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c9e804d250
67
FileHelper.cs
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67
FileHelper.cs
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@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading.Tasks;
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namespace MHFQuestReader
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{
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public class FileHelper
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{
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public static bool LoadFile(string FilePath, out byte[] data)
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{
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using (FileStream fs = new FileStream(FilePath, FileMode.Open, FileAccess.Read))
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{
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try
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{
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byte[] buffur = new byte[fs.Length];
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fs.Read(buffur, 0, (int)fs.Length);
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fs.Close();
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data = buffur;
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return true;
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}
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catch (Exception ex)
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{
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data = null;
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return false;
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}
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}
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}
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public static string[] GetDirFile(string Path)
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{
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return Directory.GetFiles(Path);
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}
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public static byte[] String2Byte(string value)
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{
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return Encoding.Default.GetBytes(value);
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}
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public static bool SaveFile(string FilePath, byte[] buffer)
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{
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try
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{
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//创建一个文件流
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using (FileStream wfs = new FileStream(FilePath, FileMode.Create))
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{
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//将byte数组写入文件中
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wfs.Write(buffer, 0, buffer.Length);
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//所有流类型都要关闭流,否则会出现内存泄露问题
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wfs.Close();
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return true;
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}
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}
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catch
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{
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return false;
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}
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}
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public static void SaveFile(string FilePath, string[] strArr)
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{
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System.IO.File.WriteAllLines(FilePath, strArr);
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}
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}
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}
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234
HexHelper.cs
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234
HexHelper.cs
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@ -0,0 +1,234 @@
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using System.Text;
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namespace MHFQuestReader
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{
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public class HexHelper
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{
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public static byte[] CopyByteArr(byte[] src)
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{
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byte[] target = new byte[src.Length];
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//加载数据
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target = new byte[src.Length];
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for (int i = 0; i < src.Length; i++)
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target[i] = src[i];
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return target;
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}
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/// <summary>
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/// 读取byte[]数据
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/// </summary>
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/// <param name="src"></param>
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/// <param name="lenght"></param>
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/// <param name="offset"></param>
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/// <returns></returns>
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public static byte[] ReadBytes(byte[] src, int lenght, int offset = 0)
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{
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byte[] data = new byte[lenght];
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for (int i = 0; i < lenght; i++)
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{
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data[i] = src[offset + i];
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}
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return data;
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}
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/**
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* byte[]转换int byte高位在前
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*/
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public static int bytesToInt(byte[] src,int lenght, int offset = 0)
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{
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if (lenght == 1)
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return src[offset + 0];
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byte[] data = new byte[lenght];
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for (int i = 0; i < lenght; i++)
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{
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data[i] = src[offset + i];
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}
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if(lenght == 2)
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return BitConverter.ToInt16(data, 0);
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else //if (lenght == 4)
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return BitConverter.ToInt32(data, 0);
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}
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/**
