MH2DosQuestsReader/ModifyQuest.cs

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2023-05-21 21:43:09 +08:00
using MHFQuestToMH2Dos;
namespace MH2DosQuestsReader
{
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public static class ModifyQuest
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{
public const int cMax_MapID = 0x49;
public const int cMax_MonsterID = 0x49;
public const int cMax_ItemID = 0x031D;
public const int cMax_FishID = 0x0017;
public const int cMax_GuTi = 0x16;
public const int cMax_QuestStar = 8;
public const int cModify_QuestID = 0xEA74;
/// <summary>
/// 道具ID超出最大限制时修改为【不可燃烧的废物】
/// </summary>
public const int cModify_OutOfItemID = 0x00AE;
/// <summary>
/// 鱼ID超出最大限制时修改为【刺身鱼】
/// </summary>
public const int cModify_OutOfFishID = 0x0002;
/// <summary>
/// Dos中无意义数据
/// </summary>
public const int cNon0x00For2DosPtr = 19;
/// <summary>
/// MHF任务信息偏移
/// </summary>
public const int cQuestMHFOffset = 12;
/// <summary>
/// 2Dos任务信息偏移
/// </summary>
public const int cQuest2DosOffset = 8;
/// <summary>
/// 任务信息需偏移长度
/// </summary>
public const int cQuestMhfToDosSetLenght = 64;
/// <summary>
/// 任务信息 指针组 总长度
/// </summary>
public const int cQuest2DosInfoPtrGourpLenght = 72;
/// <summary>
/// 移动信息指针组 到的指定位置
/// </summary>
public const int cSetInfoPtrGourpMoveToStarPos = 0x88;
/// <summary>
/// 任务内容 指针组 到的指定位置
/// </summary>
public const int cQuestContenPtrGourpMoveToStarPos = 0xD0;
/// <summary>
/// 移动整个任务文本 到的指定位置
/// </summary>
public const int cQuestTextAllMsgMoveToStarPos = 0xF0;
/// <summary>
/// 移动整个任务文本 到的指定的截止位置
/// </summary>
public const int cQuestTextAllMsgMoveToEndPos = 0x1Ff;
/// <summary>
/// 任务_类型 偏移
/// </summary>
public const int cQuestInfo_Type_Offset = 0;
/// <summary>
/// 任务_类型 长度
/// </summary>
public const int cQuestInfo_Type_Lenght = 1;
/// <summary>
/// 任务_星级 偏移
/// </summary>
public const int cQuestInfo_Star_Offset = 4;
/// <summary>
/// 任务_星级 长度
/// </summary>
public const int cQuestInfo_Star_Lenght = 2;
/// <summary>
/// 任务_类型 偏移
/// </summary>
public const int cQuestInfo_TargetMap_Offset = 32;
/// <summary>
/// 任务_类型 长度
/// </summary>
public const int cQuestInfo_TargetMapID_Lenght = 1;
/// <summary>
/// 任务_类型 偏移
/// </summary>
public const int cQuestInfo_QuestID_Offset = 42;
/// <summary>
/// 任务_类型 长度
/// </summary>
public const int cQuestInfo_QuestID_Lenght = 2;
public static bool ReadQuset(byte[] src, out string _QuestName, out List<string> Infos)
{
Infos = new List<string>();
_QuestName = "";
byte[] target = HexHelper.CopyByteArr(src);//加载数据
//任务信息
if (ModifyQuestMap(target, out List<string> out_ModifyQuestMap, out string QuestName))
{
Infos.AddRange(out_ModifyQuestMap);
if (QuestName == "\u0011")
{
_QuestName = "_";
}
else
{
_QuestName = QuestName;
_QuestName = _QuestName.Trim(' ');
_QuestName = _QuestName.Replace(" ", "");
_QuestName = _QuestName.Replace("\r", "");
_QuestName = _QuestName.Replace("\n", "");
_QuestName = _QuestName.Replace("?", "");
_QuestName = _QuestName.Replace("\\", "");
_QuestName = _QuestName.Replace("/", "");
_QuestName = _QuestName.Replace("=", "");
}
}
//支援道具
if (FixSuppliesItem(target, out List<string> out_FixSuppliesItem))
