修正某些物品,过滤遗漏
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@ -22,7 +22,12 @@ namespace MHFQuestToMH2Dos
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public static bool CheckEnd(byte[] data, int Ptr)
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{
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return HexHelper.bytesToUInt(data, 2, Ptr) == 0xFFFF || HexHelper.bytesToUInt(data, 1, Ptr) == 0xFF;
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return HexHelper.bytesToUInt(data, 2, Ptr) == 0xFFFF;
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}
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public static bool CheckEndWith1Byte(byte[] data, int Ptr)
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{
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return HexHelper.bytesToUInt(data, 1, Ptr) == 0xFF;
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}
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@ -782,7 +782,7 @@ namespace MHFQuestToMH2Dos
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//若遇到结束符或无数据
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if (MHHelper.CheckEnd(target, _SuppliesItem_CurrPtr)
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HexHelper.bytesToInt(target, 1, _SuppliesItem_CurrPtr) == 0
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HexHelper.bytesToInt(target, 4, _SuppliesItem_CurrPtr) == 0
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)
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{
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Log.HexInfo(_SuppliesItem_CurrPtr, "主线支援道具,结束符");
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@ -812,7 +812,7 @@ namespace MHFQuestToMH2Dos
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//若遇到结束符或无数据
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if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_1_CurrPtr)
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HexHelper.bytesToInt(target, 1, _SuppliesItem_Zhi_1_CurrPtr) == 0
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HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_1_CurrPtr) == 0
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)
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{
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Log.HexInfo(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具,结束符");
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@ -842,7 +842,7 @@ namespace MHFQuestToMH2Dos
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//若遇到结束符或无数据
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if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_2_CurrPtr)
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HexHelper.bytesToInt(target, 1, _SuppliesItem_Zhi_2_CurrPtr) == 0
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HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_2_CurrPtr) == 0
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)
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{
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Log.HexInfo(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具,结束符");
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@ -889,10 +889,14 @@ namespace MHFQuestToMH2Dos
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for (int i = 0; i < 90; i++)
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{
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if (i == 44)
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{
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}
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//若遇到结束符或无数据
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if (MHHelper.CheckEnd(target, _ItemPoint_CurrPtr)
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HexHelper.bytesToInt(target, 1, _ItemPoint_CurrPtr) == 0
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//||
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//HexHelper.bytesToInt(target, 1, _ItemPoint_CurrPtr) == 0 // 不能判断头部为0 否则当前道具概率为0时,会跳过
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)
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{
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Log.HexInfo(_ItemPoint_CurrPtr, "采集点结束");
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@ -909,11 +913,11 @@ namespace MHFQuestToMH2Dos
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{
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//若遇到结束符或无数据
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if (MHHelper.CheckEnd(target, ItemCurrPtr)
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HexHelper.bytesToInt(target, 1, ItemCurrPtr) == 0
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//||
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//HexHelper.bytesToInt(target, 1, ItemCurrPtr) == 0 // 不能判断值为0 否则当前道具概率为0时,会跳过
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)
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{
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Log.HexInfo(ItemCurrPtr, "第" + i + "个采集点,第" + setCount + "个素材 结束符");
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Log.HexInfo(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材 结束符",i);
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break;
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}
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int Pr = HexHelper.bytesToInt(target, 2, ItemCurrPtr);//概率
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@ -922,12 +926,14 @@ namespace MHFQuestToMH2Dos
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//判断道具ID是否超限
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if (ItemID > cMax_ItemID)
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{
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Log.HexWar(ItemCurrPtr, "第" + i + "个采集点,第" + setCount + "个素材,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
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Log.HexWar(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,ID->{1}道具ID超出最大可能{2},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{3}", i,ItemID, cMax_ItemID, cModify_OutOfItemID);
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HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, ItemCurrPtr + 0x02, 2);
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ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
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Log.HexTips(ItemCurrPtr, "重新读取 第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
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}
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else