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* byte[]转换int byte高位在前
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*/
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public static uint bytesToUInt(byte[] src, int lenght, int offset = 0)
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{
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if (lenght == 1)
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return src[offset + 0];
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byte[] data = new byte[lenght];
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for (int i = 0; i < lenght; i++)
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{
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data[i] = src[offset + i];
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}
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if (lenght == 2)
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return BitConverter.ToUInt16(data, 0);
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else //if (lenght == 4)
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return BitConverter.ToUInt32(data, 0);
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}
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/**
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* int 转 byte[] byte高位在前
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*/
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public static byte[] intToBytes(int value)
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{
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return BitConverter.GetBytes(value);
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}
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/**
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* 从字节读取字符串
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*/
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public static string ReadBytesToString(byte[] src, int Start, Encoding encoding = null)
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{
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List<byte> bytes = new List<byte>();
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int index = 0;
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while (true)
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{
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bytes.Add(src[Start + index]);
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if (src[Start + index + 1] == 0x00)
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break;
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index++;
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}
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if (encoding == null)
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encoding = Encoding.GetEncoding("Shift-JIS");
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string str = encoding.GetString(bytes.ToArray());
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return str;
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}
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/**
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* 从字节读取字符串
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*/
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public static string ReadBytesToString(byte[] src, Encoding encoding = null)
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{
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if (encoding == null)
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encoding = Encoding.GetEncoding("Shift-JIS");
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string str = encoding.GetString(src.ToArray());
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return str;
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}
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/**
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* 写入int到byte[] byte高位在前
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*/
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public static void ModifyIntHexToBytes(byte[] srcdata, int targetvalue,int startoffset, int srclenght)
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{
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byte[] targetVal = intToBytes(targetvalue);
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//抹去数据
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for (int i = 0; i < srclenght; i++)
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srcdata[startoffset + i] = 0x00;
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for (int i = 0; i < targetVal.Length && i < srclenght; i++)
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srcdata[startoffset + i] = targetVal[i];
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}
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/**
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* 写入byte[]到byte[] byte高位在前
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*/
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public static void ModifyDataToBytes(byte[] srcdata, byte[] targetVal, int startoffset)
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{
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//抹去数据
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for (int i = 0; i < targetVal.Length; i++)
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srcdata[startoffset + i] = 0x00;
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for (int i = 0; i < targetVal.Length && i < targetVal.Length; i++)
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srcdata[startoffset + i] = targetVal[i];
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}
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/**
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* 对比数据
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*/
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public static bool CheckDataEquals(byte[] srcdata, byte[] targetVal, int startoffset)
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{
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byte[] temp = new byte[targetVal.Length];
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for (int i = 0; i < targetVal.Length && i < targetVal.Length; i++)
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temp[i] = srcdata[startoffset + i];
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return Array.Equals(targetVal, temp);
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}
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/// <summary>
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/// 另一种16进制转10进制的处理方式,Multiplier参与*16的循环很巧妙,对Multiplier的处理很推荐,逻辑统一
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/// </summary>
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/// <param name="HexaDecimalString"></param>
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/// <returns></returns>
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public static int HexaToDecimal(string HexaDecimalString)
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{
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int Decimal = 0;
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int Multiplier = 1;
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for (int i = HexaDecimalString.Length - 1; i >= 0; i--)
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{
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Decimal += HexaToDecimal(HexaDecimalString[i]) * Multiplier;
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Multiplier *= 16;
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}
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return Decimal;
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}
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static int HexaToDecimal(char c)
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{
