新增支持对于syokibugu文件的解析,以及参数模式切换

This commit is contained in:
sin365 2025-03-14 14:59:31 +08:00
parent 87cee5274a
commit 127e24f642
3 changed files with 379 additions and 115 deletions

View File

@ -79,6 +79,13 @@ namespace MHiRepacker
{
return BitConverter.GetBytes(value);
}
/**
* int byte[] byte高位在前
*/
public static byte[] uintToBytes(int value)
{
return BitConverter.GetBytes(value);
}
/**
*

View File

@ -8,95 +8,157 @@ namespace MHiRepacker
{
internal class Program
{
static string loc = Path.GetDirectoryName(AppContext.BaseDirectory) + "\\";
static string Unpack_Input = loc + "Unpack_Input";
static string Unpack_Output = loc + "Unpack_Output";
static string Repack_Input = loc + "Repack_Input";
static string Repack_Output = loc + "Repack_Output";
static string inputFile;
static bool bUnpack;
static string exceldata = "exceldata.dat";
static int mode;
static string helperStr = @"
params:
[func] [inputpath] [outputpath] <mode>
func: unpack/repack
unpack: [inputpath] is input File path ,[outputpath] is output Directory path
repack: [inputpath] is input Directory path ,[outputpath] is output File path
mode: mode0/mode1
mode0(default): Universal structure (look like exceldata.dat)
mode1: Universal structure (look like syokibugu)
eg.
unpack G:\exceldata.dat G:\exceldata_unpacked
repack G:\exceldata_unpacked G:\exceldata.dat
unpack G:\syokibugu.dat G:\syokibugu_unpacked mode1
repack G:\syokibugu_unpacked G:\syokibugu mode1
";
static void PrintHelperStr()
{
Console.WriteLine(helperStr);
Console.ReadLine();
}
static void Main(string[] args)
{
string title = $"MHiRepacker Ver.1.0 By 皓月云 axibug.com";
string title = $"MHiRepacker Ver.1.3 By 皓月云 axibug.com";
Console.Title = title;
Console.WriteLine(title);
if (args.Length < 3)
{
PrintHelperStr();
return;
}
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
Encoding shiftencode = Encoding.GetEncoding("Shift-JIS");
string modecmd = args[0];
while (true)
if (modecmd.ToLower() == "unpack")
bUnpack = true;
else if (modecmd.ToLower() == "repack")
bUnpack = false;
else
{
Console.WriteLine("进行的操作:[1]解包Unpack [2]打包Repack");
if (int.TryParse(Console.ReadLine(), out int func))
PrintHelperStr();
return;
}
Console.WriteLine($"func=>{args[0].ToLower()}");
string inputpath;
string outputpath;
inputpath = args[1];
outputpath = args[2];
if (bUnpack)
{
if (!File.Exists(inputpath))
{
Console.WriteLine($"未找到文件can not found file: {inputpath}");
PrintHelperStr();
return;
}
}
else if (bUnpack)
{
if (!Directory.Exists(inputpath))
{
Console.WriteLine($"未找到文件can not found directory: {inputpath}");
PrintHelperStr();
return;
}
}
Console.WriteLine($"inputpath=>{inputpath}");
Console.WriteLine($"outputpath=>{outputpath}");
if (args.Length >= 4 && args[3].ToLower() == "mode1")
mode = 1;
else
mode = 0;
Console.WriteLine($"mode=>mode{mode}");
bool bResult = false;
#if !DEBUG
try
#endif
{
switch (func)
{
case 1:
Unpack();
break;
case 2:
Repack();
break;
}
}
#endif
switch (mode)
{
case 0:
