导入导出修改的功能
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6fdc6327e7
commit
cebb390167
@ -24,6 +24,20 @@ namespace MHFOldShopTools
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}
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}
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public static bool LoadFile(string FilePath, out string[] lines)
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{
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try
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{
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lines = File.ReadAllLines(FilePath);
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return true;
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}
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catch (Exception ex)
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{
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lines = null;
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return false;
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}
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}
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public static string[] GetDirFile(string Path)
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{
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return Directory.GetFiles(Path);
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@ -33,6 +47,7 @@ namespace MHFOldShopTools
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{
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return Encoding.Default.GetBytes(value);
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}
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public static bool SaveFile(string FilePath, byte[] buffer)
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{
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try
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@ -52,5 +67,11 @@ namespace MHFOldShopTools
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return false;
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}
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}
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public static void SaveFile(string FilePath, string[] strArr)
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{
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System.IO.File.WriteAllLines(FilePath, strArr);
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}
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}
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}
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190
Program.cs
190
Program.cs
@ -1,4 +1,5 @@
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using System.Text;
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using System.Collections.Generic;
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using System.Text;
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namespace MHFOldShopTools
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{
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@ -6,8 +7,7 @@ namespace MHFOldShopTools
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{
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static string loc = Path.GetDirectoryName(AppContext.BaseDirectory) + "\\";
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const string InDir = "Input";
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const string OutDir = "Out";
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const string InDir = "Files";
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const string Ver = "0.1";
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static void Main(string[] args)
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@ -19,42 +19,45 @@ namespace MHFOldShopTools
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if (!Directory.Exists(loc + InDir))
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{
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Console.WriteLine("Input文件不存在");
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Console.WriteLine("Files文件不存在");
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Console.ReadLine();
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return;
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}
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//if (!Directory.Exists(loc + OutDir))
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//{
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// Console.WriteLine("Out文件不存在");
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// Console.ReadLine();
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// return;
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//}
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//if (!Directory.Exists(loc + PosFile2DosDir))
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//{
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// Console.WriteLine("Templete文件不存在");
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// Console.ReadLine();
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// return;
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//}
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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int bflag = 0;
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string[] files = FileHelper.GetDirFile(loc + InDir);
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Console.WriteLine($"共{files.Length}个文件,是否处理? (y/n)");
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while (true)
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{
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Console.WriteLine($"请确保Files目录中已放置解密的MHF-FW5 mhfdat.bin文件,请选择:");
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Console.WriteLine($"[1],解析Files目录中bin文件,生成同名txt清单和csv表");
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Console.WriteLine($"[2],解析Files目录中csv文件,修改回同名的bin文件中");
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Console.WriteLine($"Please ensure that the decrypted MHF-FW5 mhfdat.bin file is placed in the Files directory. Please select:");
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Console.WriteLine($"[1],Parse the .bin file in the Files directory and generate a .txt list and .csv table with the same name");
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Console.WriteLine($"[2],Parse the .csv file in the Files directory and modify it back to the .bin file with the same name");
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string yn = Console.ReadLine();
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if (yn.ToLower() != "y")
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return;
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if (yn.ToLower() == "1")
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bflag = 1;
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else if(yn.ToLower() == "2")
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bflag = 2;
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if (bflag != 0)
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break;
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}
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if (bflag == 1)
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{
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int index = 0;
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int errcount = 0;
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for (int i = 0; i < files.Length; i++)
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{
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string FileName = files[i].Substring(files[i].LastIndexOf("\\"));
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if (!FileName.ToLower().Contains(".bin"))
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if (System.IO.Path.GetExtension(FileName).ToLower() != ".bin")
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{
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continue;
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}
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@ -63,8 +66,50 @@ namespace MHFOldShopTools
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Console.WriteLine($">>>>>>>>>>>>>>开始处理 第{index}个文件 {FileName}<<<<<<<<<<<<<<<<<<<");
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FileHelper.LoadFile(files[i], out byte[] data);
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ReaderItems(data);
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Console.WriteLine($">>>>>>>>>>>>>>处理完毕");
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ReaderItems(data, out List<string> OutInputString, out List<string> outPutCsv);
