新增支持对于syokibugu文件的解析,以及参数模式切换
This commit is contained in:
parent
87cee5274a
commit
127e24f642
@ -79,6 +79,13 @@ namespace MHiRepacker
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{
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return BitConverter.GetBytes(value);
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}
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/**
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* int 转 byte[] byte高位在前
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*/
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public static byte[] uintToBytes(int value)
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{
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return BitConverter.GetBytes(value);
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}
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/**
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* 从字节读取字符串
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465
Program.cs
465
Program.cs
@ -8,95 +8,157 @@ namespace MHiRepacker
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{
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internal class Program
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{
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static string loc = Path.GetDirectoryName(AppContext.BaseDirectory) + "\\";
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static string Unpack_Input = loc + "Unpack_Input";
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static string Unpack_Output = loc + "Unpack_Output";
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static string Repack_Input = loc + "Repack_Input";
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static string Repack_Output = loc + "Repack_Output";
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static string inputFile;
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static bool bUnpack;
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static string exceldata = "exceldata.dat";
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static int mode;
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static string helperStr = @"
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————————————————————————
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params:
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[func] [inputpath] [outputpath] <mode>
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func: unpack/repack
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unpack: [inputpath] is input File path ,[outputpath] is output Directory path
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repack: [inputpath] is input Directory path ,[outputpath] is output File path
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mode: mode0/mode1
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mode0(default): Universal structure (look like exceldata.dat)
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mode1: Universal structure (look like syokibugu)
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eg.
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unpack G:\exceldata.dat G:\exceldata_unpacked
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repack G:\exceldata_unpacked G:\exceldata.dat
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unpack G:\syokibugu.dat G:\syokibugu_unpacked mode1
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repack G:\syokibugu_unpacked G:\syokibugu mode1
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————————————————————————
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";
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static void PrintHelperStr()
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{
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Console.WriteLine(helperStr);
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Console.ReadLine();
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}
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static void Main(string[] args)
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{
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string title = $"MHiRepacker Ver.1.0 By 皓月云 axibug.com";
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string title = $"MHiRepacker Ver.1.3 By 皓月云 axibug.com";
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Console.Title = title;
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Console.WriteLine(title);
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if (args.Length < 3)
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{
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PrintHelperStr();
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return;
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}
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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Encoding shiftencode = Encoding.GetEncoding("Shift-JIS");
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string modecmd = args[0];
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while (true)
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if (modecmd.ToLower() == "unpack")
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bUnpack = true;
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else if (modecmd.ToLower() == "repack")
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bUnpack = false;
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else
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{
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Console.WriteLine("进行的操作:[1]解包Unpack [2]打包Repack");
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if (int.TryParse(Console.ReadLine(), out int func))
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PrintHelperStr();
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return;
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}
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Console.WriteLine($"func=>{args[0].ToLower()}");
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string inputpath;
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string outputpath;
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inputpath = args[1];
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outputpath = args[2];
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if (bUnpack)
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{
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if (!File.Exists(inputpath))
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{
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Console.WriteLine($"未找到文件,can not found file: {inputpath}");
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PrintHelperStr();
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return;
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}
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}
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else if (bUnpack)
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{
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if (!Directory.Exists(inputpath))
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{
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Console.WriteLine($"未找到文件,can not found directory: {inputpath}");
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PrintHelperStr();
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return;
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}
