MAME.Core/MAME.Core/mame/capcom/Input.cs
2024-07-25 13:21:16 +08:00

964 lines
24 KiB
C#

using MAME.Core.run_interface;
namespace mame
{
public partial class Capcom
{
public static void loop_inputports_gng()
{
if (Keyboard.IsPressed(Key.D5))
{
bytes &= unchecked((byte)~0x40);
}
else
{
bytes |= 0x40;
}
if (Keyboard.IsPressed(Key.D6))
{
bytes &= unchecked((byte)~0x80);
}
else
{
bytes |= 0x80;
}
if (Keyboard.IsPressed(Key.D1))
{
bytes &= unchecked((byte)~0x01);
}
else
{
bytes |= 0x01;
}
if (Keyboard.IsPressed(Key.D2))
{
bytes &= unchecked((byte)~0x02);
}
else
{
bytes |= 0x02;
}
if (Keyboard.IsPressed(Key.D))
{
byte1 &= unchecked((byte)~0x01);
}
else
{
byte1 |= 0x01;
}
if (Keyboard.IsPressed(Key.A))
{
byte1 &= unchecked((byte)~0x02);
}
else
{
byte1 |= 0x02;
}
if (Keyboard.IsPressed(Key.S))
{
byte1 &= unchecked((byte)~0x04);
}
else
{
byte1 |= 0x04;
}
if (Keyboard.IsPressed(Key.W))
{
byte1 &= unchecked((byte)~0x08);
}
else
{
byte1 |= 0x08;
}
if (Keyboard.IsPressed(Key.J))
{
byte1 &= unchecked((byte)~0x10);
}
else
{
byte1 |= 0x10;
}
if (Keyboard.IsPressed(Key.K))
{
byte1 &= unchecked((byte)~0x20);
}
else
{
byte1 |= 0x20;
}
if (Keyboard.IsPressed(Key.Right))
{
byte2 &= unchecked((byte)~0x01);
}
else
{
byte2 |= 0x01;
}
if (Keyboard.IsPressed(Key.Left))
{
byte2 &= unchecked((byte)~0x02);
}
else
{
byte2 |= 0x02;
}
if (Keyboard.IsPressed(Key.Down))
{
byte2 &= unchecked((byte)~0x04);
}
else
{
byte2 |= 0x04;
}
if (Keyboard.IsPressed(Key.Up))
{
byte2 &= unchecked((byte)~0x08);
}
else
{
byte2 |= 0x08;
}
if (Keyboard.IsPressed(Key.NumPad1))
{
byte2 &= unchecked((byte)~0x10);
}
else
{
byte2 |= 0x10;
}
if (Keyboard.IsPressed(Key.NumPad2))
{
byte2 &= unchecked((byte)~0x20);
}
else
{
byte2 |= 0x20;
}
if (Keyboard.IsPressed(Key.R))
{
bytes &= unchecked((byte)~0x20);
}
else
{
bytes |= 0x20;
}
}
public static void loop_inputports_diamond()
{
if (Keyboard.IsPressed(Key.D5))
{
bytes &= unchecked((byte)~0x40);
}
else
{
bytes |= 0x40;
}
if (Keyboard.IsPressed(Key.D6))
{
bytes &= unchecked((byte)~0x80);
}
else
{
bytes |= 0x80;
}
if (Keyboard.IsPressed(Key.D1))
{
bytes &= unchecked((byte)~0x01);
}
else
{
bytes |= 0x01;
}
if (Keyboard.IsPressed(Key.D2))
{
bytes &= unchecked((byte)~0x02);
}
else
{
bytes |= 0x02;
}
if (Keyboard.IsPressed(Key.D))
{
byte1 &= unchecked((byte)~0x01);
}
else
{
byte1 |= 0x01;
}
if (Keyboard.IsPressed(Key.A))
{
byte1 &= unchecked((byte)~0x02);
}
else
{
byte1 |= 0x02;
}
if (Keyboard.IsPressed(Key.S))
{
byte1 &= unchecked((byte)~0x04);
}
else
{
byte1 |= 0x04;
}
if (Keyboard.IsPressed(Key.W))
{
byte1 &= unchecked((byte)~0x08);
}
else
{
byte1 |= 0x08;
}
if (Keyboard.IsPressed(Key.J))
{
byte1 &= unchecked((byte)~0x10);
}
else
{
byte1 |= 0x10;
}
}
public static void loop_inputports_sfus()
{
if (Keyboard.IsPressed(Key.D5))
{
short0 &= ~0x0001;
}
else
{
short0 |= 0x0001;
}
if (Keyboard.IsPressed(Key.D6))
{
short0 &= ~0x0002;
}
else
{
short0 |= 0x0002;
}
if (Keyboard.IsPressed(Key.D1))
{
shorts &= ~0x0001;