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switch (c)
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{
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case '0':
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return 0;
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case '1':
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return 1;
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case '2':
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return 2;
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case '3':
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return 3;
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case '4':
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return 4;
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case '5':
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return 5;
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case '6':
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return 6;
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case '7':
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return 7;
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case '8':
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return 8;
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case '9':
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return 9;
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case 'A':
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case 'a':
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return 10;
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case 'B':
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case 'b':
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return 11;
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case 'C':
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case 'c':
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return 12;
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case 'D':
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case 'd':
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return 13;
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case 'E':
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case 'e':
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return 14;
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case 'F':
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case 'f':
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return 15;
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}
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return -1;
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}
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public static string get_uft8(string unicodeString)
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{
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UTF8Encoding utf8 = new UTF8Encoding();
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Byte[] encodedBytes = utf8.GetBytes(unicodeString);
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String decodedString = utf8.GetString(encodedBytes);
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return decodedString;
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}
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}
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}
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187
LoadToSaveTemplate.cs
Normal file
187
LoadToSaveTemplate.cs
Normal file
@ -0,0 +1,187 @@
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namespace MHFQuestReader
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{
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public class MapAreaData
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{
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public MapAreaData(int Count)
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{
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targetDatas = new TargetData[Count];
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areaPosDatas = new List<byte[]>();
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}
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public TargetData[] targetDatas;
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public List<byte[]> areaPosDatas;
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}
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public class TargetData
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{
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public TargetData(List<byte[]> data)
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{
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targetData = data;
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}
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public List<byte[]> targetData;
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}
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public static class LoadToSaveTemplate
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{
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public static Dictionary<int, MapAreaData> DictMapAreaData = new Dictionary<int, MapAreaData>();
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public static Dictionary<int, string> DictMapIDFileName = new Dictionary<int, string>();
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public static Dictionary<int, string> DictMapIDFullFileName = new Dictionary<int, string>();
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public static Dictionary<int, string> DictGutiName = new Dictionary<int, string>();
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public static Dictionary<int, string> DictStarName = new Dictionary<int, string>();
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public static bool LoadMapTemplateAreaData(byte[] src,string FileName,string FullFileName)
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{
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byte[] target;
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int _QuestTargetMapID;
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//地图数据
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MapAreaData mapAreaData;
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try
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{
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target = HexHelper.CopyByteArr(src);//加载数据
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//从前4字节取出指针 定位任务信息位置
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int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
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//Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
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//任务目的地MapID
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_QuestTargetMapID = HexHelper.bytesToInt(target, ModifyQuest.cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset);
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//Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【" + MHHelper.Get2MapName(_QuestTargetMapID) + "】", _QuestTargetMapID);
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//区域数量
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int _AreaCount = MHHelper.GetMapAreaCount(_QuestTargetMapID);
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//Log.Info(MHHelper.Get2MapName(_QuestTargetMapID) + "的地图数量" + _AreaCount);
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mapAreaData = new MapAreaData(_AreaCount);
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#region 换区设置
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//换区设置指针
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int _CAreaSetTopPtr = HexHelper.bytesToInt(target, 4, 0x1C);
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//Log.HexInfo(0x1C, "换区设置指针->{0}", _CAreaSetTopPtr);