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}
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Console.WriteLine($"inputpath=>{inputpath}");
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Console.WriteLine($"outputpath=>{outputpath}");
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if (args.Length >= 4 && args[3].ToLower() == "mode1")
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mode = 1;
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else
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mode = 0;
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Console.WriteLine($"mode=>mode{mode}");
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bool bResult = false;
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#if !DEBUG
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try
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#endif
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{
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switch (func)
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{
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case 1:
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Unpack();
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break;
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case 2:
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Repack();
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break;
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}
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}
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#endif
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switch (mode)
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{
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case 0:
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if (bUnpack) bResult = Unpack_Mode0(inputpath, outputpath);
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else bResult = Repack_Mode0(inputpath, outputpath);
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break;
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case 1:
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if (bUnpack) bResult = Unpack_Mode1(inputpath, outputpath);
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else bResult = Repack_Mode1(inputpath, outputpath);
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break;
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}
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#if !DEBUG
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}
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catch (Exception ex)
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{
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Console.WriteLine("处理异常:" + ex.ToString());
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}
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#endif
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}
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}
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Console.WriteLine(bResult ? "处理成功" : "处理失败");
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}
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static void Unpack()
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static bool Unpack_Mode0(string Unpack_Input, string Unpack_Output)
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{
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if (!Directory.Exists(Unpack_Input))
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{
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Console.WriteLine("Unpack_Input文件不存在");
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return;
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}
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Console.WriteLine($"开始处理{Unpack_Input}");
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if (!Directory.Exists(Unpack_Output))
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{
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Console.WriteLine("Unpack_Output文件不存在");
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return;
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Directory.CreateDirectory(Unpack_Output);
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Console.WriteLine($"创建目录{Unpack_Output}");
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}
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if (!File.Exists(Unpack_Input + "//" + exceldata))
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{
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Console.WriteLine($"{Unpack_Input + "//" + exceldata}不存在");
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return;
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}
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Console.WriteLine($"是否开始处理{exceldata}");
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if (!FileHelper.LoadFile(Unpack_Input + "//" + exceldata, out byte[] data))
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if (!FileHelper.LoadFile(Unpack_Input, out byte[] inputbytes))
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{
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Console.WriteLine($"读取失败");
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return;
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return false;
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}
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if (!DoUnpack(data))
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{
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Console.WriteLine($"处理失败");
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return;
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}
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return;
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return Unpack_Mode0_logic(inputbytes, 0, Unpack_Output, out uint WorkedDataLenght);
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}
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static bool DoUnpack(byte[] data)
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static bool Unpack_Mode0_logic(byte[] inputbytes, uint startPos, string Unpack_Output, out uint WorkedDataLenght)
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{
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int StartHead = 0x01;
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WorkedDataLenght = 0;
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uint StartHead = 0x01;
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WorkedDataLenght += StartHead;
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byte[] StartHeadEndArr = { 0x50, 0x4B, 0x03, 0x04, 0x14 };//PK
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List<string> tempLog = new List<string>();
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int pos = StartHead;
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uint pos = startPos + StartHead;
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bool CheckStartEnd(byte[] temp, int startIdx)
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{
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for (int i = 0; i < StartHeadEndArr.Length; i++)
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@ -107,21 +169,22 @@ namespace MHiRepacker
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return false;
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}