if (bUnpack) bResult = Unpack_Mode0(inputpath, outputpath);
else bResult = Repack_Mode0(inputpath, outputpath);
break;
case 1:
if (bUnpack) bResult = Unpack_Mode1(inputpath, outputpath);
else bResult = Repack_Mode1(inputpath, outputpath);
break;
}
#if !DEBUG
}
catch (Exception ex)
{
Console.WriteLine("处理异常:" + ex.ToString());
}
#endif
}
}
Console.WriteLine(bResult ? "处理成功" : "处理失败");
}
static void Unpack()
static bool Unpack_Mode0(string Unpack_Input, string Unpack_Output)
{
if (!Directory.Exists(Unpack_Input))
{
Console.WriteLine("Unpack_Input文件不存在");
return;
}
Console.WriteLine($"开始处理{Unpack_Input}");
if (!Directory.Exists(Unpack_Output))
{
Console.WriteLine("Unpack_Output文件不存在");
return;
Directory.CreateDirectory(Unpack_Output);
Console.WriteLine($"创建目录{Unpack_Output}");
}
if (!File.Exists(Unpack_Input + "//" + exceldata))
{
Console.WriteLine($"{Unpack_Input + "//" + exceldata}不存在");
return;
}
Console.WriteLine($"是否开始处理{exceldata}");
if (!FileHelper.LoadFile(Unpack_Input + "//" + exceldata, out byte[] data))
if (!FileHelper.LoadFile(Unpack_Input, out byte[] inputbytes))
{
Console.WriteLine($"读取失败");
return;
return false;
}
if (!DoUnpack(data))
{
Console.WriteLine($"处理失败");
return;
}
return;
return Unpack_Mode0_logic(inputbytes, 0, Unpack_Output, out uint WorkedDataLenght);
}
static bool DoUnpack(byte[] data)
static bool Unpack_Mode0_logic(byte[] inputbytes, uint startPos, string Unpack_Output, out uint WorkedDataLenght)
{
int StartHead = 0x01;
WorkedDataLenght = 0;
uint StartHead = 0x01;
WorkedDataLenght += StartHead;
byte[] StartHeadEndArr = { 0x50, 0x4B, 0x03, 0x04, 0x14 };//PK
List<string> tempLog = new List<string>();
int pos = StartHead;
uint pos = startPos + StartHead;
bool CheckStartEnd(byte[] temp, int startIdx)
{
for (int i = 0; i < StartHeadEndArr.Length; i++)
@ -107,21 +169,22 @@ namespace MHiRepacker
return false;
}
List<int> SizeList = new List<int>();
List<uint> SizeList = new List<uint>();
try
{
int idx = 0;
int StartContentPtr = 0;
uint StartContentPtr = 0;
string log;
tempLog.Add("文件头读取:");
while (CheckStartEnd(data, pos) && CheckStartEnd(data, pos + 1))
while (CheckStartEnd(inputbytes, (int)pos) && CheckStartEnd(inputbytes, (int)pos + 1))
{
int size = HexHelper.bytesToInt(data, 2, pos);
uint size = HexHelper.bytesToUInt(inputbytes, 2, (int)pos);
SizeList.Add(size);
log = $"lenght:[{idx++}]=>{size}({size.ToString("X")})| byte src: 0x{data[pos].ToString("X")} 0x{data[pos + 1].ToString("X")}";
log = $"lenght:[{idx++}]=>{size}({size.ToString("X")})| byte src: 0x{inputbytes[pos].ToString("X")} 0x{inputbytes[pos + 1].ToString("X")}";
Console.WriteLine(log);
tempLog.Add(log);
pos += 2;
WorkedDataLenght += 2;
}
log = $"读取完毕共{SizeList.Count}个";
Console.WriteLine(log);
@ -133,9 +196,10 @@ namespace MHiRepacker
string filename = Unpack_Output + $"\\{i.ToString().PadLeft(3, '0')}.zip";
using (FileStream fs = new FileStream(filename, FileMode.Create))
{
fs.Write(data, StartContentPtr, SizeList[i]);