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//读取换区单个区域游标
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int _CAreaSetTop_CurrPtr = _CAreaSetTopPtr;
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for (int i = 0; i < _AreaCount; i++)
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{
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int _One_CurrPtr = HexHelper.bytesToInt(target, 4, _CAreaSetTop_CurrPtr);
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if (_One_CurrPtr == 0x0)
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{
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//Log.HexInfo(_CAreaSetTop_CurrPtr, "区域设置"+i+"指针为0,跳过");
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break;
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}
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List<byte[]> datas = new List<byte[]>();
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int Set_TargetIndex = 0;
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while (true)
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{
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if (MHHelper.CheckEnd(target, _One_CurrPtr)
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||
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HexHelper.bytesToInt(target, 1, _One_CurrPtr) == 0)
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{
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//Log.HexInfo(_One_CurrPtr, "区域设置结束符");
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break;
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}
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//Log.HexInfo(_CAreaSetTop_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,换区设置指针->{0}", _One_CurrPtr);
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//Log.HexTips(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,读取数据,长度{0}", 0x34);
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datas.Add(HexHelper.ReadBytes(target, 0x34, _One_CurrPtr));
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Set_TargetIndex++;
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_One_CurrPtr += 0x34;
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}
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mapAreaData.targetDatas[i] = new TargetData(datas);
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_CAreaSetTop_CurrPtr += 0x4;
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}
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#endregion
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#region 区域映射
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//区域映射指针
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int _CAreaPosTopPtr = HexHelper.bytesToInt(target, 4, 0x20);
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||||
//Log.HexInfo(0x20, "换区映射指针->{0}", _CAreaPosTopPtr);
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//读取单个区域映射游标
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||||
int _CAreaPosTop_CurrPtr = _CAreaPosTopPtr;
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for (int i = 0; i < _AreaCount; i++)
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{
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||||
//Log.HexTips(_CAreaPosTop_CurrPtr, "第" + i + "区的区域映射,读取数据,长度{0}", 0x20);
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mapAreaData.areaPosDatas.Add(HexHelper.ReadBytes(target, 0x20, _CAreaPosTop_CurrPtr));
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||||
_CAreaPosTop_CurrPtr += 0x20;
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||||
}
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||||
#endregion
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||||
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||||
}
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||||
catch (Exception ex)
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||||
{
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||||
Console.WriteLine(ex);
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target = null;
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||||
return false;
|
||||
}
|
||||
|
||||
DictMapAreaData[_QuestTargetMapID] = mapAreaData;
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||||
DictMapIDFileName[_QuestTargetMapID] = MHHelper.Get2MapName(_QuestTargetMapID) + FileName;
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||||
if (DictMapIDFullFileName.ContainsKey(_QuestTargetMapID))
|
||||
{
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||||
File.Delete(DictMapIDFullFileName[_QuestTargetMapID]);
|
||||
}
|
||||
DictMapIDFullFileName[_QuestTargetMapID] = FullFileName;
|
||||
//Log.HexColor(ConsoleColor.Green, _QuestTargetMapID, "成功,缓存地图 编号{0}" + MHHelper.Get2MapName(_QuestTargetMapID) + "的数据", _QuestTargetMapID);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool LoadMaxGuti(byte[] src)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
|
||||
//从前4字节取出指针 定位任务信息位置
|
||||
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
|
||||
//从前4字节取出指针 定位任务信息位置
|
||||
int _QuestContentPtr = HexHelper.bytesToInt(target, 4, _QuestInfoPtr + 36);
|
||||
int _QuestNametPtr = HexHelper.bytesToInt(target, 4, _QuestContentPtr);
|
||||
string QuestName = HexHelper.ReadBytesToString(src, _QuestNametPtr);
|
||||
|
||||
//固体值
|
||||
int _GuTiValue = HexHelper.bytesToInt(target, 4, 0x48);
|
||||
DictGutiName[_GuTiValue] = QuestName;
|
||||
|
||||
|
||||
//任务星 尝试处理方案
|
||||
int _QuestStart = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + ModifyQuest.cQuestInfo_Star_Offset);
|
||||
DictStarName[_QuestStart] = QuestName;
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static Dictionary<string, int> DictTimeTypeCount = new Dictionary<string, int>();
|
||||
public static void GetModeType(byte[] src,string FileName)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
|
||||
//从前4字节取出指针 定位任务信息位置
|
||||
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
|
||||
int _TimeType = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + 2);
|
||||
|
||||
|
||||
string key = FileName.Substring(FileName.Length - 1 - 5) + "_" + "(0x" + _TimeType.ToString("X") + ")";
|
||||
if(!DictTimeTypeCount.ContainsKey(key))
|
||||
{
|
||||
DictTimeTypeCount[key] = 0;
|
||||
}
|
||||
DictTimeTypeCount[key]++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
61
Log.cs
Normal file
61
Log.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MHFQuestReader
|
||||
{
|
||||
public static class Log
|
||||
{
|
||||
static bool bShowHex = true;
|
||||
public static void HexInfo(long HexPos,string log, params long[] arr)
|
||||
{
|
||||
if(!bShowHex) return;
|
||||
log = "0x" + HexPos.ToString("X") + ":" +log;
|
||||
if(arr != null)
|
||||
{
|
||||
string[] strarr = new string[arr.Length];
|
||||
for (int i = 0; i < arr.Length; i++)
|
||||
{
|
||||
strarr[i] = arr[i] + "(0x" + arr[i].ToString("X") + ")";
|
||||
}
|
||||
log = String.Format(log, strarr);
|
||||
}
|
||||
//TODO 改成别的方式记录
|
||||
Console.WriteLine(log);
|
||||
}
|
||||
|
||||
public static void HexTips(long HexPos, string log, params long[] arr)
|
||||
{
|
||||
if (!bShowHex) return;
|
||||
ConsoleColor src_color = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
HexInfo(HexPos, log, arr);
|
||||
Console.ForegroundColor = src_color;
|
||||
}
|
||||
|
||||
public static void HexWar(long HexPos, string log, params long[] arr)
|
||||
{
|
||||
if (!bShowHex) return;
|
||||
ConsoleColor src_color = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
HexInfo(HexPos, log, arr);
|
||||
Console.ForegroundColor = src_color;
|
||||
}
|
||||
|
||||
public static void HexColor(ConsoleColor color,long HexPos, string log, params long[] arr)
|
||||
{
|
||||
if (!bShowHex) return;
|
||||
ConsoleColor src_color = Console.ForegroundColor;
|
||||
Console.ForegroundColor = color;
|
