MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel12Actor2.cs

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2024-04-30 17:39:50 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel12Actor2 : ActorController
{
public override bool Interaction()
{
GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "给我 1 金币,你猜我能送给你什么?", "大宝剑!", "鬼知道~", () =>
{
// 花费 1 金币
if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 1)
{
GameManager.Instance.UIManager.ShowInfo("穷鬼,快走开!");
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No");
return;
}
GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 1;
int randomInt = UnityEngine.Random.Range(1, 100);
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
if (randomInt == 88)
{
GameManager.Instance.PlayerManager.PlayerInfo.Gold += 88;
GameManager.Instance.UIManager.ShowInfo("运气不错嘛~获得 88 金币。");
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// NPC 回收
GameManager.Instance.PoolManager.RecycleResource(gameObject);
}
});
return false;
}
}