262 lines
7.8 KiB
C#
262 lines
7.8 KiB
C#
using AxiReplay;
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using MAME.Core;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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public class UMAME : MonoBehaviour
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{
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public static UMAME instance { get; private set; }
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MAMEEmu emu;
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UniLog mUniLog;
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UniMouse mUniMouse;
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[HideInInspector]
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public UniVideoPlayer mUniVideoPlayer;
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UniSoundPlayer mUniSoundPlayer;
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UniKeyboard mUniKeyboard;
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UniResources mUniResources;
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public Text mFPS;
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public Button btnStop;
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public Button btnStart;
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public Button btnRePlay;
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public Button btnRePayySave;
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public Button btnRomDir;
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public Button btnSaveState;
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public Button btnLoadState;
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public Dictionary<string, RomInfo> ALLGame;
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public List<RomInfo> HadGameList = new List<RomInfo>();
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string mChangeRomName = string.Empty;
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public UniTimeSpan mTimeSpan;
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public bool bQuickTestRom = false;
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public string mQuickTestRom = string.Empty;
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public ReplayWriter mReplayWriter;
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public ReplayReader mReplayReader;
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public long currEmuFrame => emu.currEmuFrame;
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Dropdown optionDropdown;
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public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
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public static bool bInGame { get; private set; }
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#if UNITY_EDITOR_WIN
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public static string EmuDataPath => "G:/MAME.Core";
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#elif UNITY_ANDROID
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public static string EmuDataPath => Application.persistentDataPath;
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#elif UNITY_PSP2
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public static string EmuDataPath => "ux0:data/MAME.Unity";
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#else
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public static string EmuDataPath => Application.persistentDataPath;
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#endif
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public static string RomPath => EmuDataPath + "/roms/";
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public static string SavePath => EmuDataPath + "/sav/";
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private void Awake()
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{
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// Ç¿ÖƺáÆÁ
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Screen.orientation = ScreenOrientation.LandscapeLeft;
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instance = this;
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mFPS = GameObject.Find("FPS").GetComponent<Text>();
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optionDropdown = GameObject.Find("optionDropdown").GetComponent<Dropdown>();
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emu = new MAMEEmu();
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mUniLog = new UniLog();
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mUniMouse = this.gameObject.AddComponent<UniMouse>();
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mUniVideoPlayer = this.gameObject.AddComponent<UniVideoPlayer>();
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mUniSoundPlayer = GameObject.Find("Audio").transform.GetComponent<UniSoundPlayer>();
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mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
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mUniResources = new UniResources();
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mChangeRomName = UniMAMESetting.instance.LastGameRom;
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mTimeSpan = new UniTimeSpan();
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emu.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard.mKeyCodeCore, mUniMouse, mTimeSpan);
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ALLGame = emu.GetGameList();
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Debug.Log($"ALLGame:{ALLGame.Count}");
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#if !UNITY_EDITOR
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bQuickTestRom = false;
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#endif
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if (bQuickTestRom)
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mChangeRomName = mQuickTestRom;
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GetHadRomList();
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if (bQuickTestRom)
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LoadGame();
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}
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void OnEnable()
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{
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btnStop.onClick.AddListener(StopGame);
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btnStart.onClick.AddListener(() => { LoadGame(false); });
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btnRePlay.onClick.AddListener(() => { LoadGame(true); });
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btnRePayySave.onClick.AddListener(() => SaveReplay());
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btnSaveState.onClick.AddListener(SaveState);
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btnLoadState.onClick.AddListener(LoadState);
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}
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void OnDisable()
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{
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StopGame();
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}
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void LoadGame(bool bReplay = false)
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{
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Application.targetFrameRate = 60;
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mReplayWriter = new ReplayWriter(mChangeRomName, "fuck", ReplayData.ReplayFormat.FM32IP64, Encoding.UTF8);
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mChangeRomName = HadGameList[optionDropdown.value].Name;
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UniMAMESetting.instance.LastGameRom = mChangeRomName;
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StopGame();
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//¶ÁÈ¡ROM
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emu.LoadRom(mChangeRomName);
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//¶ÁÈ¡³É¹¦
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if (emu.bRom)
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{
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if (bReplay)
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{
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string Path = SavePath + Machine.sName + ".rp";
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mReplayReader = new ReplayReader(Path);
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mUniKeyboard.mKeyCodeCore.SetRePlay(true);
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}