||||
HexInfo(HexPos, log, arr);
|
||||
Console.ForegroundColor = src_color;
|
||||
}
|
||||
|
||||
public static void Info(string log)
|
||||
{
|
||||
Console.WriteLine(log);
|
||||
}
|
||||
}
|
||||
}
|
12
MHFQuestReader.csproj
Normal file
12
MHFQuestReader.csproj
Normal file
@ -0,0 +1,12 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<PublishAot>true</PublishAot>
|
||||
<InvariantGlobalization>true</InvariantGlobalization>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
25
MHFQuestReader.sln
Normal file
25
MHFQuestReader.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34728.123
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MHFQuestReader", "MHFQuestReader.csproj", "{9DF60A83-67E5-4729-AB6E-27C7E73ACA94}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9DF60A83-67E5-4729-AB6E-27C7E73ACA94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9DF60A83-67E5-4729-AB6E-27C7E73ACA94}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9DF60A83-67E5-4729-AB6E-27C7E73ACA94}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9DF60A83-67E5-4729-AB6E-27C7E73ACA94}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {33232194-97D8-476F-9BE6-B3D88993878E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
17762
MHHelper.cs
Normal file
17762
MHHelper.cs
Normal file
File diff suppressed because it is too large
Load Diff
948
ModifyQuest.cs
Normal file
948
ModifyQuest.cs
Normal file
@ -0,0 +1,948 @@
|
||||
|
||||
namespace MHFQuestReader
|
||||
{
|
||||
public static class ModifyQuest
|
||||
{
|
||||
|
||||
public const int cMax_MapID = 0x49;
|
||||
public const int cMax_MonsterID = 0x49;
|
||||
public const int cMax_ItemID = 0x031D;
|
||||
public const int cMax_FishID = 0x0017;
|
||||
|
||||
public const int cMax_GuTi = 0x16;
|
||||
public const int cMax_QuestStar = 8;
|
||||
|
||||
public const int cModify_QuestID = 0xEA74;
|
||||
|
||||
/// <summary>
|
||||
/// 道具ID超出最大限制时,修改为【不可燃烧的废物】
|
||||
/// </summary>
|
||||
public const int cModify_OutOfItemID = 0x00AE;
|
||||
|
||||
/// <summary>
|
||||
/// 鱼ID超出最大限制时,修改为【刺身鱼】
|
||||
/// </summary>
|
||||
public const int cModify_OutOfFishID = 0x0002;
|
||||
|
||||
/// <summary>
|
||||
/// Dos中无意义数据
|
||||
/// </summary>
|
||||
public const int cNon0x00For2DosPtr = 19;
|
||||
/// <summary>
|
||||
/// MHF任务信息偏移
|
||||
/// </summary>
|
||||
public const int cQuestMHFOffset = 12;
|
||||
/// <summary>
|
||||
/// 2Dos任务信息偏移
|
||||
/// </summary>
|
||||
public const int cQuest2DosOffset = 8;
|
||||
/// <summary>
|
||||
/// 任务信息需偏移长度
|
||||
/// </summary>
|
||||
public const int cQuestMhfToDosSetLenght = 64;
|
||||
|
||||
/// <summary>
|
||||
/// 任务信息 指针组 总长度
|
||||
/// </summary>
|
||||
public const int cQuest2DosInfoPtrGourpLenght = 72;
|
||||
/// <summary>
|
||||
/// 移动信息指针组 到的指定位置
|
||||
/// </summary>
|
||||
public const int cSetInfoPtrGourpMoveToStarPos = 0x88;
|
||||
|
||||
/// <summary>
|
||||
/// 任务内容 指针组 到的指定位置
|
||||
/// </summary>
|
||||
public const int cQuestContenPtrGourpMoveToStarPos = 0xD0;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 移动整个任务文本 到的指定位置
|
||||
/// </summary>
|
||||
public const int cQuestTextAllMsgMoveToStarPos = 0xF0;
|
||||
/// <summary>
|
||||
/// 移动整个任务文本 到的指定的截止位置
|
||||
/// </summary>
|
||||
public const int cQuestTextAllMsgMoveToEndPos = 0x1Ff;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 任务_类型 偏移
|
||||
/// </summary>
|
||||
public const int cQuestInfo_Type_Offset = 0;
|
||||
/// <summary>
|
||||
/// 任务_类型 长度
|
||||
/// </summary>
|
||||
public const int cQuestInfo_Type_Lenght = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 任务_星级 偏移
|
||||
/// </summary>
|
||||
public const int cQuestInfo_Star_Offset = 4;
|
||||
/// <summary>
|
||||
/// 任务_星级 长度
|
||||
/// </summary>
|
||||
public const int cQuestInfo_Star_Lenght = 2;
|
||||
|
||||
/// <summary>
|
||||
/// 任务_类型 偏移
|
||||
/// </summary>
|
||||
public const int cQuestInfo_TargetMap_Offset = 32;
|
||||
|
||||
/// <summary>
|
||||
/// 任务_类型 长度
|
||||
/// </summary>
|
||||
public const int cQuestInfo_TargetMapID_Lenght = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 任务_类型 偏移
|
||||
/// </summary>
|
||||
public const int cQuestInfo_QuestID_Offset = 42 + 4;//MHF还要+4
|
||||
/// <summary>
|
||||
/// 任务_类型 长度
|
||||
/// </summary>
|
||||
public const int cQuestInfo_QuestID_Lenght = 2;
|
||||
|
||||
public static bool ReadQuset(byte[] src, out string _QuestName, out List<string> Infos, out uint _QuestID)
|
||||
{
|
||||
Infos = new List<string>();
|
||||
_QuestName = "";
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
|
||||
|
||||
//任务信息
|
||||
if (ModifyQuestMap(target, out List<string> out_ModifyQuestMap, out string QuestName, out _QuestID))
|
||||
{
|
||||
Infos.AddRange(out_ModifyQuestMap);
|
||||
if (QuestName == "\u0011")
|
||||
{
|
||||
_QuestName = "_";
|
||||
}
|
||||
else
|
||||
{
|
||||
_QuestName = QuestName;
|
||||
_QuestName = _QuestName.Trim(' ');
|
||||
_QuestName = _QuestName.Replace(" ", "");
|
||||
_QuestName = _QuestName.Replace("\r", "");
|
||||
_QuestName = _QuestName.Replace("\n", "");
|
||||
_QuestName = _QuestName.Replace("?", "");
|
||||
_QuestName = _QuestName.Replace("\\", "");
|
||||
_QuestName = _QuestName.Replace("/", "");
|
||||
_QuestName = _QuestName.Replace("=", "");
|
||||
}
|
||||
}
|
||||
|
||||
//支援道具
|
||||
if (FixSuppliesItem(target, out List<string> out_FixSuppliesItem))
|
||||
{
|
||||
Infos.AddRange(out_FixSuppliesItem);
|
||||
}
|
||||
|
||||
//任务报酬
|
||||
if (ModifyQuestRewardItem(target, out List<string> out_ModifyQuestRewardItem))
|
||||
{
|
||||
Infos.AddRange(out_ModifyQuestRewardItem);
|
||||
}
|
||||
|
||||
//采集点
|
||||
if (FixItemPoint(target, out List<string> out_FixItemPoint))
|
||||
{
|
||||
Infos.AddRange(out_FixItemPoint);
|
||||
}
|
||||
|
||||
//鱼
|
||||
if (FixFishGroupPoint(target, out List<string> out_FixFishGroupPoint))
|
||||
{
|
||||
Infos.AddRange(out_FixFishGroupPoint);
|
||||
}
|
||||
|
||||
//if (ModifyTextOffset(target, out byte[] out_ModifyTextOffset))
|
||||
// target = out_ModifyTextOffset;
|
||||
//else { return false; }
|
||||
|
||||
|
||||
//if (ModifyQuestBOSS(target, out byte[] out_ModifyQuestBOSS))
|
||||
// target = out_ModifyQuestBOSS;
|
||||
//else { return false; }
|
||||
|
||||
//if (FixMapAreaData(target, out byte[] out_FixMapAreaData))
|
||||
// target = out_FixMapAreaData;
|
||||
//else { return false; }
|
||||
|
||||
//else { return false; }
|
||||
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public static bool ModifyQuestMap(byte[] src, out List<string> resultStr,out string QuestName,out uint _QuestID)
|
||||
{
|
||||
resultStr = new List<string>();
|
||||
QuestName = "";
|
||||
resultStr.Add("");
|
||||
resultStr.Add("【任务基本信息】");
|
||||
resultStr.Add("");
|
||||
try
|
||||
{
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
|
||||
//从前4字节取出指针 定位任务信息位置
|
||||
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
|
||||
Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
|
||||
|
||||
|
||||
//----Step---- 读取任务数据
|
||||
//任务类型
|
||||
int _QuestType = HexHelper.bytesToInt(target, cQuestInfo_Type_Lenght, _QuestInfoPtr + cQuestInfo_Type_Offset);
|
||||
Log.HexInfo(_QuestInfoPtr + cQuestInfo_Type_Offset, "任务类型->{0}", _QuestType);
|
||||
|
||||
|
||||
//任务星 尝试处理方案
|
||||
int _QuestStart = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + cQuestInfo_Star_Offset);
|
||||
//if (_QuestStart > cMax_QuestStar)
|
||||
//{
|
||||
// Log.HexWar(_QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级超出限制 ->{0},修正为2Dos星最大值{1}", _QuestStart, cMax_QuestStar);
|
||||
//}
|
||||
//else
|
||||
{
|
||||
Log.HexColor(ConsoleColor.Magenta, _QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级->{0}", _QuestStart);
|
||||
}
|
||||
//Log.HexTips(_QuestInfoPtr + cQuestInfo_Star_Offset, "写入任务星级,MHF为2位,2Dos为1位{0},覆盖第二位无意义数据", _QuestStart);
|
||||
//HexHelper.ModifyIntHexToBytes(target, cMax_QuestStar, _QuestInfoPtr + cQuestInfo_Star_Offset, cQuestInfo_Star_Lenght);