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List<int> SizeList = new List<int>();
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List<uint> SizeList = new List<uint>();
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try
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{
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int idx = 0;
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int StartContentPtr = 0;
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uint StartContentPtr = 0;
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string log;
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tempLog.Add("文件头读取:");
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while (CheckStartEnd(data, pos) && CheckStartEnd(data, pos + 1))
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while (CheckStartEnd(inputbytes, (int)pos) && CheckStartEnd(inputbytes, (int)pos + 1))
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{
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int size = HexHelper.bytesToInt(data, 2, pos);
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uint size = HexHelper.bytesToUInt(inputbytes, 2, (int)pos);
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SizeList.Add(size);
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log = $"lenght:[{idx++}]=>{size}({size.ToString("X")})| byte src: 0x{data[pos].ToString("X")} 0x{data[pos + 1].ToString("X")}";
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log = $"lenght:[{idx++}]=>{size}({size.ToString("X")})| byte src: 0x{inputbytes[pos].ToString("X")} 0x{inputbytes[pos + 1].ToString("X")}";
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Console.WriteLine(log);
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tempLog.Add(log);
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pos += 2;
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WorkedDataLenght += 2;
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}
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log = $"读取完毕共{SizeList.Count}个";
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Console.WriteLine(log);
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@ -133,9 +196,10 @@ namespace MHiRepacker
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string filename = Unpack_Output + $"\\{i.ToString().PadLeft(3, '0')}.zip";
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using (FileStream fs = new FileStream(filename, FileMode.Create))
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{
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fs.Write(data, StartContentPtr, SizeList[i]);
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fs.Write(inputbytes, (int)StartContentPtr, (int)SizeList[i]);
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}
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StartContentPtr += SizeList[i];
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WorkedDataLenght += SizeList[i];
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log = $"写入{filename}";
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Console.WriteLine(log);
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@ -146,46 +210,43 @@ namespace MHiRepacker
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log = $"Unpack完毕,共{SizeList.Count}个.zip";
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Console.WriteLine(log);
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tempLog.Add(log);
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if(File.Exists(Unpack_Output + $"//filelist.txt"))
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if (File.Exists(Unpack_Output + $"//filelist.txt"))
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File.Delete(Unpack_Output + $"//filelist.txt");
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File.WriteAllLines(Unpack_Output + $"//filelist.txt", tempLog);
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return true;
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}
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catch (Exception e)
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{
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WorkedDataLenght = 0;
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return false;
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}
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}
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static void Repack()
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static bool Repack_Mode0(string Repack_Input, string Unpack_Output)
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{
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if (!Directory.Exists(Repack_Input))
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string outputdir = Path.GetDirectoryName(Unpack_Output);
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if (!Directory.Exists(outputdir))
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{
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Console.WriteLine("Repack_Input文件不存在");
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return;
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Directory.CreateDirectory(outputdir);
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Console.WriteLine($"创建目录{outputdir}");
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}
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if (File.Exists(Unpack_Output + $".txt"))
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File.Delete(Unpack_Output + $".txt");
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List<string> tempLog = new List<string>();
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using (FileStream fs = new FileStream(Unpack_Output, FileMode.Create))
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{
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Repack_Mode0_logic(Repack_Input,fs, Unpack_Output,ref tempLog);
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}
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if (!Directory.Exists(Unpack_Output))
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{
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Console.WriteLine("Unpack_Output文件不存在");
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return;
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}
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if (!DoRepack())
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{
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Console.WriteLine($"处理失败");
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return;
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}
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return;
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File.WriteAllLines(Unpack_Output + $".txt", tempLog);
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return true;
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}
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static bool DoRepack()
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static bool Repack_Mode0_logic(string Repack_Input,FileStream fs, string Unpack_Output,ref List<string> tempLog,bool skip_y = false)
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{
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int StartHead = 0x01;
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string[] zipfiles = FileHelper.GetDirFile(Unpack_Output).Where(w => w.ToLower().EndsWith(".zip")).ToArray();