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//¶ÁÈ¡ROMÖ®ºó»ñµÃ¿í¸ß³õʼ»¯»Ãæ
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emu.GetGameScreenSize(out int _width, out int _height, out IntPtr _framePtr);
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Debug.Log($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
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mUniVideoPlayer.Initialize(_width, _height, _framePtr);
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//³õʼ»¯ÒôƵ
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mUniSoundPlayer.Initialize();
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//¿ªÊ¼ÓÎÏ·
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emu.StartGame();
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bInGame = true;
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}
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else
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{
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Debug.Log($"ROM¼ÓÔØʧ°Ü");
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}
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}
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void Update()
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{
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mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
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if (!bInGame)
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return;
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//²É¼¯±¾Ö¡Input
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mUniKeyboard.UpdateInputKey();
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//·ÅÐÐÏÂÒ»Ö¡
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//emu.UnlockNextFreme();
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//ÍÆÖ¡
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emu.UpdateFrame();
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if (Input.GetKeyDown(KeyCode.F1))
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{
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SaveReplay();
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}
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if (Input.GetKeyDown(KeyCode.F2))
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{
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string Path = SavePath + Machine.sName + ".rp";
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string dbgPath = SavePath + Machine.sName + ".rpread";
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mReplayReader = new ReplayReader(Path, true, dbgPath);
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mUniKeyboard.mKeyCodeCore.Init(mUniKeyboard, true);
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}
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}
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void SaveReplay()
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{
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string Path = SavePath + Machine.sName + ".rp";
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string dbgPath = SavePath + Machine.sName + ".rpwrite";
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mReplayWriter.SaveData(Path, true, dbgPath);
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}
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void StopGame()
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{
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if (bInGame)
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{
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emu.StopGame();
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mUniVideoPlayer.StopVideo();
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mUniSoundPlayer.StopPlay();
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bInGame = false;
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}
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}
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void GetHadRomList()
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{
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HadGameList.Clear();
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optionDropdown.options.Clear();
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Debug.Log($"GetHadRomList:{RomPath}");
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string[] directoryEntries = Directory.GetDirectories(RomPath);
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for (int i = 0; i < directoryEntries.Length; i++)
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{
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string path = directoryEntries[i];
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string dirName = Path.GetFileName(path);
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if (ALLGame.ContainsKey(dirName))
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{
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HadGameList.Add(ALLGame[dirName]);
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optionDropdown.options.Add(new Dropdown.OptionData(dirName));
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}
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}
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Debug.Log($"HadGameList:{HadGameList.Count}");
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RomInfo tempCurrRom = HadGameList.Where(w => w.Name == mChangeRomName).FirstOrDefault();
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if (tempCurrRom != null)
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{
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optionDropdown.value = HadGameList.IndexOf(tempCurrRom);
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}
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else
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{
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optionDropdown.value = 0;
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}
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optionDropdown.RefreshShownValue();
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}
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void OpenFolderRomPath()
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{
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System.Diagnostics.Process.Start("explorer.exe", "/select," + RomPath);
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}
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void SaveState()
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{
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if (!Directory.Exists(SavePath))
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Directory.CreateDirectory(SavePath);
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FileStream fs = new FileStream(SavePath + Machine.sName + ".sta", FileMode.Create);
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BinaryWriter bw = new BinaryWriter(fs);
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emu.SaveState(bw);
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bw.Close();
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fs.Close();
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byte[] screenData = UMAME.instance.mUniVideoPlayer.GetScreenImg();
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FileStream fsImg = new FileStream(SavePath + Machine.sName + ".jpg", FileMode.Create);
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fsImg.Write(screenData, 0, screenData.Length);
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fsImg.Close();
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}
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void LoadState()
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{
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string Path = SavePath + Machine.sName + ".sta";
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if (!File.Exists(Path))
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{
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Debug.Log($"Îļþ²»´æÔÚ{Path}");
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return;
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}
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FileStream fs = new FileStream(Path, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fs);
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emu.LoadState(br);
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br.Close();
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fs.Close();
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}
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}
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