2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLevel16Actor2 : ActorController
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{
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public override bool Interaction()
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{
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// 小偷说话
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GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "很好,你居然找到了我。", "给你这瓶圣水作为奖励。", "喝了它你可以根据你的攻击力和防御力增加生命点数,不要早早的用掉了。" }, () =>
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{
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// 给予人物圣水
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GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 17).GetComponent<ItemController>());
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// 打开人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "11-19");
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// NPC 回收
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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});
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return false;
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}
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}
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