fs.Write(inputbytes, (int)StartContentPtr, (int)SizeList[i]);
}
StartContentPtr += SizeList[i];
WorkedDataLenght += SizeList[i];
log = $"写入{filename}";
Console.WriteLine(log);
@ -146,46 +210,43 @@ namespace MHiRepacker
log = $"Unpack完毕共{SizeList.Count}个.zip";
Console.WriteLine(log);
tempLog.Add(log);
if(File.Exists(Unpack_Output + $"//filelist.txt"))
if (File.Exists(Unpack_Output + $"//filelist.txt"))
File.Delete(Unpack_Output + $"//filelist.txt");
File.WriteAllLines(Unpack_Output + $"//filelist.txt", tempLog);
return true;
}
catch (Exception e)
{
WorkedDataLenght = 0;
return false;
}
}
static void Repack()
static bool Repack_Mode0(string Repack_Input, string Unpack_Output)
{
if (!Directory.Exists(Repack_Input))
string outputdir = Path.GetDirectoryName(Unpack_Output);
if (!Directory.Exists(outputdir))
{
Console.WriteLine("Repack_Input文件不存在");
return;
Directory.CreateDirectory(outputdir);
Console.WriteLine($"创建目录{outputdir}");
}
if (File.Exists(Unpack_Output + $".txt"))
File.Delete(Unpack_Output + $".txt");
List<string> tempLog = new List<string>();
using (FileStream fs = new FileStream(Unpack_Output, FileMode.Create))
{
Repack_Mode0_logic(Repack_Input,fs, Unpack_Output,ref tempLog);
}
if (!Directory.Exists(Unpack_Output))
{
Console.WriteLine("Unpack_Output文件不存在");
return;
}
if (!DoRepack())
{
Console.WriteLine($"处理失败");
return;
}
return;
File.WriteAllLines(Unpack_Output + $".txt", tempLog);
return true;
}
static bool DoRepack()
static bool Repack_Mode0_logic(string Repack_Input,FileStream fs, string Unpack_Output,ref List<string> tempLog,bool skip_y = false)
{
int StartHead = 0x01;
string[] zipfiles = FileHelper.GetDirFile(Unpack_Output).Where(w => w.ToLower().EndsWith(".zip")).ToArray();
string[] zipfiles = FileHelper.GetDirFile(Repack_Input).Where(w => w.ToLower().EndsWith(".zip")).ToArray();
List<byte[]> files = new List<byte[]>();
Console.WriteLine($"-----------原数据读取完毕-----------");
@ -204,56 +265,232 @@ namespace MHiRepacker
}
}
Console.WriteLine($"共{files.Count}个文件,是否处理? (y/n)");
if (!skip_y)
{
Console.WriteLine($"共{files.Count}个文件,是否处理? (y/n)");
string yn = Console.ReadLine();
if (yn.ToLower() != "y")
return false;
}
string log;
fs.WriteByte((byte)files.Count);
log = $"写入文件个数{files.Count}=>0x{files.Count.ToString("X")}";
Console.WriteLine(log);
tempLog.Add(log);
for (int i = 0; i < files.Count; i++)
{
int lenght = files[i].Length;
byte[] lenghtdata = HexHelper.uintToBytes(lenght);
int lenghtVal = Math.Min(2, lenghtdata.Length);
fs.Write(lenghtdata, 0, lenghtVal);
if (lenghtdata.Length == 1)
fs.WriteByte(0);
log = $"写入第[{i}]个文件大小{lenght}到文件头";
Console.WriteLine(log);
tempLog.Add(log);
}
log = $"文件头写入完毕";
for (int i = 0; i < files.Count; i++)
{
fs.Write(files[i], 0, files[i].Length);
log = $"写入第[{i}]个文件";
Console.WriteLine(log);
tempLog.Add(log);
}
log = $"Repack完毕{Unpack_Output}";
Console.WriteLine(log);
tempLog.Add(log);
return true;
}
static bool Unpack_Mode1(string Unpack_Input, string Unpack_Output)