{
Infos.AddRange(out_FixSuppliesItem);
}
//任务报酬
if (ModifyQuestRewardItem(target, out List<string> out_ModifyQuestRewardItem))
{
Infos.AddRange(out_ModifyQuestRewardItem);
}
//采集点
if (FixItemPoint(target, out List<string> out_FixItemPoint))
{
Infos.AddRange(out_FixItemPoint);
}
//鱼
if (FixFishGroupPoint(target, out List<string> out_FixFishGroupPoint))
{
Infos.AddRange(out_FixFishGroupPoint);
}
//if (ModifyTextOffset(target, out byte[] out_ModifyTextOffset))
// target = out_ModifyTextOffset;
//else { return false; }
//if (ModifyQuestBOSS(target, out byte[] out_ModifyQuestBOSS))
// target = out_ModifyQuestBOSS;
//else { return false; }
//if (FixMapAreaData(target, out byte[] out_FixMapAreaData))
// target = out_FixMapAreaData;
//else { return false; }
//else { return false; }
return true;
}
public static bool ModifyQuestMap(byte[] src, out List<string> resultStr,out string QuestName)
{
resultStr = new List<string>();
QuestName = "";
resultStr.Add("");
resultStr.Add("【任务基本信息】");
resultStr.Add("");
try
{
byte[] target = HexHelper.CopyByteArr(src);//加载数据
//从前4字节取出指针 定位任务信息位置
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
//----Step---- 读取任务数据
//任务类型
int _QuestType = HexHelper.bytesToInt(target, cQuestInfo_Type_Lenght, _QuestInfoPtr + cQuestInfo_Type_Offset);
Log.HexInfo(_QuestInfoPtr + cQuestInfo_Type_Offset, "任务类型->{0}", _QuestType);
//任务星 尝试处理方案
int _QuestStart = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + cQuestInfo_Star_Offset);
//if (_QuestStart > cMax_QuestStar)
//{
// Log.HexWar(_QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级超出限制 ->{0},修正为2Dos星最大值{1}", _QuestStart, cMax_QuestStar);
//}
//else
{
Log.HexColor(ConsoleColor.Magenta, _QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级->{0}", _QuestStart);
}
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//Log.HexTips(_QuestInfoPtr + cQuestInfo_Star_Offset, "写入任务星级,MHF为2位,2Dos为1位{0},覆盖第二位无意义数据", _QuestStart);
//HexHelper.ModifyIntHexToBytes(target, cMax_QuestStar, _QuestInfoPtr + cQuestInfo_Star_Offset, cQuestInfo_Star_Lenght);
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int _QuestTargetMapID = HexHelper.bytesToInt(target, cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + cQuestInfo_TargetMap_Offset);
//if (_QuestTargetMapID > cMax_MapID)
//{
// Log.HexWar(_QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 超过最大 属于MHF地图", _QuestTargetMapID);
//}
//else
{
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【"+MHHelper.Get2MapName(_QuestTargetMapID)+ "】", _QuestTargetMapID);
}
int _ModeType = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + 2);
////非训练任务
//if (!MHHelper.CheckIsXunLianMode(_ModeType))
//{
// Log.HexTips(_QuestInfoPtr + 2, "任务模式->原始数据{0}", _ModeType);
// //如果是昼地图 但不是昼模式
// if (MHHelper.CheckIsDayMapID(_QuestTargetMapID)
// &&
// !MHHelper.CheckIsDayMode(_ModeType)
// )
// {
// HexHelper.ModifyIntHexToBytes(target, 0x1C, _QuestInfoPtr + 2, 1);
// Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改白天 为{0}", 0x1C);
// }
// //如果是夜地图 但不是夜模式
// else if (MHHelper.CheckIsNightMapID(_QuestTargetMapID)
// &&
// !MHHelper.CheckIsNightMode(_ModeType)
// )
// {
