样我也会收取你一部分属性,你确定要试试吗?", "谁怕谁", "我走了", () =>
{
// 随机两个属性
string getStr = "", giveStr = "";
ERandomShopType getType = ERandomShopType.Health, giveType = ERandomShopType.Health;
int getNumber = Random.Range(0, 100);
int giveNumber = Random.Range(0, 100);
int randomNumber1 = Random.Range(0, 100);
int randomNumber2 = Random.Range(0, 100);
if (randomNumber1 <= 33) getType = ERandomShopType.Health;
else if (randomNumber1 > 33 && randomNumber1 <= 66) getType = ERandomShopType.Attack;
else if (randomNumber1 > 66) getType = ERandomShopType.Defence;
if (randomNumber2 <= 33) giveType = ERandomShopType.Health;
else if (randomNumber2 > 33 && randomNumber2 <= 66) giveType = ERandomShopType.Attack;
else if (randomNumber2 > 66) giveType = ERandomShopType.Defence;
// 收取属性
switch (getType)
{
case ERandomShopType.Health:
getStr = "生命值";
getNumber *= 10;
GameManager.Instance.PlayerManager.PlayerInfo.Health -= getNumber;
break;
case ERandomShopType.Attack:
getStr = "攻击力";
GameManager.Instance.PlayerManager.PlayerInfo.Attack -= getNumber;
break;
case ERandomShopType.Defence:
getStr = "防御力";
GameManager.Instance.PlayerManager.PlayerInfo.Defence -= getNumber;
break;
}
// 获取属性
switch (giveType)
{
case ERandomShopType.Health:
giveStr = "生命值";
giveNumber *= 10;
GameManager.Instance.PlayerManager.PlayerInfo.Health += giveNumber;
break;
case ERandomShopType.Attack:
giveStr = "攻击力";
GameManager.Instance.PlayerManager.PlayerInfo.Attack += giveNumber;
break;
case ERandomShopType.Defence:
giveStr = "防御力";
GameManager.Instance.PlayerManager.PlayerInfo.Defence += giveNumber;
break;
}
// 显示提示
GameManager.Instance.UIManager.ShowInfo($"损失 {getNumber} 点{getStr},获得 {giveNumber} 点{giveStr}。");
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
});
return false;
*/
}
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}