2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLevel12Actor2 : ActorController
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{
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public override bool Interaction()
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{
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GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "给我 1 金币,你猜我能送给你什么?", "大宝剑!", "鬼知道~", () =>
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{
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// 花费 1 金币
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if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 1)
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{
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GameManager.Instance.UIManager.ShowInfo("穷鬼,快走开!");
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No");
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return;
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}
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GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 1;
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int randomInt = UnityEngine.Random.Range(1, 100);
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
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if (randomInt == 88)
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{
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GameManager.Instance.PlayerManager.PlayerInfo.Gold += 88;
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GameManager.Instance.UIManager.ShowInfo("运气不错嘛~获得 88 金币。");
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// 打开人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// NPC 回收
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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}
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});
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return false;
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}
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}
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