// HexHelper.ModifyIntHexToBytes(target, 0x12, _QuestInfoPtr + 2, 1);
// Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改黑夜 为{0}", 0x12);
// }
//}
//else
//{
// Log.HexTips(_QuestInfoPtr + 2, "任务模式 原始数据 是训练模式 ->{0}", _ModeType);
//}
uint _QuestID = HexHelper.bytesToUInt(target, cQuestInfo_QuestID_Lenght, _QuestInfoPtr + cQuestInfo_QuestID_Offset);
Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】", _QuestID);
//if (_QuestID < 60000)
//{
// HexHelper.ModifyIntHexToBytes(target, cModify_QuestID, _QuestInfoPtr + cQuestInfo_QuestID_Offset, cQuestInfo_QuestID_Lenght);
// Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】小于60000修正为【{1}】,使其可下载", _QuestID, cModify_QuestID);
//}
//从前4字节取出指针 定位任务信息位置
int _QuestContentPtr = HexHelper.bytesToInt(target, 4, _QuestInfoPtr + 36);
Log.HexTips(_QuestInfoPtr + 24, "读取任务内容指针,指针->{0}", _QuestContentPtr);
int _QuestNametPtr = HexHelper.bytesToInt(target, 4, _QuestContentPtr);
QuestName = HexHelper.ReadBytesToString(src, _QuestNametPtr);
Log.HexColor(ConsoleColor.Green,_QuestNametPtr, "任务名称:" + QuestName); ;
//固体值
int _GuTiValue = HexHelper.bytesToInt(target, 4, 0x48);
resultStr.Add("[任务名称]");
resultStr.Add(QuestName);
resultStr.Add("[任务编号]");
resultStr.Add(_QuestID.ToString());
resultStr.Add("[任务星级]");
resultStr.Add(_QuestStart.ToString());
resultStr.Add("[任务模式值]");
resultStr.Add(_ModeType.ToString());
resultStr.Add("[任务地图]");
resultStr.Add(MHHelper.Get2MapName(_QuestTargetMapID));
resultStr.Add("[固体值(怪物强度)]");
resultStr.Add(_GuTiValue.ToString());
//if (_GuTiValue > cMax_GuTi)
//{
// Log.HexWar(0x48, "固体值超出限制 ->{0},修正为2Dos最大值{1}", _GuTiValue, cMax_GuTi);
// HexHelper.ModifyIntHexToBytes(target, cMax_GuTi, 0x48, 4);
//}
//else
{
Log.HexColor(ConsoleColor.Blue, 0x48, "固体值 ->{0}", _GuTiValue);
}
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
//target = null;
return false;
}
}
/// <summary>
/// 轮询单个报酬组的数据
/// </summary>
/// <param name="src"></param>
/// <param name="target"></param>
/// <param name="_RewardGroupPtr"></param>
/// <returns></returns>
static bool QuestRewardGroup(byte[] src,int _RewardGroupPtr, out List<string> resultStr)
{
resultStr = new List<string>();
//加载数据
byte[] target = HexHelper.CopyByteArr(src);
//读取报酬游标
int CurrPtr = _RewardGroupPtr;
bool isFinish = false;
int setCount = 0;
while (!isFinish)
{
//若遇到结束符
if (MHHelper.CheckEnd(target, CurrPtr))
{
isFinish = true;
Log.HexInfo(CurrPtr, "遇报酬组结束符");
}
else
{
setCount++;
int Pr = HexHelper.bytesToInt(target, 2, CurrPtr);//概率
int ItemID = HexHelper.bytesToInt(target, 2, CurrPtr + 0x02);//道具ID
int count = HexHelper.bytesToInt(target, 2, CurrPtr + 0x04);//数量
if (count > 0)
{
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)}|概率:{Pr}|数量:{count}");
}
CurrPtr += 0x06;//前推游标
}
}
return true;
}
public static bool ModifyQuestBOSS(byte[] src, out byte[] target)
{
try
{
target = HexHelper.CopyByteArr(src);//加载数据
//BOSS(头部信息指针
int _BOOSInFoPtr = HexHelper.bytesToInt(target, 4, 0x18);
Log.HexTips(0x18, "开始读取BOSS(头部信息,指针->{0}", _BOOSInFoPtr);
//BOSS组指针
int _BOOSStarPtr = HexHelper.bytesToInt(target, 4, _BOOSInFoPtr + 0x08);
Log.HexTips(_BOOSInFoPtr + 0x08, "第一个BOSS指针->{0}", _BOOSStarPtr);
//读取BOSS组游标