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string[] zipfiles = FileHelper.GetDirFile(Repack_Input).Where(w => w.ToLower().EndsWith(".zip")).ToArray();
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List<byte[]> files = new List<byte[]>();
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Console.WriteLine($"-----------原数据读取完毕-----------");
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@ -204,56 +265,232 @@ namespace MHiRepacker
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}
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}
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Console.WriteLine($"共{files.Count}个文件,是否处理? (y/n)");
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if (!skip_y)
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{
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Console.WriteLine($"共{files.Count}个文件,是否处理? (y/n)");
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string yn = Console.ReadLine();
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if (yn.ToLower() != "y")
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return false;
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}
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string log;
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fs.WriteByte((byte)files.Count);
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log = $"写入文件个数{files.Count}=>0x{files.Count.ToString("X")}";
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Console.WriteLine(log);
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tempLog.Add(log);
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for (int i = 0; i < files.Count; i++)
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{
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int lenght = files[i].Length;
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byte[] lenghtdata = HexHelper.uintToBytes(lenght);
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int lenghtVal = Math.Min(2, lenghtdata.Length);
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fs.Write(lenghtdata, 0, lenghtVal);
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if (lenghtdata.Length == 1)
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fs.WriteByte(0);
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log = $"写入第[{i}]个文件大小{lenght}到文件头";
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Console.WriteLine(log);
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tempLog.Add(log);
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}
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log = $"文件头写入完毕";
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for (int i = 0; i < files.Count; i++)
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{
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fs.Write(files[i], 0, files[i].Length);
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log = $"写入第[{i}]个文件";
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Console.WriteLine(log);
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tempLog.Add(log);
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}
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log = $"Repack完毕:{Unpack_Output}";
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Console.WriteLine(log);
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tempLog.Add(log);
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return true;
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}
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static bool Unpack_Mode1(string Unpack_Input, string Unpack_Output)
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{
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Console.WriteLine($"开始处理{Unpack_Input}");
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if (!Directory.Exists(Unpack_Output))
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{
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Directory.CreateDirectory(Unpack_Output);
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Console.WriteLine($"创建目录{Unpack_Output}");
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}
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if (!FileHelper.LoadFile(Unpack_Input, out byte[] fulldata))
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{
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Console.WriteLine($"读取失败");
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return false;
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}
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int subPackIdx = 0;
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uint Pos = 0;
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while (Pos < fulldata.Length)
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{
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Console.WriteLine($"----- 开始处理:SubPack[{subPackIdx}] -----");
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string SubPackOutDir = Path.Combine(Unpack_Output, subPackIdx.ToString().PadLeft(4, '0'));
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if (!Directory.Exists(SubPackOutDir))
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{
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Directory.CreateDirectory(SubPackOutDir);
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Console.WriteLine($"创建目录{SubPackOutDir}");
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}
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if (!Unpack_Mode0_logic(fulldata, Pos, SubPackOutDir, out uint WorkedDataLenght))
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{
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Console.WriteLine($"SubPack[{subPackIdx}],处理失败");
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return false;
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}
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Pos += WorkedDataLenght;
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//处理非0x00
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Console.WriteLine($"----- 处理:SubPack[{subPackIdx}]后续非0x00数据 -----");
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List<byte> temp_Not0 = new List<byte>();
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while (true)
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{
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if (Pos + 1 < fulldata.Length && fulldata[Pos + 1] != 0x00)
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{
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Pos += 1;
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temp_Not0.Add(fulldata[Pos]);
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}
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else
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{
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break;
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}
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}
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string tail_not0 = Path.Combine(SubPackOutDir, "tail_not0");
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byte[] read_data_not0 = temp_Not0.ToArray();
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using (FileStream fs = new FileStream(tail_not0, FileMode.Create))
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{
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fs.Write(read_data_not0, 0, read_data_not0.Length);
