MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel38Floor1.cs

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using System.Collections;
2024-04-30 17:39:50 +08:00
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EventLevel38Floor1 : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
// 创建墙壁
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 6).transform.position = (Vector2)transform.position + Vector2.up;
// 回收物体
GameManager.Instance.PoolManager.RecycleResource(gameObject);
}
}
}