int CurrPtr = _BOOSStarPtr;
bool isFinish = false;
int BOSSIndex = 0;
//循环取BOSS组
while (!isFinish)
{
//若遇到结束符或无数据
if (MHHelper.CheckEnd(target, CurrPtr)
||
HexHelper.bytesToInt(target,1, CurrPtr) == 0
)
{
isFinish = true;
Log.HexInfo(CurrPtr, "遇BOSS组信息结束符或无数据");
}
else
{
BOSSIndex++;
//报酬组类型
int _BOSSID = HexHelper.bytesToInt(target, 0x04, CurrPtr);
if (_BOSSID > cMax_MonsterID)
{
Log.HexWar(CurrPtr, "第{0}个BOSSID->{1} 大于了 最大ID{2} 属于MHF怪物,该任务无法使用", BOSSIndex, _BOSSID, cMax_MonsterID);
}
else
{
Log.HexColor(ConsoleColor.Green, CurrPtr, "第{0}个BOSSID->{1} 【" + MHHelper.Get2BossName(_BOSSID) + "】", BOSSIndex, _BOSSID);
}
CurrPtr += 0x04;//前推游标
}
}
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex); target = null; return false;
}
}
public static bool FixMapAreaData(byte[] src,out byte[] target)
{
int _QuestTargetMapID;
try
{
target = HexHelper.CopyByteArr(src);//加载数据
//从前4字节取出指针 定位任务信息位置
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
//任务目的地MapID
_QuestTargetMapID = HexHelper.bytesToInt(target, ModifyQuest.cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset);
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【" + MHHelper.Get2MapName(_QuestTargetMapID) + "】", _QuestTargetMapID);
if (LoadToSaveTemplate.DictMapAreaData.ContainsKey(_QuestTargetMapID))
{
//区域数量
int _AreaCount = MHHelper.GetMapAreaCount(_QuestTargetMapID);
Log.Info(MHHelper.Get2MapName(_QuestTargetMapID) + "的地图数量" + _AreaCount);
MapAreaData srcData2Dos = LoadToSaveTemplate.DictMapAreaData[_QuestTargetMapID];
#region
//换区设置指针
int _CAreaSetTopPtr = HexHelper.bytesToInt(target, 4, 0x1C);
Log.HexInfo(0x1C, "换区设置指针->{0}", _CAreaSetTopPtr);
//读取换区单个区域游标
int _CAreaSetTop_CurrPtr = _CAreaSetTopPtr;
for (int i = 0; i < _AreaCount; i++)
{
int _One_CurrPtr = HexHelper.bytesToInt(target, 4, _CAreaSetTop_CurrPtr);
if (_One_CurrPtr == 0x0)
{
Log.HexInfo(_CAreaSetTop_CurrPtr, "区域设置" + i + "指针为0跳过");
break;
}
if (srcData2Dos.targetDatas.Length <= i)
{
Log.HexWar(_One_CurrPtr, "第" + i + "区 区域设置,比2Dos区数超限。");
break;
}
int Set_TargetIndex = 0;
while (true)
{
if (MHHelper.CheckEnd(target, _One_CurrPtr)
||
HexHelper.bytesToInt(target, 1, _One_CurrPtr) == 0)
{
Log.HexInfo(_One_CurrPtr, "区域设置结束符");
break;
}
if (srcData2Dos.targetDatas[i].targetData.Count <= Set_TargetIndex)
{
Log.HexWar(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,比2Dos目标数超限。");
break;
}
byte[] srcOneData = srcData2Dos.targetDatas[i].targetData[Set_TargetIndex];
HexHelper.ModifyDataToBytes(target, srcOneData, _One_CurrPtr);
Log.HexTips(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标更换为2Dos数据长度{0}", srcOneData.Length);
Set_TargetIndex++;
_One_CurrPtr += 0x34;
}
_CAreaSetTop_CurrPtr += 0x4;
}
#endregion
#region
//区域映射指针
int _CAreaPosTopPtr = HexHelper.bytesToInt(target, 4, 0x20);
Log.HexInfo(0x20, "换区映射指针->{0}", _CAreaPosTopPtr);
//读取单个区域映射游标
int _CAreaPosTop_CurrPtr = _CAreaPosTopPtr;
for (int i = 0; i < _AreaCount; i++)
{
if (srcData2Dos.targetDatas.Length <= i)
{
Log.HexWar(_CAreaPosTop_CurrPtr, "第" + i + "区 换区映射,比2Dos区数超限。");
break;
}
byte[] srcOneData = srcData2Dos.areaPosDatas[i];
HexHelper.ModifyDataToBytes(target, srcOneData, _CAreaPosTop_CurrPtr);
