2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLevel15Actor2 : ActorController
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{
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public override bool Interaction()
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{
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// 禁用人物控制器
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GameManager.Instance.PlayerManager.Enable = false;
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// 小偷长说话
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GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "哎呦~又是你。", "这大章鱼挡住了我的去路,我挖了一条暗道,你最好也躲着点。", "我要走了,拜拜~" }, () =>
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{
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// 小偷消失
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StartCoroutine(HideNPC());
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});
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return false;
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}
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IEnumerator HideNPC()
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{
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// 打开墙
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yield return StartCoroutine(OpenWall());
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yield return new WaitForSeconds(1 / 3);
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// 移动
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yield return StartCoroutine(Move(transform, new List<Vector2> { new Vector2(0, 5) }));
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GetComponent<Animator>().SetTrigger("hide");
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// 启用人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "11-19");
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// 资源回收
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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yield break;
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}
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IEnumerator OpenWall()
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{
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// 从已使用物体列表中按位置获取物体
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if ((Vector2)obj.transform.position == new Vector2(transform.position.x - 1, transform.position.y))
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{
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if (obj.GetComponent<EnvironmentController>() != null)
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{
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obj.GetComponent<EnvironmentController>().Open(null);
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}
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}
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});
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yield break;
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}
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IEnumerator Move(Transform transform, List<Vector2> targetPoints)
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{
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float timer = 0;
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float speed = 10f;
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Vector2 beginPoint = transform.position;
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for (int i = 0; i < targetPoints.Count; i++)
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{
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timer = 0;
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beginPoint = transform.position;
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while ((Vector2)transform.position != targetPoints[i])
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{
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timer += Time.deltaTime;
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float t = timer / (beginPoint - targetPoints[i]).sqrMagnitude * speed;
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transform.position = Vector2.Lerp(beginPoint, targetPoints[i], t);
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yield return null;
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}
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}
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yield break;
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}
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}
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