|
||||
|
||||
|
||||
int _QuestTargetMapID = HexHelper.bytesToInt(target, cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + cQuestInfo_TargetMap_Offset);
|
||||
//if (_QuestTargetMapID > cMax_MapID)
|
||||
//{
|
||||
// Log.HexWar(_QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 超过最大 属于MHF地图", _QuestTargetMapID);
|
||||
//}
|
||||
//else
|
||||
{
|
||||
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【"+MHHelper.Get2MapName(_QuestTargetMapID)+ "】", _QuestTargetMapID);
|
||||
}
|
||||
|
||||
int _ModeType = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + 2);
|
||||
////非训练任务
|
||||
//if (!MHHelper.CheckIsXunLianMode(_ModeType))
|
||||
//{
|
||||
// Log.HexTips(_QuestInfoPtr + 2, "任务模式->原始数据{0}", _ModeType);
|
||||
// //如果是昼地图 但不是昼模式
|
||||
// if (MHHelper.CheckIsDayMapID(_QuestTargetMapID)
|
||||
// &&
|
||||
// !MHHelper.CheckIsDayMode(_ModeType)
|
||||
// )
|
||||
// {
|
||||
// HexHelper.ModifyIntHexToBytes(target, 0x1C, _QuestInfoPtr + 2, 1);
|
||||
// Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改白天 为{0}", 0x1C);
|
||||
// }
|
||||
// //如果是夜地图 但不是夜模式
|
||||
// else if (MHHelper.CheckIsNightMapID(_QuestTargetMapID)
|
||||
// &&
|
||||
// !MHHelper.CheckIsNightMode(_ModeType)
|
||||
// )
|
||||
// {
|
||||
// HexHelper.ModifyIntHexToBytes(target, 0x12, _QuestInfoPtr + 2, 1);
|
||||
// Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改黑夜 为{0}", 0x12);
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Log.HexTips(_QuestInfoPtr + 2, "任务模式 原始数据 是训练模式 ->{0}", _ModeType);
|
||||
//}
|
||||
|
||||
|
||||
_QuestID = HexHelper.bytesToUInt(target, cQuestInfo_QuestID_Lenght, _QuestInfoPtr + cQuestInfo_QuestID_Offset);
|
||||
Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】", _QuestID);
|
||||
//if (_QuestID < 60000)
|
||||
//{
|
||||
// HexHelper.ModifyIntHexToBytes(target, cModify_QuestID, _QuestInfoPtr + cQuestInfo_QuestID_Offset, cQuestInfo_QuestID_Lenght);
|
||||
// Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】小于60000,修正为【{1}】,使其可下载", _QuestID, cModify_QuestID);
|
||||
//}
|
||||
|
||||
//从前4字节取出指针 定位任务信息位置
|
||||
int _QuestContentPtr = HexHelper.bytesToInt(target, 4, _QuestInfoPtr + 36 + 4);//MHF还要+4
|
||||
Log.HexTips(_QuestInfoPtr + 24, "读取任务内容指针,指针->{0}", _QuestContentPtr);
|
||||
|
||||
int _QuestNametPtr = HexHelper.bytesToInt(target, 4, _QuestContentPtr);
|
||||
QuestName = HexHelper.ReadBytesToString(src, _QuestNametPtr);
|
||||
|
||||
|
||||
|
||||
Log.HexColor(ConsoleColor.Green,_QuestNametPtr, "任务名称:" + QuestName); ;
|
||||
|
||||
|
||||
//固体值
|
||||
int _GuTiValue = HexHelper.bytesToInt(target, 4, 0x48);
|
||||
|
||||
|
||||
resultStr.Add("[任务名称]");
|
||||
resultStr.Add(QuestName);
|
||||
|
||||
resultStr.Add("[任务编号]");
|
||||
resultStr.Add(_QuestID.ToString());
|
||||
|
||||
resultStr.Add("[任务星级]");
|
||||
resultStr.Add(_QuestStart.ToString());
|
||||
|
||||
resultStr.Add("[任务模式值]");
|
||||
resultStr.Add(_ModeType.ToString());
|
||||
|
||||
resultStr.Add("[任务地图]");
|
||||
resultStr.Add(MHHelper.Get2MapName(_QuestTargetMapID));
|
||||
|
||||
resultStr.Add("[固体值(怪物强度)]");
|
||||
resultStr.Add(_GuTiValue.ToString());
|
||||
|
||||
//if (_GuTiValue > cMax_GuTi)
|
||||
//{
|
||||
// Log.HexWar(0x48, "固体值超出限制 ->{0},修正为2Dos最大值{1}", _GuTiValue, cMax_GuTi);
|
||||
// HexHelper.ModifyIntHexToBytes(target, cMax_GuTi, 0x48, 4);
|
||||
//}
|
||||
//else
|
||||
{
|
||||
Log.HexColor(ConsoleColor.Blue, 0x48, "固体值 ->{0}", _GuTiValue);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
//target = null;
|
||||
_QuestID = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询单个报酬组的数据
|
||||
/// </summary>
|
||||
/// <param name="src"></param>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="_RewardGroupPtr"></param>
|
||||
/// <returns></returns>
|
||||
static bool QuestRewardGroup(byte[] src,int _RewardGroupPtr, out List<string> resultStr)
|
||||
{
|
||||
resultStr = new List<string>();
|
||||
//加载数据
|
||||
byte[] target = HexHelper.CopyByteArr(src);
|
||||
//读取报酬游标
|
||||
int CurrPtr = _RewardGroupPtr;
|
||||
bool isFinish = false;
|
||||
int setCount = 0;
|
||||
while (!isFinish)
|
||||
{
|
||||
//若遇到结束符
|
||||
if (MHHelper.CheckEnd(target, CurrPtr))
|
||||
{
|
||||
isFinish = true;
|
||||
Log.HexInfo(CurrPtr, "遇报酬组结束符");
|
||||
}
|
||||
else
|
||||
{
|
||||
setCount++;
|
||||
int Pr = HexHelper.bytesToInt(target, 2, CurrPtr);//概率
|
||||
int ItemID = HexHelper.bytesToInt(target, 2, CurrPtr + 0x02);//道具ID
|
||||
int count = HexHelper.bytesToInt(target, 2, CurrPtr + 0x04);//数量
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)}|概率:{Pr}|数量:{count}");
|
||||
}
|
||||
|
||||
CurrPtr += 0x06;//前推游标
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ModifyQuestBOSS(byte[] src, out byte[] target)
|
||||
{
|
||||
try
|
||||
{
|
||||
target = HexHelper.CopyByteArr(src);//加载数据
|
||||
//BOSS(头部信息指针
|
||||
int _BOOSInFoPtr = HexHelper.bytesToInt(target, 4, 0x18);
|
||||
|
||||
Log.HexTips(0x18, "开始读取BOSS(头部信息,指针->{0}", _BOOSInFoPtr);
|
||||
|
||||
//BOSS组指针
|
||||
int _BOOSStarPtr = HexHelper.bytesToInt(target, 4, _BOOSInFoPtr + 0x08);
|
||||
|
||||
Log.HexTips(_BOOSInFoPtr + 0x08, "第一个BOSS指针->{0}", _BOOSStarPtr);
|
||||
|
||||
//读取BOSS组游标
|
||||
int CurrPtr = _BOOSStarPtr;
|
||||
bool isFinish = false;
|
||||
|
||||
int BOSSIndex = 0;
|
||||
//循环取BOSS组
|
||||
while (!isFinish)
|
||||
{
|
||||
//若遇到结束符或无数据
|
||||
if (MHHelper.CheckEnd(target, CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target,1, CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
isFinish = true;
|
||||
Log.HexInfo(CurrPtr, "遇BOSS组信息结束符或无数据");
|
||||
}
|
||||
else
|
||||
{
|
||||
BOSSIndex++;
|
||||
//报酬组类型
|
||||
int _BOSSID = HexHelper.bytesToInt(target, 0x04, CurrPtr);
|
||||
|
||||
if (_BOSSID > cMax_MonsterID)
|
||||
{
|
||||
Log.HexWar(CurrPtr, "第{0}个BOSS,ID->{1} 大于了 最大ID{2} 属于MHF怪物,该任务无法使用", BOSSIndex, _BOSSID, cMax_MonsterID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.HexColor(ConsoleColor.Green, CurrPtr, "第{0}个BOSS,ID->{1} 【" + MHHelper.Get2BossName(_BOSSID) + "】", BOSSIndex, _BOSSID);
|
||||
}
|
||||
|
||||
CurrPtr += 0x04;//前推游标
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex); target = null; return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool FixMapAreaData(byte[] src,out byte[] target)
|
||||
{
|
||||
int _QuestTargetMapID;
|
||||
try
|
||||
{
|
||||
target = HexHelper.CopyByteArr(src);//加载数据
|
||||
|
||||
//从前4字节取出指针 定位任务信息位置
|
||||
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
|
||||
Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
|
||||
|
||||
//任务目的地MapID
|
||||
_QuestTargetMapID = HexHelper.bytesToInt(target, ModifyQuest.cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset);
|
||||
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【" + MHHelper.Get2MapName(_QuestTargetMapID) + "】", _QuestTargetMapID);
|
||||
|
||||
|
||||
|
||||
if (LoadToSaveTemplate.DictMapAreaData.ContainsKey(_QuestTargetMapID))
|
||||
{
|
||||
//区域数量
|
||||
int _AreaCount = MHHelper.GetMapAreaCount(_QuestTargetMapID);
|
||||
Log.Info(MHHelper.Get2MapName(_QuestTargetMapID) + "的地图数量" + _AreaCount);
|
||||
|
||||
MapAreaData srcData2Dos = LoadToSaveTemplate.DictMapAreaData[_QuestTargetMapID];
|
||||
#region 换区设置
|
||||
|
||||
//换区设置指针
|
||||
int _CAreaSetTopPtr = HexHelper.bytesToInt(target, 4, 0x1C);
|
||||
Log.HexInfo(0x1C, "换区设置指针->{0}", _CAreaSetTopPtr);
|
||||
|
||||
//读取换区单个区域游标
|
||||
int _CAreaSetTop_CurrPtr = _CAreaSetTopPtr;
|
||||
|
||||
for (int i = 0; i < _AreaCount; i++)
|
||||
{
|
||||
int _One_CurrPtr = HexHelper.bytesToInt(target, 4, _CAreaSetTop_CurrPtr);
|
||||
|
||||
if (_One_CurrPtr == 0x0)
|
||||
{
|
||||
Log.HexInfo(_CAreaSetTop_CurrPtr, "区域设置" + i + "指针为0,跳过");
|
||||
break;
|
||||
}
|
||||
|
||||
if (srcData2Dos.targetDatas.Length <= i)
|
||||
{
|
||||
Log.HexWar(_One_CurrPtr, "第" + i + "区 区域设置,比2Dos区数超限。");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
int Set_TargetIndex = 0;