Log.HexTips(_CAreaPosTop_CurrPtr, "第" + i + "区的区域映射更换为2Dos数据读取数据,长度{0}", srcOneData.Length);
_CAreaPosTop_CurrPtr += 0x20;
}
#endregion
}
else
{
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,在源数据之外");
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
target = null;
return false;
}
return true;
}
/// <summary>
/// 报酬
/// </summary>
/// <param name="src"></param>
/// <param name="target"></param>
/// <returns></returns>
public static bool ModifyQuestRewardItem(byte[] src,out List<string> resultStr)
{
resultStr = new List<string>();
resultStr.Add("");
resultStr.Add("【任务报酬】");
resultStr.Add("");
try
{
byte[] target = HexHelper.CopyByteArr(src);//加载数据
//任务报酬信息指针
int _QuestRewardPtr = HexHelper.bytesToInt(target, 4, 0x0C);
Log.HexTips(0x0C, "开始读取报酬组头部信息,指针->{0}", _QuestRewardPtr); ;
//读取组报酬游标
int CurrPtr = _QuestRewardPtr;
bool isFinish = false;
int GroupIndex = 0;
//循环取道具组
while (!isFinish)
{
//若遇到结束符
if (MHHelper.CheckEnd(target, CurrPtr))
{
isFinish = true;
Log.HexInfo(CurrPtr, "遇报酬组头部信息结束符");
}
else
{
GroupIndex++;
//报酬组类型
int _RewardCondition = HexHelper.bytesToInt(target, 0x04, CurrPtr);
//报酬组指针
int _RewardGroupPtr = HexHelper.bytesToInt(target, 0x04, CurrPtr + 0x04);
Log.HexTips(CurrPtr, "第{0}报酬组,报酬类型->{1} 报酬组指针->{2}", GroupIndex, _RewardCondition, _RewardGroupPtr);
resultStr.Add($"--[第{GroupIndex}组报酬]");
//取组内报酬
if (QuestRewardGroup(target, _RewardGroupPtr, out List<string> Single_resultStr))
{
resultStr.AddRange(Single_resultStr);
}
CurrPtr += 0x08;//前推游标 读取下一个报酬道具组
}
}
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public static bool FixSuppliesItem(byte[] src, out List<string> resultStr)
{
resultStr = new List<string>();
resultStr.Add("");
resultStr.Add("【支援道具报酬】");
resultStr.Add("");
try
{
byte[] target = HexHelper.CopyByteArr(src);//加载数据
//支援道具指针
int _SuppliesItemPtr = HexHelper.bytesToInt(target, 4, 0x08);
Log.HexTips(0x08, "开始读取支援道具指针,指针->{0}", _SuppliesItemPtr);
int _SuppliesItem_CurrPtr = _SuppliesItemPtr;
resultStr.Add("--[主线支援道具]");
for (int i = 0; i < 96; i++)
{
//若遇到结束符或无数据
if (MHHelper.CheckEnd(target, _SuppliesItem_CurrPtr)
||
HexHelper.bytesToInt(target, 4, _SuppliesItem_CurrPtr) == 0
)
{
Log.HexInfo(_SuppliesItem_CurrPtr, "主线支援道具,结束符");
break;
}
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr);//道具ID
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr + 0x02);//数量
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
////判断道具ID是否超限
//if (ItemID > cMax_ItemID)
//{
// Log.HexWar(_SuppliesItem_CurrPtr, "主线支援道具,第" + i + "个ID->{0}道具ID超出最大可能{1}属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_CurrPtr, 2);
//}
//else
//{
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_CurrPtr, "主线支援道具第" + i + "个道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
//}
_SuppliesItem_CurrPtr += 0x04;
}
resultStr.Add("--[支线1支援道具]");
int _SuppliesItem_Zhi_1_CurrPtr = _SuppliesItemPtr + 0x60;
for (int i = 0; i < 32; i++)
{
//若遇到结束符或无数据
if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_1_CurrPtr)
||
HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_1_CurrPtr) == 0
)
{
Log.HexInfo(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具结束符");
break;
}