}
else
{
shorts |= 0x0001;
}
if (Keyboard.IsPressed(Key.D2))
{
shorts &= ~0x0002;
}
else
{
shorts |= 0x0002;
}
if (Keyboard.IsPressed(Key.D))
{
short1 &= ~0x0001;
}
else
{
short1 |= 0x0001;
}
if (Keyboard.IsPressed(Key.A))
{
short1 &= ~0x0002;
}
else
{
short1 |= 0x0002;
}
if (Keyboard.IsPressed(Key.S))
{
short1 &= ~0x0004;
}
else
{
short1 |= 0x0004;
}
if (Keyboard.IsPressed(Key.W))
{
short1 &= ~0x0008;
}
else
{
short1 |= 0x0008;
}
if (Keyboard.IsPressed(Key.J))
{
short1 &= ~0x0010;
}
else
{
short1 |= 0x0010;
}
if (Keyboard.IsPressed(Key.K))
{
short1 &= ~0x0020;
}
else
{
short1 |= 0x0020;
}
if (Keyboard.IsPressed(Key.L))
{
short0 &= ~0x0200;
}
else
{
short0 |= 0x0200;
}
if (Keyboard.IsPressed(Key.U))
{
short1 &= ~0x0040;
}
else
{
short1 |= 0x0040;
}
if (Keyboard.IsPressed(Key.I))
{
short1 &= ~0x0080;
}
else
{
short1 |= 0x0080;
}
if (Keyboard.IsPressed(Key.O))
{
short0 &= ~0x0004;
}
else
{
short0 |= 0x0004;
}
if (Keyboard.IsPressed(Key.Right))
{
short1 &= ~0x0100;
}
else
{
short1 |= 0x0100;
}
if (Keyboard.IsPressed(Key.Left))
{
short1 &= ~0x0200;
}
else
{
short1 |= 0x0200;
}
if (Keyboard.IsPressed(Key.Down))
{
short1 &= ~0x0400;
}
else
{
short1 |= 0x0400;
}
if (Keyboard.IsPressed(Key.Up))
{
short1 &= ~0x0800;
}
else
{
short1 |= 0x0800;
}
if (Keyboard.IsPressed(Key.NumPad1))
{
short1 &= ~0x1000;
}
else
{
short1 |= 0x1000;
}
if (Keyboard.IsPressed(Key.NumPad2))
{
short1 &= ~0x2000;
}
else
{
short1 |= 0x2000;
}
if (Keyboard.IsPressed(Key.NumPad3))
{
short0 &= ~0x0400;
}
else
{
short0 |= 0x0400;
}
if (Keyboard.IsPressed(Key.NumPad4))
{
short1 &= ~0x4000;
}
else
{
short1 |= 0x4000;
}
if (Keyboard.IsPressed(Key.NumPad5))
{
short1 &= unchecked((short)~0x8000);
}
else
{
short1 |= unchecked((short)0x8000);
}
if (Keyboard.IsPressed(Key.NumPad6))
{
short0 &= ~0x0100;
}
else
{
short0 |= 0x0100;
}
if (Keyboard.IsPressed(Key.R))
{
shorts &= ~0x0004;
}
else
{
shorts |= 0x0004;
}
if (Keyboard.IsPressed(Key.T))
{
//sbyte0 &= ~0x40;
}
else
{
//sbyte0 |= 0x40;
}
}
public static void loop_inputports_sfjp()
{
if (Keyboard.IsPressed(Key.D5))
{
shortc &= ~0x0001;
}
else
{
shortc |= 0x0001;
}
if (Keyboard.IsPressed(Key.D6))
{
shortc &= ~0x0002;
}
else
{
shortc |= 0x0002;
}
if (Keyboard.IsPressed(Key.D1))
{
shorts &= ~0x0001;
}
else
{
shorts |= 0x0001;
}
if (Keyboard.IsPressed(Key.D2))
{
shorts &= ~0x0002;
}
else
{
shorts |= 0x0002;
}
if (Keyboard.IsPressed(Key.D))
{
short1 &= ~0x0001;
}
else
{
short1 |= 0x0001;
}
if (Keyboard.IsPressed(Key.A))
{
short1 &= ~0x0002;
}
else
{
short1 |= 0x0002;
}
if (Keyboard.IsPressed(Key.S))
{
short1 &= ~0x0004;
}
else
{
short1 |= 0x0004;
}
if (Keyboard.IsPressed(Key.W))
{
short1 &= ~0x0008;
}
else
{
short1 |= 0x0008;
}
if (Keyboard.IsPressed(Key.J))
{
short1 &= ~0x0100;
}
else
{
short1 |= 0x0100;
}
if (Keyboard.IsPressed(Key.K))
{
short1 &= ~0x0200;
}
else
{
short1 |= 0x0200;
}
if (Keyboard.IsPressed(Key.L))
{
short1 &= ~0x0400;
}
else
{
short1 |= 0x0400;
}
if (Keyboard.IsPressed(Key.U))