|
||||
while (true)
|
||||
{
|
||||
if (MHHelper.CheckEnd(target, _One_CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target, 1, _One_CurrPtr) == 0)
|
||||
{
|
||||
Log.HexInfo(_One_CurrPtr, "区域设置结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
if (srcData2Dos.targetDatas[i].targetData.Count <= Set_TargetIndex)
|
||||
{
|
||||
Log.HexWar(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,比2Dos目标数超限。");
|
||||
break;
|
||||
}
|
||||
|
||||
byte[] srcOneData = srcData2Dos.targetDatas[i].targetData[Set_TargetIndex];
|
||||
|
||||
HexHelper.ModifyDataToBytes(target, srcOneData, _One_CurrPtr);
|
||||
Log.HexTips(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,更换为2Dos数据,长度{0}", srcOneData.Length);
|
||||
|
||||
Set_TargetIndex++;
|
||||
_One_CurrPtr += 0x34;
|
||||
}
|
||||
|
||||
_CAreaSetTop_CurrPtr += 0x4;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 区域映射
|
||||
//区域映射指针
|
||||
int _CAreaPosTopPtr = HexHelper.bytesToInt(target, 4, 0x20);
|
||||
Log.HexInfo(0x20, "换区映射指针->{0}", _CAreaPosTopPtr);
|
||||
//读取单个区域映射游标
|
||||
int _CAreaPosTop_CurrPtr = _CAreaPosTopPtr;
|
||||
for (int i = 0; i < _AreaCount; i++)
|
||||
{
|
||||
if (srcData2Dos.targetDatas.Length <= i)
|
||||
{
|
||||
Log.HexWar(_CAreaPosTop_CurrPtr, "第" + i + "区 换区映射,比2Dos区数超限。");
|
||||
break;
|
||||
}
|
||||
byte[] srcOneData = srcData2Dos.areaPosDatas[i];
|
||||
|
||||
HexHelper.ModifyDataToBytes(target, srcOneData, _CAreaPosTop_CurrPtr);
|
||||
Log.HexTips(_CAreaPosTop_CurrPtr, "第" + i + "区的区域映射,更换为2Dos数据,读取数据,长度{0}", srcOneData.Length);
|
||||
_CAreaPosTop_CurrPtr += 0x20;
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,在源数据之外");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
target = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 报酬
|
||||
/// </summary>
|
||||
/// <param name="src"></param>
|
||||
/// <param name="target"></param>
|
||||
/// <returns></returns>
|
||||
public static bool ModifyQuestRewardItem(byte[] src,out List<string> resultStr)
|
||||
{
|
||||
resultStr = new List<string>();
|
||||
|
||||
resultStr.Add("");
|
||||
resultStr.Add("【任务报酬】");
|
||||
resultStr.Add("");
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
//任务报酬信息指针
|
||||
int _QuestRewardPtr = HexHelper.bytesToInt(target, 4, 0x0C);
|
||||
|
||||
Log.HexTips(0x0C, "开始读取报酬组头部信息,指针->{0}", _QuestRewardPtr); ;
|
||||
|
||||
//读取组报酬游标
|
||||
int CurrPtr = _QuestRewardPtr;
|
||||
bool isFinish = false;
|
||||
|
||||
int GroupIndex = 0;
|
||||
//循环取道具组
|
||||
while (!isFinish)
|
||||
{
|
||||
//若遇到结束符
|
||||
if (MHHelper.CheckEnd(target, CurrPtr))
|
||||
{
|
||||
isFinish = true;
|
||||
Log.HexInfo(CurrPtr, "遇报酬组头部信息结束符");
|
||||
}
|
||||
else
|
||||
{
|
||||
GroupIndex++;
|
||||
//报酬组类型
|
||||
int _RewardCondition = HexHelper.bytesToInt(target, 0x04, CurrPtr);
|
||||
//报酬组指针
|
||||
int _RewardGroupPtr = HexHelper.bytesToInt(target, 0x04, CurrPtr + 0x04);
|
||||
|
||||
Log.HexTips(CurrPtr, "第{0}报酬组,报酬类型->{1} 报酬组指针->{2}", GroupIndex, _RewardCondition, _RewardGroupPtr);
|
||||
|
||||
resultStr.Add($"--[第{GroupIndex}组报酬]");
|
||||
|
||||
//取组内报酬
|
||||
if (QuestRewardGroup(target, _RewardGroupPtr, out List<string> Single_resultStr))
|
||||
{
|
||||
resultStr.AddRange(Single_resultStr);
|
||||
}
|
||||
CurrPtr += 0x08;//前推游标 读取下一个报酬道具组
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool FixSuppliesItem(byte[] src, out List<string> resultStr)
|
||||
{
|
||||
resultStr = new List<string>();
|
||||
resultStr.Add("");
|
||||
resultStr.Add("【支援道具报酬】");
|
||||
resultStr.Add("");
|
||||
try
|
||||
{
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
//支援道具指针
|
||||
int _SuppliesItemPtr = HexHelper.bytesToInt(target, 4, 0x08);
|
||||
Log.HexTips(0x08, "开始读取支援道具指针,指针->{0}", _SuppliesItemPtr);
|
||||
|
||||
int _SuppliesItem_CurrPtr = _SuppliesItemPtr;
|
||||
|
||||
|
||||
|
||||
resultStr.Add("--[主线支援道具]");
|
||||
|
||||
for (int i = 0; i < 96; i++)
|
||||
{
|
||||
//若遇到结束符或无数据
|
||||
if (MHHelper.CheckEnd(target, _SuppliesItem_CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target, 4, _SuppliesItem_CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_SuppliesItem_CurrPtr, "主线支援道具,结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr);//道具ID
|
||||
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr + 0x02);//数量
|
||||
|
||||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
|
||||
|
||||
////判断道具ID是否超限
|
||||
//if (ItemID > cMax_ItemID)
|
||||
//{
|
||||
// Log.HexWar(_SuppliesItem_CurrPtr, "主线支援道具,第" + i + "个ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_CurrPtr, 2);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_CurrPtr, "主线支援道具第" + i + "个,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
|
||||
//}
|
||||
|
||||
_SuppliesItem_CurrPtr += 0x04;
|
||||
}
|
||||
|
||||
|
||||
resultStr.Add("--[支线1支援道具]");
|
||||
|
||||
int _SuppliesItem_Zhi_1_CurrPtr = _SuppliesItemPtr + 0x60;
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
//若遇到结束符或无数据
|
||||
if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_1_CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_1_CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具,结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr);//道具ID
|
||||
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr + 0x02);//数量
|
||||
|
||||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
|
||||
////判断道具ID是否超限
|
||||
//if (ItemID > cMax_ItemID)
|
||||
//{
|
||||
// Log.HexWar(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_1_CurrPtr, 2);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个主线,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
|
||||
//}
|
||||
|
||||
_SuppliesItem_Zhi_1_CurrPtr += 0x04;
|
||||
}
|
||||
|
||||
|
||||
|
||||
resultStr.Add("--[支线2支援道具]");
|
||||
int _SuppliesItem_Zhi_2_CurrPtr = _SuppliesItemPtr + 0x60 + 0x20;
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
//若遇到结束符或无数据
|
||||
if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_2_CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_2_CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具,结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr);//道具ID
|
||||
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr + 0x02);//数量
|
||||
|
||||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
|
||||
////判断道具ID是否超限
|
||||
//if (ItemID > cMax_ItemID)
|
||||
//{
|
||||
// Log.HexWar(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_2_CurrPtr, 2);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个主线,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
|
||||
//}
|
||||
|
||||
_SuppliesItem_Zhi_2_CurrPtr += 0x04;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
//target = null;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool FixItemPoint(byte[] src,out List<string> resultStr)
|
||||
{
|
||||
resultStr = new List<string>();
|
||||
resultStr.Add("");
|
||||
resultStr.Add("【采集点信息】");
|
||||
resultStr.Add("");
|
||||
try
|
||||
{
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
//采集点指针
|
||||
int _ItemPointPtr = HexHelper.bytesToInt(target, 4, 0x38);
|
||||
Log.HexTips(0x38, "开始读取采集点指针,指针->{0}", _ItemPointPtr);
|
||||
|
||||
int _ItemPoint_CurrPtr = _ItemPointPtr;
|
||||
|
||||
for (int i = 0; i < 90; i++)
|
||||
{
|
||||
//若遇到结束符或无数据
|
||||
if (MHHelper.CheckEnd(target, _ItemPoint_CurrPtr)
|
||||
//||
|
||||
//HexHelper.bytesToInt(target, 1, _ItemPoint_CurrPtr) == 0 // 不能判断头部为0 否则当前道具概率为0时,会跳过
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_ItemPoint_CurrPtr, "采集点结束");
|
||||
break;
|
||||
}
|
||||
|
||||
resultStr.Add($"--[采集代号{i}]");
|
||||
|
||||
if (i == 59)
|
||||
{
|
||||
|
||||
}
|
||||
int ItemStartPtr = HexHelper.bytesToInt(target, 4, _ItemPoint_CurrPtr);
|
||||
|
||||
|
||||
int ItemCurrPtr = ItemStartPtr;
|
||||
|
||||
int setCount = 0;
|
||||
while (true)
|
||||
{
|
||||
//若遇到结束符或无数据
|
||||
if (MHHelper.CheckEnd(target, ItemCurrPtr)
|
||||
//||
|
||||
//HexHelper.bytesToInt(target, 1, ItemCurrPtr) == 0 // 不能判断值为0 否则当前道具概率为0时,会跳过