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr);//道具ID
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr + 0x02);//数量
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
////判断道具ID是否超限
//if (ItemID > cMax_ItemID)
//{
// Log.HexWar(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1}属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_1_CurrPtr, 2);
//}
//else
//{
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个主线道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
//}
_SuppliesItem_Zhi_1_CurrPtr += 0x04;
}
resultStr.Add("--[支线2支援道具]");
int _SuppliesItem_Zhi_2_CurrPtr = _SuppliesItemPtr + 0x60 + 0x20;
for (int i = 0; i < 32; i++)
{
//若遇到结束符或无数据
if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_2_CurrPtr)
||
HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_2_CurrPtr) == 0
)
{
Log.HexInfo(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具结束符");
break;
}
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr);//道具ID
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr + 0x02);//数量
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
////判断道具ID是否超限
//if (ItemID > cMax_ItemID)
//{
// Log.HexWar(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1}属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_2_CurrPtr, 2);
//}
//else
//{
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个主线道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
//}
_SuppliesItem_Zhi_2_CurrPtr += 0x04;
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
//target = null;
return false;
}
return true;
}
public static bool FixItemPoint(byte[] src,out List<string> resultStr)
{
resultStr = new List<string>();
resultStr.Add("");
resultStr.Add("【采集点信息】");
resultStr.Add("");
try
{
byte[] target = HexHelper.CopyByteArr(src);//加载数据
//采集点指针
int _ItemPointPtr = HexHelper.bytesToInt(target, 4, 0x38);
Log.HexTips(0x38, "开始读取采集点指针,指针->{0}", _ItemPointPtr);
int _ItemPoint_CurrPtr = _ItemPointPtr;
for (int i = 0; i < 90; i++)
{
//若遇到结束符或无数据
if (MHHelper.CheckEnd(target, _ItemPoint_CurrPtr)
//||
//HexHelper.bytesToInt(target, 1, _ItemPoint_CurrPtr) == 0 // 不能判断头部为0 否则当前道具概率为0时会跳过
)
{
Log.HexInfo(_ItemPoint_CurrPtr, "采集点结束");
break;
}
resultStr.Add($"--[采集代号{i}]");
if (i == 59)
{
}
int ItemStartPtr = HexHelper.bytesToInt(target, 4, _ItemPoint_CurrPtr);
int ItemCurrPtr = ItemStartPtr;
int setCount = 0;
while (true)
{
//若遇到结束符或无数据
if (MHHelper.CheckEnd(target, ItemCurrPtr)
//||
//HexHelper.bytesToInt(target, 1, ItemCurrPtr) == 0 // 不能判断值为0 否则当前道具概率为0时会跳过
)
{
Log.HexInfo(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材 结束符",i);
break;
}
int Pr = HexHelper.bytesToInt(target, 2, ItemCurrPtr);//概率
int ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
if (Pr > 0 && ItemID > 0 && ItemID <= 0x031D)
{
resultStr.Add($"道具:{MHHelper.Get2DosItemName(ItemID)},概率:{Pr}");
}
////判断道具ID是否超限
//if (ItemID > cMax_ItemID)
//{
// Log.HexWar(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材ID->{1}道具ID超出最大可能{2}属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{3}", i,ItemID, cMax_ItemID, cModify_OutOfItemID);
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, ItemCurrPtr + 0x02, 2);
// ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
