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35 changed files with 407 additions and 282 deletions

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@ -6,32 +6,33 @@ using System.Linq;
using System.Threading;
using System.Xml.Linq;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public class mainMotion
public class MameMainMotion
{
public string tsslStatus;
public cheatMotion cheatmotion;
public m68000Motion m68000motion;
public z80Motion z80motion;
public m6809Motion m6809motion;
public cpsMotion cpsmotion;
public neogeoMotion neogeomotion;
public konami68000Motion konami68000motion;
public CheatMotion cheatmotion;
public M68000Motion m68000motion;
public Z80Motion z80motion;
public M6809Motion m6809motion;
public CpsMotion cpsmotion;
public NeogeoMotion neogeomotion;
public Konami68000Motion konami68000motion;
public string sSelect;
public static Thread t1;
public static Thread mainThread;
public static IResources resource;
public bool bRom => Machine.bRom;
public mainMotion()
public MameMainMotion()
{
neogeomotion = new neogeoMotion();
cheatmotion = new cheatMotion();
m68000motion = new m68000Motion();
m6809motion = new m6809Motion();
z80motion = new z80Motion();
cpsmotion = new cpsMotion();
konami68000motion = new konami68000Motion();
neogeomotion = new NeogeoMotion();
cheatmotion = new CheatMotion();
m68000motion = new M68000Motion();
m6809motion = new M6809Motion();
z80motion = new Z80Motion();
cpsmotion = new CpsMotion();
konami68000motion = new Konami68000Motion();
}
public void Init(
@ -41,7 +42,8 @@ namespace MAME.Core.Common
IVideoPlayer ivp,
ISoundPlayer isp,
IKeyboard ikb,
IMouse imou)
IMouse imou
)
{
Mame.RomRoot = RomDir;
EmuLogger.BindFunc(ilog);
@ -49,21 +51,12 @@ namespace MAME.Core.Common
Sound.BindFunc(isp);
resource = iRes;
//StreamReader sr1 = new StreamReader("mame.ini");
//sr1.ReadLine();
//sSelect = sr1.ReadLine();
//sr1.Close();
//TODO 上次选择
sSelect = "samsho2";
sSelect = string.Empty;
RomInfo.Rom = new RomInfo();
LoadROMXML();
//TODO Wavebuffer
//desc1.BufferBytes = 0x9400;
Keyboard.InitializeInput(ikb);
Mouse.InitialMouse(this, imou);
Mouse.InitialMouse(imou);
}
private void LoadROMXML()
@ -119,7 +112,7 @@ namespace MAME.Core.Common
mame.Timer.lt = new List<mame.Timer.emu_timer>();
sSelect = RomInfo.Rom.Name;
Machine.FORM = this;
Machine.mainMotion = this;
Machine.rom = RomInfo.Rom;
Machine.sName = Machine.rom.Name;
Machine.sParent = Machine.rom.Parent;
@ -237,7 +230,7 @@ namespace MAME.Core.Common
if (Machine.bRom)
{
EmuLogger.Log("MAME.NET: " + Machine.sDescription + " [" + Machine.sName + "]");
Mame.init_machine(this);
Mame.init_machine();
Generic.nvram_load();
}
else
@ -246,6 +239,24 @@ namespace MAME.Core.Common
}
}
public void StartGame()
{
M68000Motion.iStatus = 0;
M68000Motion.iValue = 0;
Mame.exit_pending = false;
MameMainMotion.mainThread = new Thread(Mame.mame_execute);
MameMainMotion.mainThread.Start();
}
public void StopGame()
{
if (Machine.bRom)
{
Mame.exit_pending = true;
Thread.Sleep(100);
}
}
private void itemSelect()
{
switch (Machine.sBoard)

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@ -4,9 +4,9 @@ using mame;
using System;
using System.Collections.Generic;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public partial class cheatMotion
public partial class CheatMotion
{
public enum LockState
{
@ -25,7 +25,7 @@ namespace MAME.Core.Common
#region
List<string> mTxList_tbResult = new List<string>();
#endregion
public cheatMotion()
public CheatMotion()
{
cheatForm_Load();
}

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@ -1,8 +1,8 @@
using System.Collections.Generic;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public partial class cpsMotion
public partial class CpsMotion
{
private string[] sde2 = new string[] { "," };
private int locationX, locationY;
@ -31,7 +31,7 @@ namespace MAME.Core.Common
public string tbScrollsy = string.Empty;
public List<string> tbResult = new List<string>();
#endregion
public cpsMotion()
public CpsMotion()
{
}
}

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@ -1,6 +1,6 @@
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public class konami68000Motion
public class Konami68000Motion
{
private int locationX, locationY;
@ -11,7 +11,7 @@
public bool cbSprite = false;
public string tbSprite;
#endregion
public konami68000Motion()
public Konami68000Motion()
{
tbSprite = "0000-4000";
}