{
short1 &= ~0x1000;
}
else
{
short1 |= 0x1000;
}
if (Keyboard.IsPressed(Key.I))
{
short1 &= ~0x2000;
}
else
{
short1 |= 0x2000;
}
if (Keyboard.IsPressed(Key.O))
{
short1 &= ~0x4000;
}
else
{
short1 |= 0x4000;
}
if (Keyboard.IsPressed(Key.Right))
{
short2 &= ~0x0001;
}
else
{
short2 |= 0x0001;
}
if (Keyboard.IsPressed(Key.Left))
{
short2 &= ~0x0002;
}
else
{
short2 |= 0x0002;
}
if (Keyboard.IsPressed(Key.Down))
{
short2 &= ~0x0004;
}
else
{
short2 |= 0x0004;
}
if (Keyboard.IsPressed(Key.Up))
{
short2 &= ~0x0008;
}
else
{
short2 |= 0x0008;
}
if (Keyboard.IsPressed(Key.NumPad1))
{
short2 &= ~0x0100;
}
else
{
short2 |= 0x0100;
}
if (Keyboard.IsPressed(Key.NumPad2))
{
short2 &= ~0x0200;
}
else
{
short2 |= 0x0200;
}
if (Keyboard.IsPressed(Key.NumPad3))
{
short2 &= ~0x0400;
}
else
{
short2 |= 0x0400;
}
if (Keyboard.IsPressed(Key.NumPad4))
{
short2 &= ~0x1000;
}
else
{
short2 |= 0x1000;
}
if (Keyboard.IsPressed(Key.NumPad5))
{
short2 &= ~0x2000;
}
else
{
short2 |= 0x2000;
}
if (Keyboard.IsPressed(Key.NumPad6))
{
short2 &= ~0x4000;
}
else
{
short2 |= 0x4000;
}
if (Keyboard.IsPressed(Key.R))
{
shorts &= ~0x0004;
}
else
{
shorts |= 0x0004;
}
if (Keyboard.IsPressed(Key.T))
{
//sbyte0 &= ~0x40;
}
else
{
//sbyte0 |= 0x40;
}
}
public static void loop_inputports_sfan()
{
if (Keyboard.IsPressed(Key.D5))
{
shortc &= ~0x0001;
}
else
{
shortc |= 0x0001;
}
if (Keyboard.IsPressed(Key.D6))
{
shortc &= ~0x0002;
}
else
{
shortc |= 0x0002;
}
if (Keyboard.IsPressed(Key.D1))
{
shorts &= ~0x0001;
}
else
{
shorts |= 0x0001;
}
if (Keyboard.IsPressed(Key.D2))
{
shorts &= ~0x0002;
}
else
{
shorts |= 0x0002;
}
if (Keyboard.IsPressed(Key.D))
{
short0 &= ~0x0001;
}
else
{
short0 |= 0x0001;
}
if (Keyboard.IsPressed(Key.A))
{
short0 &= ~0x0002;
}
else
{
short0 |= 0x0002;
}
if (Keyboard.IsPressed(Key.S))
{
short0 &= ~0x0004;
}
else
{
short0 |= 0x0004;
}
if (Keyboard.IsPressed(Key.W))
{
short0 &= ~0x0008;
}
else
{
short0 |= 0x0008;
}
if (Keyboard.IsPressed(Key.J))
{
sbyte1 |= 0x01;
}
else
{
sbyte1 &= ~0x01;
}
if (Keyboard.IsPressed(Key.K))
{
sbyte1 |= 0x02;
}
else
{
sbyte1 &= ~0x02;
}
if (Keyboard.IsPressed(Key.L))
{
sbyte1 |= 0x04;
}
else
{
sbyte1 &= ~0x04;
}
if (Keyboard.IsPressed(Key.U))
{
sbyte2 |= 0x01;
}
else
{
sbyte2 &= ~0x01;
}
if (Keyboard.IsPressed(Key.I))
{
sbyte2 |= 0x02;
}
else
{
sbyte2 &= ~0x02;
}
if (Keyboard.IsPressed(Key.O))
{
sbyte2 |= 0x04;
}
else
{
sbyte2 &= ~0x04;
}
if (Keyboard.IsPressed(Key.Right))
{
short0 &= ~0x0100;
}
else
{
short0 |= 0x0100;
}
if (Keyboard.IsPressed(Key.Left))
{
short0 &= ~0x0200;
}
else
{
short0 |= 0x0200;
}
if (Keyboard.IsPressed(Key.Down))
{
short0 &= ~0x0400;
}
else
{
short0 |= 0x0400;
}
if (Keyboard.IsPressed(Key.Up))
{
short0 &= ~0x0800;
}
else
{
short0 |= 0x0800;
}
if (Keyboard.IsPressed(Key.NumPad1))
{
sbyte3 |= 0x01;
}
else
{
sbyte3 &= ~0x01;
}
if (Keyboard.IsPressed(Key.NumPad2))
{
sbyte3 |= 0x02;
}
else
{
sbyte3 &= ~0x02;
}
if (Keyboard.IsPressed(Key.NumPad3))
{
