MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel32Actor1.cs

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2024-04-30 17:39:50 +08:00
public class EventLevel32Actor1 : ActorController
{
ShopComm.E_ShopFloor floor = ShopComm.E_ShopFloor.F32;
public override bool Interaction()
{
// 打开商店界面
GameManager.Instance.EventManager.OnShopShow?.Invoke(GetComponent<ActorController>().Name, floor,
this,
() => ShopComm.BuyHP(floor),
() => ShopComm.BuyAtk(floor),
() => ShopComm.BuyDef(floor));
return false;
}
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}