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@ -2,9 +2,9 @@
using System;
using System.Collections.Generic;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public class m68000Motion
public class M68000Motion
{
private string[] sde6 = new string[1] { "," }, sde7 = new string[1] { ";" }, sde9 = new string[1] { "$" }, sde10 = new string[] { "+" };
private bool bLogNew, bNew;
@ -54,7 +54,7 @@ namespace MAME.Core.Common
M68000_STOP,
}
public static M68000State m68000State, m68000FState;
public m68000Motion()
public M68000Motion()
{
int i;
mTxList_tbDs = new string[8];

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@ -2,10 +2,10 @@
using mame;
using System.Collections.Generic;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public partial class m6809Motion
public partial class M6809Motion
{
//private Disassembler disassembler;
private bool bLogNew;
@ -34,7 +34,7 @@ namespace MAME.Core.Common
public string tbDisassemble = string.Empty;
#endregion
public m6809Motion()
public M6809Motion()
{
}
public void GetData()

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@ -3,9 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public partial class neogeoMotion
public partial class NeogeoMotion
{
private string[] sde2 = new string[] { "," };
private int locationX, locationY;
@ -20,7 +20,7 @@ namespace MAME.Core.Common
bool cbL0 = false;
bool cbL1 = false;
#endregion
public neogeoMotion()
public NeogeoMotion()
{
tbResult = new List<string>();
neogeoForm_Load();

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@ -1,7 +1,7 @@
using cpu.z80;
using System.Collections.Generic;
namespace MAME.Core.Common
namespace MAME.Core.Motion
{
public enum CPUState
{
@ -12,7 +12,7 @@ namespace MAME.Core.Common
STEP3,
STOP,
}
public partial class z80Motion
public partial class Z80Motion
{
private Disassembler disassembler;
private bool bLogNew;
@ -55,7 +55,7 @@ namespace MAME.Core.Common
Z80A_STOP,
}
public static Z80AState z80State, z80FState;
public z80Motion()
public Z80Motion()
{
disassembler = new Disassembler();
Disassembler.GenerateOpcodeSizes();

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@ -5,7 +5,7 @@ using cpu.m6805;
using cpu.m6809;
using cpu.nec;
using cpu.z80;
using MAME.Core.Common;
using MAME.Core.Motion;
using System;
using System.IO;
@ -2118,46 +2118,46 @@ namespace mame
case "Neo Geo":
case "PGM":
case "Taito B":
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
case "Tehkan":
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = null_callback;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = null_callback;
break;
case "IGS011":
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
break;
case "SunA8":
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = null_callback;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = null_callback;
break;
case "Namco System 1":
m6809Motion.m6809State = CPUState.RUN;
M6809Motion.m6809State = CPUState.RUN;
M6809.mm1[0].DisassemblerInit();
M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.FORM.m6809motion.m6809_start_debug;
M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.FORM.m6809motion.m6809_stop_debug;
M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_start_debug;
M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_stop_debug;
M6809.mm1[1].debugger_start_cpu_hook_callback = null_callback;
M6809.mm1[1].debugger_stop_cpu_hook_callback = null_callback;
M6809.mm1[2].debugger_start_cpu_hook_callback = null_callback;
M6809.mm1[2].debugger_stop_cpu_hook_callback = null_callback;
break;
case "M72":
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
case "M92":
break;
@ -2186,35 +2186,35 @@ namespace mame
case "boblcave":
case "bublcave11":
case "bublcave10":
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80A.zz1[2].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[2].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
Z80A.zz1[2].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[2].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
case "opwolf":
case "opwolfa":
case "opwolfj":
case "opwolfu":
case "opwolfp":
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
case "opwolfb":
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
}
break;
@ -2222,17 +2222,17 @@ namespace mame
switch (Machine.sName)
{
case "cuebrick":
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
break;
default:
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
}
break;
@ -2250,13 +2250,13 @@ namespace mame
case "makaimurc":
case "makaimurg":
case "diamond":
m6809Motion.m6809State = CPUState.RUN;
M6809Motion.m6809State = CPUState.RUN;
M6809.mm1[0].DisassemblerInit();
M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.FORM.m6809motion.m6809_start_debug;
M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.FORM.m6809motion.m6809_stop_debug;
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_start_debug;
M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
case "sf":
case "sfua":
@ -2264,14 +2264,14 @@ namespace mame
case "sfjan":
case "sfan":
case "sfp":
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
break;
}
break;
@ -2472,9 +2472,9 @@ namespace mame
cpu[icpu].eatcycles = cpu[icpu].nexteatcycles;
}
Timer.timer_set_global_time(target);
if (Timer.global_basetime.attoseconds == 0 && Machine.FORM.cheatmotion.lockState == cheatMotion.LockState.LOCK_SECOND)
if (Timer.global_basetime.attoseconds == 0 && Machine.mainMotion.cheatmotion.lockState == CheatMotion.LockState.LOCK_SECOND)
{
Machine.FORM.cheatmotion.ApplyCheat();
Machine.mainMotion.cheatmotion.ApplyCheat();
}
}
public static void cpu_boost_interleave(Atime timeslice_time, Atime boost_duration)