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}
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Console.WriteLine($"----- SubPack[{subPackIdx}]后续非0x00数据,Length:{read_data_not0.Length}存储到{tail_not0} -----");
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//处理0x00
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Console.WriteLine($"----- 处理:SubPack[{subPackIdx}]后续0x00数据 -----");
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List<byte> temp_0 = new List<byte>();
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while (true)
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{
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if (Pos +1 < fulldata.Length && fulldata[Pos + 1] == 0x00)
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{
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Pos += 1;
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temp_0.Add(fulldata[Pos]);
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}
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else
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{
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break;
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}
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}
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string tail_0 = Path.Combine(SubPackOutDir, "tail");
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byte[] read_data_0 = temp_0.ToArray();
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using (FileStream fs = new FileStream(tail_0, FileMode.Create))
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{
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fs.Write(read_data_0, 0, read_data_0.Length);
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}
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Console.WriteLine($"----- SubPack[{subPackIdx}]后续0x00数据,Length:{read_data_0.Length}存储到{tail_0} -----");
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Console.WriteLine($"----- 处理完毕:SubPack[{subPackIdx}] -----");
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subPackIdx++;
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Pos += 1;
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}
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return true;
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}
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readonly static int[] subpacklenght = { 14336, 7600, 1500, 28400 };
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static bool Repack_Mode1(string Repack_Input, string Repack_Output)
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{
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string outputdir = Path.GetDirectoryName(Repack_Output);
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if (!Directory.Exists(outputdir))
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{
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Directory.CreateDirectory(outputdir);
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Console.WriteLine($"创建目录{outputdir}");
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}
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string[] dirs = Directory.GetDirectories(Repack_Input);
|
||||
for (int i = 0; i < dirs.Length; i++)
|
||||
Console.WriteLine($"发现目录:{dirs[i]}");
|
||||
|
||||
Console.WriteLine($"共{dirs.Length}个目录,是否处理? (y/n)");
|
||||
string yn = Console.ReadLine();
|
||||
if (yn.ToLower() != "y")
|
||||
return false;
|
||||
|
||||
List<string> tempLog = new List<string>();
|
||||
string log;
|
||||
using (FileStream fs = new FileStream(Repack_Output + "//" + exceldata, FileMode.Create))
|
||||
if (File.Exists(Repack_Output + $".txt"))
|
||||
File.Delete(Repack_Output + $".txt");
|
||||
|
||||
using (FileStream fs = new FileStream(Repack_Output, FileMode.Create))
|
||||
{
|
||||
fs.WriteByte((byte)files.Count);
|
||||
log = $"写入文件个数{files.Count}=>0x{files.Count.ToString("X")}";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
for (int subpack_idx = 0; subpack_idx < dirs.Length; subpack_idx++)
|
||||
{
|
||||
int lenght = files[i].Length;
|
||||
string subdir = dirs[subpack_idx];
|
||||
|
||||
byte[] lenghtdata = HexHelper.intToBytes(lenght);
|
||||
int lenghtVal = Math.Min(2, lenghtdata.Length);
|
||||
fs.Write(lenghtdata, 0, lenghtVal);
|
||||
if (lenghtdata.Length == 1)
|
||||
fs.WriteByte(0);
|
||||
log = $"-- 开始写入Subpack[{subpack_idx}]:下的zip包";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
Repack_Mode0_logic(subdir, fs, Repack_Output,ref tempLog,true);
|
||||
log = $"-- 完成写入Subpack[{subpack_idx}]:下的zip包";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
|
||||
log = $"写入第[{i}]个文件大小{lenght}到文件头";
|
||||
string tail_not0 = Path.Combine(subdir, "tail_not0");
|
||||
log = $"-- 开始写入Subpack[{subpack_idx}]:下的非0x00数据:{tail_not0}";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
if (!FileHelper.LoadFile(tail_not0, out byte[] inputbytes_not0))
|
||||
{
|
||||
Console.WriteLine($"读取失败");
|
||||
return false;
|
||||
}
|
||||
fs.Write(inputbytes_not0, 0, inputbytes_not0.Length);
|
||||
log = $"-- 完成写入Subpack[{subpack_idx}]:下的非0x00数据:length{inputbytes_not0.Length}";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
|
||||
|
||||
int targetSize = 0;
|
||||
for (int sizeidx = 0; sizeidx <= subpack_idx; sizeidx++)
|
||||
targetSize += subpacklenght[sizeidx];
|
||||
|
||||
long needAdd = (targetSize - fs.Length);
|
||||
|
||||
log = $"-- 需要补0x00长度:{needAdd}";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
|
||||
if (needAdd < 0)
|
||||
{
|
||||
Console.WriteLine($"--Subpack[{ subpack_idx}],超出MHi预设区间大小");
|
||||
return false;
|
||||
}
|
||||
|
||||
log = $"-- 开始写入Subpack[{subpack_idx}]:下的0x00数据";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
for (int i = 0; i < needAdd; i++)
|
||||
fs.WriteByte(0x00);
|
||||
log = $"-- 完成写入Subpack[{subpack_idx}]:下的0x00数据:length{needAdd}";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
}
|
||||
|
||||
log = $"文件头写入完毕";
|
||||
|
||||
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
{
|
||||
fs.Write(files[i], 0, files[i].Length);
|
||||
log = $"写入第[{i}]个文件";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
log = $"Repack完毕:{Repack_Output + "//" + exceldata}";
|
||||
Console.WriteLine(log);
|
||||
tempLog.Add(log);
|
||||
if (File.Exists(Repack_Output + $"//filelist.txt"))
|
||||
File.Delete(Repack_Output + $"//filelist.txt");
|
||||
|
||||
File.WriteAllLines(Repack_Output + $"//filelist.txt", tempLog);
|
||||
File.WriteAllLines(Repack_Output + $".txt", tempLog);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
22
README.md
22
README.md
@ -4,4 +4,24 @@ Monster Hunter i for SH Unpack/Repacker Tools
|
||||
"怪物猎人i for 夏普"解包打包工具
|
||||
|
||||
|
||||
感谢"猪突猛进锅"分析exceldata.dat文件
|
||||
感谢"猪突猛进锅"分析文件
|
||||
|
||||
## params:
|
||||
```
|
||||
[func] [inputpath] [outputpath] <mode>
|
||||
func: unpack/repack
|
||||
unpack: [inputpath] is input File path ,[outputpath] is output Directory path
|
||||
repack: [inputpath] is input Directory path ,[outputpath] is output File path
|
||||
mode: mode0/mode1
|
||||
mode0(default): Universal structure (look like exceldata.dat)
|
||||
mode1: Universal structure (look like syokibugu)
|
||||
|
||||
|
||||
eg.
|
||||
|
||||
unpack G:\exceldata.dat G:\exceldata_unpacked
|
||||
repack G:\exceldata_unpacked G:\exceldata.dat
|
||||
|
||||
unpack G:\syokibugu.dat G:\syokibugu_unpacked mode1
|
||||
repack G:\syokibugu_unpacked G:\syokibugu mode1
|
||||
```
|
Loading…
Reference in New Issue
Block a user