MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel50Actor1.cs

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using System;
2024-04-30 17:39:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel50Actor1 : ActorController
{
public override bool Interaction()
{
// 锁定音乐
GameManager.Instance.SoundManager.LockEnable = true;
// 勇士说话
GameManager.Instance.UIManager.ShowDialog(GameManager.Instance.PlayerManager.PlayerController.Name, new List<string> { "你怎么会在这里?你到底是谁!" }, () =>
{
// 小偷说话
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "理由就是……" }, () =>
{
StartCoroutine(Hide());
});
});
return false;
}
/// <summary>
/// 移动 2
/// </summary>
IEnumerator Hide()
{
// 小偷消失
_animator.SetTrigger("hide");
// 生成魔王
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Enemy, 34).transform.position = transform.position;
yield break;
}
}