View File

@ -90,27 +90,27 @@ namespace mame
// bitmapGDI.UnlockBits(bitmapData);
// if (Wintime.osd_ticks() < popup_text_end)
// {
// Machine.FORM.tsslStatus = sDrawText;
// Machine.mainMotion.tsslStatus = sDrawText;
// }
// else
// {
// popup_text_end = 0;
// if (Mame.paused)
// {
// Machine.FORM.tsslStatus = "pause";
// Machine.mainMotion.tsslStatus = "pause";
// }
// else
// {
// switch (Mame.playState)
// {
// case Mame.PlayState.PLAY_RECORDRUNNING:
// Machine.FORM.tsslStatus = "record";
// Machine.mainMotion.tsslStatus = "record";
// break;
// case Mame.PlayState.PLAY_REPLAYRUNNING:
// Machine.FORM.tsslStatus = "replay";
// Machine.mainMotion.tsslStatus = "replay";
// break;
// default:
// Machine.FORM.tsslStatus = "run";
// Machine.mainMotion.tsslStatus = "run";
// break;
// }
// }
@ -131,7 +131,7 @@ namespace mame
// bbmp[iMode].RotateFlip(RotateFlipType.Rotate270FlipNone);
// break;
// }
// //Machine.FORM.pictureBox1.Image = bbmp[iMode];
// //Machine.mainMotion.pictureBox1.Image = bbmp[iMode];
// SubmitVideo(bbmp[iMode]);
// }
// catch
@ -163,7 +163,7 @@ namespace mame
// bbmp[iMode].RotateFlip(RotateFlipType.Rotate270FlipNone);
// break;
//}
//Machine.FORM.pictureBox1.Image = bbmp[iMode];
//Machine.mainMotion.pictureBox1.Image = bbmp[iMode];
//AxiBitmapEx.CloneIntColorArr(Video.bitmapcolor,Video.bitmapcolorRect, Video.fullwidth, Video.fullheight, new Rectangle(offsetx, offsety, width, height));
SubmitVideo(Video.bitmapcolorRect);

View File

@ -1,4 +1,4 @@
using MAME.Core.Common;
using MAME.Core.Motion;
using System.Collections.Generic;
using System.IO;
@ -8,7 +8,7 @@ namespace mame
{
public static string sName, sParent, sBoard, sDirection, sDescription, sManufacturer;
public static List<string> lsParents;
public static mainMotion FORM;
public static MameMainMotion mainMotion;
public static RomInfo rom;
public static bool bRom;
public delegate void machine_delegate();

View File

@ -1,4 +1,4 @@
using MAME.Core.Common;
using MAME.Core.Motion;
using MAME.Core.run_interface;
using System.IO;
@ -46,7 +46,9 @@ namespace mame
public static void mame_execute()
{
soft_reset();
mame_pause(true);
//mame_pause(true);
//开始不暂停
mame_pause(false);
while (!exit_pending)
{
if (!paused)
@ -82,6 +84,8 @@ namespace mame
handlestate();
}
}
public static void mame_schedule_soft_reset()
{
Timer.timer_adjust_periodic(soft_reset_timer, Attotime.ATTOTIME_ZERO, Attotime.ATTOTIME_NEVER);
@ -127,14 +131,14 @@ namespace mame
handle_replay();
}
}
public static void init_machine(mainMotion form)
public static void init_machine()
{
Inptport.input_init();
Palette.palette_init();
Generic.generic_machine_init();
Timer.timer_init();
soft_reset_timer = Timer.timer_alloc_common(soft_reset, "soft_reset", false);
Window.osd_init(form);
Window.osd_init();
Inptport.input_port_init();
Cpuexec.cpuexec_init();
Watchdog.watchdog_init();

View File

@ -1,4 +1,4 @@
using MAME.Core.Common;
using MAME.Core.Motion;
using MAME.Core.run_interface;
namespace mame
@ -12,11 +12,6 @@ namespace mame
public delegate void motion_delegate();
public static motion_delegate motion_handler_callback, motion_update_callback;
public static bool single_step;
//public static mainMotion mainmotion;
public static void init()
{
//mainmotion = motion;
}
public static void ui_update_and_render()
{
motion_update_callback();
@ -510,10 +505,10 @@ namespace mame
}
public static void cpurun()
{
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
Machine.FORM.m68000motion.mTx_tsslStatus = "run";
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
Machine.FORM.z80motion.mTx_tsslStatus = "run";
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
Machine.mainMotion.m68000motion.mTx_tsslStatus = "run";
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
Machine.mainMotion.z80motion.mTx_tsslStatus = "run";
}
private static double ui_get_line_height()
{