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string listfileName = System.IO.Path.GetFileNameWithoutExtension(FileName) + ".txt";
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string listoutpath = loc + InDir + "\\" + listfileName;
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FileHelper.SaveFile(listoutpath, OutInputString.ToArray());
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string csvfileName = System.IO.Path.GetFileNameWithoutExtension(FileName) + ".csv";
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string csvoutpath = loc + InDir + "\\" + csvfileName;
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FileHelper.SaveFile(csvoutpath, outPutCsv.ToArray());
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Console.WriteLine($">>>>>>>>>>>>>>处理完毕>>>>>>>>>>>>>>");
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}
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}
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else
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{
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int index = 0;
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int errcount = 0;
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for (int i = 0; i < files.Length; i++)
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{
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string FileName = files[i].Substring(files[i].LastIndexOf("\\"));
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if (System.IO.Path.GetExtension(FileName).ToLower() != ".csv")
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{
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continue;
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}
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index++;
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Console.WriteLine($">>>>>>>>>>>>>>开始处理 第{index}个文件 {FileName}<<<<<<<<<<<<<<<<<<<");
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FileHelper.LoadFile(files[i], out string[] lines);
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List<ShopItem> itemlist = LoadStructForCsv(lines);
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string binfileName = System.IO.Path.GetFileNameWithoutExtension(FileName) + ".bin";
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string binoutpath = loc + InDir + "\\" + binfileName;
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FileHelper.LoadFile(binoutpath, out byte[] bindata);
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ModifyItem(bindata, itemlist, out byte[] ResultData);
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FileHelper.SaveFile(binoutpath, ResultData);
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Console.WriteLine($">>>>>>>>>>>>>>处理完毕>>>>>>>>>>>>>>");
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}
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}
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while (true)
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@ -74,16 +119,40 @@ namespace MHFOldShopTools
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}
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static int StartPtr = 0x539A78;
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static int NPStore_Ptr = 0x537924;
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const int _singelItemDatalenght = 12;
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static void ReaderItems(byte[] data)
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{
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List<ShopItem> items = new List<ShopItem>();
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static int NPStore_ItemCount = 712;
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static void ReaderItems(byte[] data,out List<string> OutInput,out List<string> outPutCsv)
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{
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OutInput = new List<string>();
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outPutCsv = new List<string>();
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List<ShopItem> items = new List<ShopItem>();
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for (int i = 0; i < NPStore_ItemCount; i++)
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{
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items.Add(GetShopItemInfo(data, NPStore_Ptr + (i * _singelItemDatalenght)));
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}
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for (int i = 0; i < items.Count; i++)
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{
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ShopItem item = items[i];
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string ItemInfo;
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if (item.UnKnow)
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ItemInfo = $"{"0x" + item.Ptr.ToString("X") + ":"} | 解析失败";
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else
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ItemInfo = $"{"0x" + item.Ptr.ToString("X") + ":"} | {item.ItemID} ({MHHelper.Get2MHFItemName(item.ItemID)}) | {item.Point}点 | {item.Group}({GetShopName(item.Group)}) {item.LevelType}({GetLevelTypeName(item.LevelType)})| [{item.OtherData[0].ToString("X")} {item.OtherData[1].ToString("X")} {item.OtherData[2].ToString("X")} {item.OtherData[3].ToString("X")}]";
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OutInput.Add(ItemInfo);
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outPutCsv.Add($"{item.ItemID},{item.Point},{item.Group},{item.LevelType}");
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Console.WriteLine(ItemInfo);
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}
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/*
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int TempPtr = 0x539A78;
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int ToUpCount = 712;
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for (int i = 0; i < ToUpCount; i++)
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{
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items.Add(GetShopItemInfo(data, StartPtr + (-1 * i * _singelItemDatalenght)));
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items.Add(GetShopItemInfo(data, TempPtr + (-1 * i * _singelItemDatalenght)));
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}
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for (int i = items.Count - 1; i >= 0; i--)
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@ -93,10 +162,53 @@ namespace MHFOldShopTools
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if (item.UnKnow)
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ItemInfo = $"{"0x" + item.Ptr.ToString("X") + ":"} | 解析失败";
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else
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ItemInfo = $"{ "0x" + item.Ptr.ToString("X") + ":"} | {item.ItemID} ({MHHelper.Get2MHFItemName(item.ItemID)}) | {item.Point}点 | {item.Group}({GetShopName(item.Group)})| [{item.OtherData[0].ToString("X")} {item.OtherData[1].ToString("X")} {item.OtherData[2].ToString("X")} {item.OtherData[3].ToString("X")}]";
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ItemInfo = $"{ "0x" + item.Ptr.ToString("X") + ":"} | {item.ItemID} ({MHHelper.Get2MHFItemName(item.ItemID)}) | {item.Point}点 | {item.Group}({GetShopName(item.Group)}) {item.LevelType}({GetLevelTypeName(item.LevelType)})| [{item.OtherData[0].ToString("X")} {item.OtherData[1].ToString("X")} {item.OtherData[2].ToString("X")} {item.OtherData[3].ToString("X")}]";
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Console.WriteLine(ItemInfo);
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}
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*/
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}
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static List<ShopItem> LoadStructForCsv(string[] lines)
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{
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List<ShopItem> itemList = new List<ShopItem>();
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for (int i = 0;i < lines.Length; i++)
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{
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string[] temp = lines[i].Split(',');
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ShopItem item = new ShopItem()
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{
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ItemID = Convert.ToInt32(temp[0]),