{
Console.WriteLine($"开始处理{Unpack_Input}");
if (!Directory.Exists(Unpack_Output))
{
Directory.CreateDirectory(Unpack_Output);
Console.WriteLine($"创建目录{Unpack_Output}");
}
if (!FileHelper.LoadFile(Unpack_Input, out byte[] fulldata))
{
Console.WriteLine($"读取失败");
return false;
}
int subPackIdx = 0;
uint Pos = 0;
while (Pos < fulldata.Length)
{
Console.WriteLine($"----- 开始处理:SubPack[{subPackIdx}] -----");
string SubPackOutDir = Path.Combine(Unpack_Output, subPackIdx.ToString().PadLeft(4, '0'));
if (!Directory.Exists(SubPackOutDir))
{
Directory.CreateDirectory(SubPackOutDir);
Console.WriteLine($"创建目录{SubPackOutDir}");
}
if (!Unpack_Mode0_logic(fulldata, Pos, SubPackOutDir, out uint WorkedDataLenght))
{
Console.WriteLine($"SubPack[{subPackIdx}],处理失败");
return false;
}
Pos += WorkedDataLenght;
//处理非0x00
Console.WriteLine($"----- 处理:SubPack[{subPackIdx}]后续非0x00数据 -----");
List<byte> temp_Not0 = new List<byte>();
while (true)
{
if (Pos + 1 < fulldata.Length && fulldata[Pos + 1] != 0x00)
{
Pos += 1;
temp_Not0.Add(fulldata[Pos]);
}
else
{
break;
}
}
string tail_not0 = Path.Combine(SubPackOutDir, "tail_not0");
byte[] read_data_not0 = temp_Not0.ToArray();
using (FileStream fs = new FileStream(tail_not0, FileMode.Create))
{
fs.Write(read_data_not0, 0, read_data_not0.Length);
}
Console.WriteLine($"----- SubPack[{subPackIdx}]后续非0x00数据,Length:{read_data_not0.Length}存储到{tail_not0} -----");
//处理0x00
Console.WriteLine($"----- 处理:SubPack[{subPackIdx}]后续0x00数据 -----");
List<byte> temp_0 = new List<byte>();
while (true)
{
if (Pos +1 < fulldata.Length && fulldata[Pos + 1] == 0x00)
{
Pos += 1;
temp_0.Add(fulldata[Pos]);
}
else
{
break;
}
}
string tail_0 = Path.Combine(SubPackOutDir, "tail");
byte[] read_data_0 = temp_0.ToArray();
using (FileStream fs = new FileStream(tail_0, FileMode.Create))
{
fs.Write(read_data_0, 0, read_data_0.Length);
}
Console.WriteLine($"----- SubPack[{subPackIdx}]后续0x00数据,Length:{read_data_0.Length}存储到{tail_0} -----");
Console.WriteLine($"----- 处理完毕:SubPack[{subPackIdx}] -----");
subPackIdx++;
Pos += 1;
}
return true;
}
readonly static int[] subpacklenght = { 14336, 7600, 1500, 28400 };
static bool Repack_Mode1(string Repack_Input, string Repack_Output)
{
string outputdir = Path.GetDirectoryName(Repack_Output);
if (!Directory.Exists(outputdir))
{
Directory.CreateDirectory(outputdir);
Console.WriteLine($"创建目录{outputdir}");
}
string[] dirs = Directory.GetDirectories(Repack_Input);
for (int i = 0; i < dirs.Length; i++)
Console.WriteLine($"发现目录:{dirs[i]}");
Console.WriteLine($"共{dirs.Length}个目录,是否处理? (y/n)");
string yn = Console.ReadLine();
if (yn.ToLower() != "y")
return false;
List<string> tempLog = new List<string>();
string log;
using (FileStream fs = new FileStream(Repack_Output + "//" + exceldata, FileMode.Create))
if (File.Exists(Repack_Output + $".txt"))
File.Delete(Repack_Output + $".txt");
using (FileStream fs = new FileStream(Repack_Output, FileMode.Create))
{
fs.WriteByte((byte)files.Count);