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{
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Log.HexColor(ConsoleColor.Green, ItemCurrPtr, "第" + i + "个采集点,第" + setCount + "个素材,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{1}", ItemID, Pr);
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Log.HexColor(ConsoleColor.Green, ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
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}
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setCount++;
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ItemCurrPtr += 0x04;
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@ -965,7 +971,7 @@ namespace MHFQuestToMH2Dos
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MHHelper.CheckEnd(target, _FishGroup_CurrPtr)
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HexHelper.bytesToInt(target, 1, _FishGroup_CurrPtr) == 0
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HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr) == 0
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)
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{
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Log.HexInfo(_FishGroup_CurrPtr, $"第{setFishGroup}鱼群代号 结束符");
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@ -980,7 +986,7 @@ namespace MHFQuestToMH2Dos
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//鱼群季节循环
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for (int i = 0; i < 6; i++)
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{
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//鱼群代号结束符
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//鱼群季节结束符
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if (
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_FishSeason_CurrPtr >= target.Length
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@ -999,13 +1005,13 @@ namespace MHFQuestToMH2Dos
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int setFish = 0;
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while (true)
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{
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//鱼群代号结束符
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//鱼结束符
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if (
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_FishStart_CurrPtr >= target.Length
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MHHelper.CheckEnd(target, _FishStart_CurrPtr)
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HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr) == 0
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MHHelper.CheckEndWith1Byte(target, _FishStart_CurrPtr)
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//||
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//HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr) == 0
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)
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{
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Log.HexInfo(_FishStart_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 第" + setFish + "个鱼 结束符");
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@ -4,6 +4,7 @@
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关联 皓月PS2 联机服务器,和 皓月MHF 怪物猎人边境服务器。
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### 大致描述 ###
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通过一系列,数据处理,指针处理。
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@ -15,11 +16,11 @@
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YouTuBe:
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<a href="https://www.youtube.com/watch?v=rTiA-OwAVTs" title=""><img width = "320" height = "240" src="https://res.cloudinary.com/marcomontalbano/image/upload/v1680856711/video_to_markdown/images/youtube--rTiA-OwAVTs-c05b58ac6eb4c4700831b2b3070cd403.jpg" alt="" /></a>
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<a href="https://www.youtube.com/watch?v=rTiA-OwAVTs" title=""><img width = "672" height = "378" src="https://res.cloudinary.com/marcomontalbano/image/upload/v1680856711/video_to_markdown/images/youtube--rTiA-OwAVTs-c05b58ac6eb4c4700831b2b3070cd403.jpg" alt="" /></a>
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Bilibili:
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<a href="https://www.bilibili.com/video/BV1dc411L7eZ/" title=""><img width = "320" height = "240" src="http://i1.hdslb.com/bfs/archive/2e49f2ff60765db2d2948bff37c9bc2926e6600a.jpg" alt="" /></a>
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<a href="https://www.bilibili.com/video/BV1dc411L7eZ/" title=""><img width = "672" height = "378" src="http://i1.hdslb.com/bfs/archive/2e49f2ff60765db2d2948bff37c9bc2926e6600a.jpg" alt="" /></a>
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### 使用前提 ###
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@ -0,0 +1,4 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")]
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obj/Debug/net7.0/MHFQuestToMH2Dos.AssemblyInfo.cs
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obj/Debug/net7.0/MHFQuestToMH2Dos.AssemblyInfo.cs
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@ -0,0 +1,23 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("MHFQuestToMH2Dos")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("MHFQuestToMH2Dos")]
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[assembly: System.Reflection.AssemblyTitleAttribute("MHFQuestToMH2Dos")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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obj/Debug/net7.0/MHFQuestToMH2Dos.GlobalUsings.g.cs
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obj/Debug/net7.0/MHFQuestToMH2Dos.GlobalUsings.g.cs
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@ -0,0 +1,8 @@
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// <auto-generated/>
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global using global::System;
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global using global::System.Collections.Generic;
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global using global::System.IO;
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global using global::System.Linq;
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global using global::System.Net.Http;
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global using global::System.Threading;
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global using global::System.Threading.Tasks;
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