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Point = Convert.ToInt32(temp[1]),
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Group = Convert.ToInt32(temp[2]),
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LevelType = Convert.ToInt32(temp[3]),
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};
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itemList.Add(item);
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}
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return itemList;
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}
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static void ModifyItem(byte[] srcdata, List<ShopItem> items,out byte[] ResultData)
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{
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byte[] target = HexHelper.CopyByteArr(srcdata);
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//ClearData
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for (int i = NPStore_Ptr; i < NPStore_Ptr + (NPStore_ItemCount * _singelItemDatalenght); i++)
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target[i] = 0x00;
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for (int i = 0; i < items.Count; i++)
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{
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ShopItem itemdata = items[i];
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int tempItemIDPtr = NPStore_Ptr + (i * _singelItemDatalenght);
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int tempPricePtr = tempItemIDPtr + 4;
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int tempMenuPtr = tempItemIDPtr + 4 + 4;
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int tempLevelPtr = tempItemIDPtr + 4 + 4 + 1;
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HexHelper.ModifyDataToBytes(target, HexHelper.intToBytes(itemdata.ItemID), tempItemIDPtr);
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HexHelper.ModifyDataToBytes(target, HexHelper.intToBytes(itemdata.Point), tempPricePtr);
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target[tempMenuPtr] = (byte)itemdata.Group;
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target[tempLevelPtr] = (byte)itemdata.LevelType;
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}
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ResultData = target;
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}
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static string GetShopName(int gourp)
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@ -114,17 +226,33 @@ namespace MHFOldShopTools
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}
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}
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static string GetLevelTypeName(int Level)
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{
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switch (Level)
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{
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case 0:return "无限制";
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case 1:return "HR31以上";
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case 2:return "HR100以上";
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case 3:return "SR1以上";
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case 4:return "SR31以上";
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default:
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return "未定义";
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}
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}
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static ShopItem GetShopItemInfo(byte[] data, int StartPos)
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{
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int ItemID = -1;
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int Point = -1;
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int Group = -1;
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int LevelType = -1;
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bool UnKnow = false;
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try
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{
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ItemID = HexHelper.bytesToInt(data, 4, StartPos);
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Point = HexHelper.bytesToInt(data, 4, StartPos + 4);
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Group = HexHelper.bytesToInt(data, 1, StartPos + 4 + 4);
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LevelType = HexHelper.bytesToInt(data, 1, StartPos + 4 + 4 + 1);
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UnKnow = false;
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}
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catch(Exception ex)
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@ -138,6 +266,7 @@ namespace MHFOldShopTools
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ItemID = ItemID,
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Point = Point,
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Group = Group,
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LevelType = LevelType,
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OtherData = new int[]{ data[StartPos + 4 + 4 + 0],data[StartPos + 4 + 4 + 1], data[StartPos + 4 + 4 + 2], data[StartPos + 4 + 4 + 3] },
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UnKnow = UnKnow
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};
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@ -150,6 +279,7 @@ namespace MHFOldShopTools
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public int ItemID;
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public int Point;
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public int Group;
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public int LevelType;
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public int[] OtherData;
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public bool UnKnow;
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}
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38
README.md
Normal file
38
README.md
Normal file
@ -0,0 +1,38 @@
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##[Cn]
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本工具是用于Monster Hunter Frontier 老版本(Forward 5)的玩家道具商店读写工具。
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因为老版本怪物猎人边境的NPC商店列表商店,并不受服务器控制。(如Erupe的shop相关的表)
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纯客户端文件固定死的。
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为了便于修改,以及为了实现服务器控制客户端商店列表,实现一个工具或类库。于是有了本工具。
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本工具,可以将mhfdat文件,解析后,将商店数据输出txt清单和csv文件。
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同时,也可以自己编辑csv文件。用本工具,重新导入mhfdat。得以修复。
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对非中国服务器的老版本服务器运营者(因为老版本MHF中国只有我一个运营的服务器),也分享本工具。
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如果您的服务器有Launcher,那么可以通过集成本工具,最终由服务器控制客户端商店列表。(我服务器就是这么做的)
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** 目前只处理了,NetCafe Point Store这一个商店
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##[En]
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This tool is a player item store read-write tool for Monster Hunter Frontier older versions (Forward 5).
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Because the NPC store list store in the old version of Monster Hunter Frontier is not controlled by the server. (such as Erupe's shop related table)
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The pure client file is fixed.
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To facilitate modification and to achieve server control of the client store list, implement a tool or library. So there was this tool.
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This tool can parse the mhfdat file and output the store data as a txt list and CSV file.
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At the same time, you can also edit CSV files yourself. Use this tool to re import mhfdat. Can be repaired.
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I also share this tool with operators of older versions of non Chinese servers (as I am the only one operating the server in MHF China).
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If your server has a Launcher, then the client store list can be ultimately controlled by the server through the set cost tool. (That's how my server does it)
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** Currently, only the NetCafe Point Store has been processed
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