log = $"写入文件个数{files.Count}=>0x{files.Count.ToString("X")}";
Console.WriteLine(log);
tempLog.Add(log);
for (int i = 0; i < files.Count; i++)
for (int subpack_idx = 0; subpack_idx < dirs.Length; subpack_idx++)
{
int lenght = files[i].Length;
string subdir = dirs[subpack_idx];
byte[] lenghtdata = HexHelper.intToBytes(lenght);
int lenghtVal = Math.Min(2, lenghtdata.Length);
fs.Write(lenghtdata, 0, lenghtVal);
if (lenghtdata.Length == 1)
fs.WriteByte(0);
log = $"-- 开始写入Subpack[{subpack_idx}]:下的zip包";
Console.WriteLine(log);
tempLog.Add(log);
Repack_Mode0_logic(subdir, fs, Repack_Output,ref tempLog,true);
log = $"-- 完成写入Subpack[{subpack_idx}]:下的zip包";
Console.WriteLine(log);
tempLog.Add(log);
log = $"写入第[{i}]个文件大小{lenght}到文件头";
string tail_not0 = Path.Combine(subdir, "tail_not0");
log = $"-- 开始写入Subpack[{subpack_idx}]:下的非0x00数据:{tail_not0}";
Console.WriteLine(log);
tempLog.Add(log);
if (!FileHelper.LoadFile(tail_not0, out byte[] inputbytes_not0))
{
Console.WriteLine($"读取失败");
return false;
}
fs.Write(inputbytes_not0, 0, inputbytes_not0.Length);
log = $"-- 完成写入Subpack[{subpack_idx}]:下的非0x00数据:length{inputbytes_not0.Length}";
Console.WriteLine(log);
tempLog.Add(log);
int targetSize = 0;
for (int sizeidx = 0; sizeidx <= subpack_idx; sizeidx++)
targetSize += subpacklenght[sizeidx];
long needAdd = (targetSize - fs.Length);
log = $"-- 需要补0x00长度:{needAdd}";
Console.WriteLine(log);
tempLog.Add(log);
if (needAdd < 0)
{
Console.WriteLine($"--Subpack[{ subpack_idx}],超出MHi预设区间大小");
return false;
}
log = $"-- 开始写入Subpack[{subpack_idx}]:下的0x00数据";
Console.WriteLine(log);
tempLog.Add(log);
for (int i = 0; i < needAdd; i++)
fs.WriteByte(0x00);
log = $"-- 完成写入Subpack[{subpack_idx}]:下的0x00数据:length{needAdd}";
Console.WriteLine(log);
tempLog.Add(log);
}
log = $"文件头写入完毕";
for (int i = 0; i < files.Count; i++)
{
fs.Write(files[i], 0, files[i].Length);
log = $"写入第[{i}]个文件";
Console.WriteLine(log);
tempLog.Add(log);
}
}
log = $"Repack完毕{Repack_Output + "//" + exceldata}";
Console.WriteLine(log);
tempLog.Add(log);
if (File.Exists(Repack_Output + $"//filelist.txt"))
File.Delete(Repack_Output + $"//filelist.txt");
File.WriteAllLines(Repack_Output + $"//filelist.txt", tempLog);
File.WriteAllLines(Repack_Output + $".txt", tempLog);
return true;
}
}
}

View File

@ -4,4 +4,24 @@ Monster Hunter i for SH Unpack/Repacker Tools
"怪物猎人i for 夏普"解包打包工具
感谢"猪突猛进锅"分析exceldata.dat文件
感谢"猪突猛进锅"分析文件
## params:
```
[func] [inputpath] [outputpath] <mode>
func: unpack/repack
unpack: [inputpath] is input File path ,[outputpath] is output Directory path
repack: [inputpath] is input Directory path ,[outputpath] is output File path
mode: mode0/mode1
mode0(default): Universal structure (look like exceldata.dat)
mode1: Universal structure (look like syokibugu)
eg.
unpack G:\exceldata.dat G:\exceldata_unpacked
repack G:\exceldata_unpacked G:\exceldata.dat
unpack G:\syokibugu.dat G:\syokibugu_unpacked mode1
repack G:\syokibugu_unpacked G:\syokibugu mode1
```