163 lines
5.2 KiB
C#
163 lines
5.2 KiB
C#
using System.Runtime.ConstrainedExecution;
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namespace MHFOldEquipQuestFix
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{
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internal class Program
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{
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static string loc = Path.GetDirectoryName(AppContext.BaseDirectory) + "\\";
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const string InDir = "Input";
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const string OutDir = "Out";
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const string Ver = "0.2";
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static void Main(string[] args)
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{
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string title = $"MHFOldEquipQuestFix Ver.{Ver} By 皓月云 axibug.com";
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Console.Title = title;
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Console.WriteLine(title);
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if (!Directory.Exists(loc + InDir))
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{
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Console.WriteLine("Input文件不存在");
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Console.ReadLine();
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return;
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}
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if (!Directory.Exists(loc + OutDir))
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{
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Console.WriteLine("Out文件不存在");
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Console.ReadLine();
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return;
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}
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Console.WriteLine($"-----------原数据读取完毕-----------");
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string[] files = FileHelper.GetDirFile(loc + InDir);
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Console.WriteLine($"共{files.Length}个文件,是否处理? (y/n)");
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string yn = Console.ReadLine();
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if (yn.ToLower() != "y")
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return;
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int index = 0;
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int errcount = 0;
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for (int i = 0; i < files.Length; i++)
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{
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string FileName = files[i].Substring(files[i].LastIndexOf("\\"));
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if (!FileName.ToLower().Contains(".mib") && !FileName.ToLower().Contains(".bin"))
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{
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continue;
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}
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index++;
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Console.WriteLine($">>>>>>>>>>>>>>开始处理 第{index}个文件 {FileName}<<<<<<<<<<<<<<<<<<<");
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FileHelper.LoadFile(files[i], out byte[] data);
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if (Do(data, out byte[] targetdata))
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{
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string newfileName = FileName;
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string outstring = loc + OutDir + "\\" + newfileName;
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FileHelper.SaveFile(outstring, targetdata);
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Console.WriteLine($">>>>>>>>>>>>>>成功处理 第{index}个:{outstring}");
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}
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else
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{
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errcount++;
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Console.WriteLine($">>>>>>>>>>>>>>处理失败 第{index}个");
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}
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}
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Console.WriteLine($"已处理{files.Length}个文件,其中{errcount}个失败");
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Console.WriteLine($"完毕");
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Console.ReadLine();
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}
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static bool Do(byte[] src,out byte[] target)
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{
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try
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{
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target = HexHelper.CopyByteArr(src);//加载数据
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byte src1;
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byte src2;
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byte src3;
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byte src4;
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//Weapon
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src1 = src[0x0124];
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src2 = src[0x0125];
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src3 = src[0x0126];
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src4 = src[0x0127];
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target[0x0120] = src1;
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target[0x0121] = src2;
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target[0x0122] = src3;
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target[0x0123] = src4;
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//Head
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src1 = src[0x012C];
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src2 = src[0x012D];
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src3 = src[0x012E];
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src4 = src[0x012F];
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target[0x0124] = src1;
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target[0x0125] = src2;
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target[0x0126] = src3;
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target[0x0127] = src4;
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//Chest
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src1 = src[0x0134];
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src2 = src[0x0135];
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src3 = src[0x0136];
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src4 = src[0x0137];
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target[0x0128] = src1;
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target[0x0129] = src2;
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target[0x012A] = src3;
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target[0x012B] = src4;
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//Arms
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src1 = src[0x013C];
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src2 = src[0x013D];
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src3 = src[0x013E];
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src4 = src[0x013F];
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target[0x012C] = src1;
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target[0x012D] = src2;
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target[0x012E] = src3;
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target[0x012F] = src4;
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//Waist
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src1 = src[0x0144];
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src2 = src[0x0145];
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src3 = src[0x0146];
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src4 = src[0x0147];
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target[0x0130] = src1;
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target[0x0131] = src2;
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target[0x0132] = src3;
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target[0x0133] = src4;
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//Variants Flag
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src1 = src[0x0150];
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src2 = src[0x0151];
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src3 = src[0x0152];
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src4 = src[0x0153];
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target[0x0138] = src1;
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target[0x0139] = src2;
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target[0x013A] = src3;
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target[0x013B] = src4;
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//SR Lock Flag
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src1 = src[0x0154];
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src2 = src[0x0155];
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src3 = src[0x0156];
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src4 = src[0x0157];
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target[0x013C] = src1;
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target[0x013D] = src2;
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target[0x013E] = src3;
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target[0x013F] = src4;
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return true;
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}
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catch (Exception e)
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{
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target = null;
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return false;
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}
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}
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}
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} |