// Log.HexTips(ItemCurrPtr, "重新读取 第{0}个采集代号,第" + setCount + "个素材道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
//}
//else
//{
// Log.HexColor(ConsoleColor.Green, ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
//}
setCount++;
ItemCurrPtr += 0x04;
}
_ItemPoint_CurrPtr += 0x04;
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
//target = null;
return false;
}
return true;
}
public static bool FixFishGroupPoint(byte[] src,out List<string> resultStr)
{
resultStr = new List<string>();
resultStr.Add("");
resultStr.Add("【钓鱼点信息】");
resultStr.Add("");
try
{
byte[] target = HexHelper.CopyByteArr(src);//加载数据
//鱼群指针
int _FishGroupPtr = HexHelper.bytesToInt(target, 4, 0x40);
Log.HexTips(0x40, "开始读取鱼群信息,指针->{0}", _FishGroupPtr);
int _FishGroup_CurrPtr = _FishGroupPtr;
int setFishGroup = 0;
//鱼群代号 循环
while (true)
{
//鱼群代号结束符
if (
_FishGroup_CurrPtr >= target.Length
||
MHHelper.CheckEnd(target, _FishGroup_CurrPtr)
||
HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr) == 0
)
{
Log.HexInfo(_FishGroup_CurrPtr, $"第{setFishGroup}鱼群代号 结束符");
break;
}
//鱼群季节循环
int _FishSeasonStartPtr = HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr);
int _FishSeason_CurrPtr = _FishSeasonStartPtr;
//鱼群季节循环
for (int i = 0; i < 6; i++)
{
//鱼群季节结束符
if (
_FishSeason_CurrPtr >= target.Length
||
MHHelper.CheckEnd(target, _FishSeason_CurrPtr)
||
HexHelper.bytesToInt(target, 1, _FishSeason_CurrPtr) == 0
)
{
Log.HexInfo(_FishSeason_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 结束符");
break;
}
string DayType = "";
switch(i)
{
case 0: DayType = "温暖期|白天"; break;
case 1: DayType = "繁殖期|白天"; break;
case 2: DayType = "寒冷期|白天"; break;
case 3: DayType = "温暖期|夜晚"; break;
case 4: DayType = "繁殖期|夜晚"; break;
case 5: DayType = "寒冷期|夜晚"; break;
}
resultStr.Add($"--[鱼群代号{setFishGroup} - {DayType}]");
int _FishStartPtr = HexHelper.bytesToInt(target, 4, _FishSeason_CurrPtr);
int _FishStart_CurrPtr = _FishStartPtr;
int setFish = 0;
while (true)
{
//鱼结束符
if (
_FishStart_CurrPtr >= target.Length
||
MHHelper.CheckEndWith1Byte(target, _FishStart_CurrPtr)
//||
//HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr) == 0
)
{
Log.HexInfo(_FishStart_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 第" + setFish + "个鱼 结束符");
break;
}
int Pr = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr);//概率
int FishID = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr + 0x01);//鱼ID
if (Pr > 0 && FishID > 0)
{
resultStr.Add($"{MHHelper.Get2DosFishName(FishID)} | 概率:{Pr}");
}
////判断道具ID是否超限
//if (FishID > cMax_FishID)
//{
// Log.HexWar(_FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0} 超出2Dos最大值{1},修正为【刺身鱼】{2}", FishID, cMax_FishID, cModify_OutOfFishID);
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfFishID, _FishStart_CurrPtr + 0x01, 1);
//}
//else
//{
// Log.HexColor(ConsoleColor.Green, _FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0}【"+MHHelper.Get2DosFishName(FishID)+"】 概率->{1}", FishID, Pr);
//}
setFish++;
_FishStart_CurrPtr += 0x02;
}
_FishSeason_CurrPtr += 0x08;
}
setFishGroup++;
_FishGroup_CurrPtr += 0x04;
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
return true;
}
}
}