|
||||
)
|
||||
{
|
||||
Log.HexInfo(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材 结束符",i);
|
||||
break;
|
||||
}
|
||||
int Pr = HexHelper.bytesToInt(target, 2, ItemCurrPtr);//概率
|
||||
int ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
|
||||
|
||||
if (Pr > 0 && ItemID > 0 && ItemID <= 0x031D)
|
||||
{
|
||||
resultStr.Add($"道具:{MHHelper.Get2DosItemName(ItemID)},概率:{Pr}");
|
||||
}
|
||||
|
||||
////判断道具ID是否超限
|
||||
//if (ItemID > cMax_ItemID)
|
||||
//{
|
||||
// Log.HexWar(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,ID->{1}道具ID超出最大可能{2},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{3}", i,ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, ItemCurrPtr + 0x02, 2);
|
||||
// ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
|
||||
// Log.HexTips(ItemCurrPtr, "重新读取 第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Log.HexColor(ConsoleColor.Green, ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
|
||||
//}
|
||||
setCount++;
|
||||
ItemCurrPtr += 0x04;
|
||||
}
|
||||
_ItemPoint_CurrPtr += 0x04;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
//target = null;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool FixFishGroupPoint(byte[] src,out List<string> resultStr)
|
||||
{
|
||||
resultStr = new List<string>();
|
||||
resultStr.Add("");
|
||||
resultStr.Add("【钓鱼点信息】");
|
||||
resultStr.Add("");
|
||||
|
||||
try
|
||||
{
|
||||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||||
//鱼群指针
|
||||
int _FishGroupPtr = HexHelper.bytesToInt(target, 4, 0x40);
|
||||
Log.HexTips(0x40, "开始读取鱼群信息,指针->{0}", _FishGroupPtr);
|
||||
int _FishGroup_CurrPtr = _FishGroupPtr;
|
||||
|
||||
int setFishGroup = 0;
|
||||
//鱼群代号 循环
|
||||
while (true)
|
||||
{
|
||||
//鱼群代号结束符
|
||||
if (
|
||||
_FishGroup_CurrPtr >= target.Length
|
||||
||
|
||||
MHHelper.CheckEnd(target, _FishGroup_CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_FishGroup_CurrPtr, $"第{setFishGroup}鱼群代号 结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//鱼群季节循环
|
||||
int _FishSeasonStartPtr = HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr);
|
||||
int _FishSeason_CurrPtr = _FishSeasonStartPtr;
|
||||
|
||||
|
||||
//鱼群季节循环
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
//鱼群季节结束符
|
||||
if (
|
||||
_FishSeason_CurrPtr >= target.Length
|
||||
||
|
||||
MHHelper.CheckEnd(target, _FishSeason_CurrPtr)
|
||||
||
|
||||
HexHelper.bytesToInt(target, 1, _FishSeason_CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_FishSeason_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
string DayType = "";
|
||||
switch(i)
|
||||
{
|
||||
case 0: DayType = "温暖期|白天"; break;
|
||||
case 1: DayType = "繁殖期|白天"; break;
|
||||
case 2: DayType = "寒冷期|白天"; break;
|
||||
case 3: DayType = "温暖期|夜晚"; break;
|
||||
case 4: DayType = "繁殖期|夜晚"; break;
|
||||
case 5: DayType = "寒冷期|夜晚"; break;
|
||||
}
|
||||
|
||||
resultStr.Add($"--[鱼群代号{setFishGroup} - {DayType}]");
|
||||
|
||||
int _FishStartPtr = HexHelper.bytesToInt(target, 4, _FishSeason_CurrPtr);
|
||||
int _FishStart_CurrPtr = _FishStartPtr;
|
||||
|
||||
int setFish = 0;
|
||||
while (true)
|
||||
{
|
||||
//鱼结束符
|
||||
if (
|
||||
_FishStart_CurrPtr >= target.Length
|
||||
||
|
||||
MHHelper.CheckEndWith1Byte(target, _FishStart_CurrPtr)
|
||||
//||
|
||||
//HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr) == 0
|
||||
)
|
||||
{
|
||||
Log.HexInfo(_FishStart_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 第" + setFish + "个鱼 结束符");
|
||||
break;
|
||||
}
|
||||
|
||||
int Pr = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr);//概率
|
||||
int FishID = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr + 0x01);//鱼ID
|
||||
|
||||
|
||||
|
||||
if (Pr > 0 && FishID > 0)
|
||||
{
|
||||
resultStr.Add($"{MHHelper.Get2DosFishName(FishID)} | 概率:{Pr}");
|
||||
}
|
||||
|
||||
////判断道具ID是否超限
|
||||
//if (FishID > cMax_FishID)
|
||||
//{
|
||||
// Log.HexWar(_FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0} 超出2Dos最大值{1},修正为【刺身鱼】{2}", FishID, cMax_FishID, cModify_OutOfFishID);
|
||||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfFishID, _FishStart_CurrPtr + 0x01, 1);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Log.HexColor(ConsoleColor.Green, _FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0}【"+MHHelper.Get2DosFishName(FishID)+"】 概率->{1}", FishID, Pr);
|
||||
//}
|
||||
|
||||
setFish++;
|
||||
_FishStart_CurrPtr += 0x02;
|
||||
}
|
||||
|
||||
_FishSeason_CurrPtr += 0x08;
|
||||
}
|
||||
|
||||
setFishGroup++;
|
||||
_FishGroup_CurrPtr += 0x04;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
107
Program.cs
Normal file
107
Program.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System.Text;
|
||||
|
||||
namespace MHFQuestReader
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static string loc = Path.GetDirectoryName(AppContext.BaseDirectory) + "\\";
|
||||
|
||||
const string InDir = "Input";
|
||||
const string OutDir = "Out";
|
||||
const string ListFile = "OutListFile.csv";
|
||||
const string Ver = "0.0.1";
|
||||
|
||||
static Dictionary<uint, string> DictQuestID2Name = new Dictionary<uint, string>();
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
string title = $"MHFQuestReader Ver.{Ver} By 皓月云 axibug.com";
|
||||
Console.Title = title;
|
||||
Console.WriteLine(title);
|
||||
|
||||
|
||||
if (!Directory.Exists(loc + InDir))
|
||||
{
|
||||
Console.WriteLine("Input文件不存在");
|
||||
Console.ReadLine();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Directory.Exists(loc + OutDir))
|
||||
{
|
||||
Console.WriteLine("Out文件不存在");
|
||||
Console.ReadLine();
|
||||
return;
|
||||
}
|
||||
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
|
||||
Console.WriteLine($"-----------原数据读取完毕-----------");
|
||||
|
||||
string[] files = FileHelper.GetDirFile(loc + InDir);
|
||||
Console.WriteLine($"共{files.Length}个文件,是否处理? (y/n)");
|
||||
|
||||
string yn = Console.ReadLine();
|
||||
if (yn.ToLower() != "y")
|
||||
return;
|
||||
|
||||
int index = 0;
|
||||
int errcount = 0;
|
||||
for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
string FileName = files[i].Substring(files[i].LastIndexOf("\\"));
|
||||
|
||||
if (!FileName.ToLower().Contains(".mib") && !FileName.ToLower().Contains(".bin"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
index++;
|
||||
|
||||
Console.WriteLine($">>>>>>>>>>>>>>开始处理 第{index}个文件 {FileName}<<<<<<<<<<<<<<<<<<<");
|
||||
FileHelper.LoadFile(files[i], out byte[] data);
|
||||
if (ModifyQuest.ReadQuset(data, out string _QuestName, out List<string> Infos, out uint _QuestID))
|
||||
{
|
||||
DictQuestID2Name[_QuestID] = _QuestName;
|
||||
string newfileName = FileName + "_" + _QuestName + ".txt";
|
||||
string outstring = loc + OutDir + "\\" + newfileName;
|
||||
|
||||
FileHelper.SaveFile(outstring, Infos.ToArray());
|
||||
Console.WriteLine($">>>>>>>>>>>>>>成功处理 第{index}个:{outstring}");
|
||||
}
|
||||
else
|
||||
{
|
||||
errcount++;
|
||||
Console.WriteLine($">>>>>>>>>>>>>>处理失败 第{index}个");
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine($"已处理{files.Length}个文件,其中{errcount}个失败");
|
||||
|
||||
|
||||
string outliststr = string.Empty;
|
||||
foreach (var file in DictQuestID2Name)
|
||||
{
|
||||
outliststr += $"{file.Key},{file.Value}\n";
|
||||
}
|
||||
|
||||
// 转换编码为UTF-8
|
||||
byte[] utf8Bytes = Encoding.Convert(Encoding.GetEncoding("shift_jis"), Encoding.UTF8, Encoding.GetEncoding("shift_jis").GetBytes(outliststr));
|
||||
|
||||
// 将字节数组转换回字符串
|
||||
outliststr = Encoding.UTF8.GetString(utf8Bytes);
|
||||
|
||||
|
||||
File.WriteAllText(loc + ListFile, outliststr);
|
||||
|
||||
|
||||
string[] tempkeys = LoadToSaveTemplate.DictTimeTypeCount.Keys.OrderBy(w => w).ToArray();
|
||||
|
||||
foreach (var r in tempkeys)
|
||||
{
|
||||
Console.WriteLine(r + ":" + LoadToSaveTemplate.DictTimeTypeCount[r]);
|
||||
}
|
||||
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user