sbyte3 |= 0x04;
}
else
{
sbyte3 &= ~0x04;
}
if (Keyboard.IsPressed(Key.NumPad4))
{
sbyte4 |= 0x01;
}
else
{
sbyte4 &= ~0x01;
}
if (Keyboard.IsPressed(Key.NumPad5))
{
sbyte4 &= ~0x02;
}
else
{
sbyte4 |= 0x02;
}
if (Keyboard.IsPressed(Key.NumPad6))
{
sbyte4 |= 0x04;
}
else
{
sbyte4 &= ~0x04;
}
if (Keyboard.IsPressed(Key.R))
{
shorts &= ~0x0004;
}
else
{
shorts |= 0x0004;
}
if (Keyboard.IsPressed(Key.T))
{
//sbyte0 &= ~0x40;
}
else
{
//sbyte0 |= 0x40;
}
}
public static void record_port_gng()
{
if (bytes != bytes_old || byte1 != byte1_old || byte2 != byte2_old)
{
bytes_old = bytes;
byte1_old = byte1;
byte2_old = byte2;
Mame.bwRecord.Write(Video.screenstate.frame_number);
Mame.bwRecord.Write(bytes);
Mame.bwRecord.Write(byte1);
Mame.bwRecord.Write(byte2);
}
}
public static void replay_port_gng()
{
if (Inptport.bReplayRead)
{
try
{
Video.frame_number_obj = Mame.brRecord.ReadInt64();
bytes_old = Mame.brRecord.ReadByte();
byte1_old = Mame.brRecord.ReadByte();
byte2_old = Mame.brRecord.ReadByte();
}
catch
{
Mame.playState = Mame.PlayState.PLAY_REPLAYEND;
}
Inptport.bReplayRead = false;
}
if (Video.screenstate.frame_number == Video.frame_number_obj)
{
bytes = bytes_old;
byte1 = byte1_old;
byte2 = byte2_old;
Inptport.bReplayRead = true;
}
else
{
Inptport.bReplayRead = false;
}
}
public static void record_port_sf()
{
if (short0 != short0_old || short1!=short1_old|| short2!=short2_old||shorts!=shorts_old||shortc!=shortc_old|| sbyte1 != sbyte1_old || sbyte2 != sbyte2_old || sbyte3 != sbyte3_old || sbyte4 != sbyte4_old)
{
short0_old = short0;
short1_old = short1;
short2_old = short2;
shorts_old = shorts;
shortc_old = shortc;
sbyte1_old = sbyte1;
sbyte2_old = sbyte2;
sbyte3_old = sbyte3;
sbyte4_old = sbyte4;
Mame.bwRecord.Write(Video.screenstate.frame_number);
Mame.bwRecord.Write(short0);
Mame.bwRecord.Write(short1);
Mame.bwRecord.Write(short2);
Mame.bwRecord.Write(shorts);
Mame.bwRecord.Write(shortc);
Mame.bwRecord.Write(sbyte1);
Mame.bwRecord.Write(sbyte2);
Mame.bwRecord.Write(sbyte3);
Mame.bwRecord.Write(sbyte4);
}
}
public static void replay_port_sf()
{
if (Inptport.bReplayRead)
{
try
{
Video.frame_number_obj = Mame.brRecord.ReadInt64();
short0_old = Mame.brRecord.ReadInt16();
short1_old = Mame.brRecord.ReadInt16();
short2_old = Mame.brRecord.ReadInt16();
shorts_old = Mame.brRecord.ReadInt16();
shortc_old = Mame.brRecord.ReadInt16();
sbyte1_old = Mame.brRecord.ReadSByte();
sbyte2_old = Mame.brRecord.ReadSByte();
sbyte3_old = Mame.brRecord.ReadSByte();
sbyte4_old = Mame.brRecord.ReadSByte();
}
catch
{
Mame.playState = Mame.PlayState.PLAY_REPLAYEND;
}
Inptport.bReplayRead = false;
}
if (Video.screenstate.frame_number == Video.frame_number_obj)
{
short0 = short0_old;
short1 = short1_old;
short2 = short2_old;
shorts = shorts_old;
shortc = shortc_old;
sbyte1 = sbyte1_old;
sbyte2 = sbyte2_old;
sbyte3 = sbyte3_old;
sbyte4 = sbyte4_old;
Inptport.bReplayRead = true;
}
else
{
Inptport.bReplayRead = false;
}
}
}
}