View File

@ -1,4 +1,4 @@
using MAME.Core.Common;
using MAME.Core.Motion;
using MAME.Core.run_interface;
namespace mame
@ -8,7 +8,7 @@ namespace mame
public static int deltaX, deltaY, oldX, oldY;
public static byte[] buttons;
static IMouse iMouse;
public static void InitialMouse(mainMotion form1, IMouse im)
public static void InitialMouse(IMouse im)
{
iMouse = im;
}
@ -16,12 +16,13 @@ namespace mame
public static void Update()
{
int X, Y;
iMouse.MouseXY(out X, out Y);
iMouse.MouseXY(out X, out Y, out byte[] MouseButtons);
deltaX = X - oldX;
deltaY = Y - oldY;
oldX = X;
oldY = Y;
//TODO
buttons = MouseButtons;
//MouseState mouseState = mouseDevice.CurrentMouseState;
//deltaX = mouseState.X - oldX;
//deltaY = mouseState.Y - oldY;

View File

@ -1,4 +1,5 @@
using MAME.Core.run_interface;
using MAME.Core.Motion;
using MAME.Core.run_interface;
using System;
using System.IO;
using System.Runtime.InteropServices;
@ -895,9 +896,9 @@ namespace mame
Mouse.Update();
Inptport.frame_update_callback();
Motion.ui_update_and_render();
if (Machine.FORM.cheatmotion.lockState == MAME.Core.Common.cheatMotion.LockState.LOCK_FRAME)
if (Machine.mainMotion.cheatmotion.lockState == CheatMotion.LockState.LOCK_FRAME)
{
Machine.FORM.cheatmotion.ApplyCheat();
Machine.mainMotion.cheatmotion.ApplyCheat();
}
GDIDraw();
if (effective_throttle())

View File

@ -1,10 +1,10 @@
using MAME.Core.Common;
using MAME.Core.Motion;
namespace mame
{
public class Window
{
private static mainMotion _myParentForm;
private static MameMainMotion _myParentForm;
//[DllImport("kernel32.dll ")]
//private static extern uint GetTickCount();
@ -47,9 +47,8 @@ namespace mame
}
winwindow_process_events(true);
}
public static void osd_init(mainMotion form)
public static void osd_init()
{
_myParentForm = form;
wininput_init();
}
public static void wininput_init()

View File

@ -1,6 +1,5 @@
using MAME.Core.Common;
using MAME.Core.Motion;
using System;
using System.IO;
namespace mame
{
@ -36,7 +35,7 @@ namespace mame
gfx2rom = Machine.GetRom("gfx2.rom");
gfx3rom = ByteTo2byte(Machine.GetRom("gfx3.rom"));
user1rom = Machine.GetRom("user1.rom");
mcurom = mainMotion.resource.mcu;
mcurom = MameMainMotion.resource.mcu;
voicerom = new byte[0xc0000];
byte[] bb1 = Machine.GetRom("voice.rom");
Array.Copy(bb1, voicerom, bb1.Length);

View File

@ -1,5 +1,5 @@
using cpu.m68000;
using MAME.Core.Common;
using MAME.Core.Motion;
namespace mame
{
@ -420,8 +420,8 @@ namespace mame
public static void MWriteByte(int address, sbyte value)
{
address &= 0xffffff;
m68000Motion.iWAddress = address;
m68000Motion.iWOp = 0x01;
M68000Motion.iWAddress = address;
M68000Motion.iWOp = 0x01;
if (address >= 0x100000 && address <= 0x1fffff)
{
if (address == 0x100d0b && value == 0x06)//&&MC68000.m1.TotalExecutedCycles>0x3F6FC8C)
@ -497,8 +497,8 @@ namespace mame
public static void MWriteWord(int address, short value)
{
address &= 0xffffff;
m68000Motion.iWAddress = address;
m68000Motion.iWOp = 0x02;
M68000Motion.iWAddress = address;
M68000Motion.iWOp = 0x02;
if (address >= 0x100000 && address + 1 <= 0x1fffff)
{
if (address == 0x1007c4 && value == unchecked((short)0xb102))
@ -550,8 +550,8 @@ namespace mame
public static void MWriteLong(int address, int value)
{
address &= 0xffffff;
m68000Motion.iWAddress = address;
m68000Motion.iWOp = 0x03;
M68000Motion.iWAddress = address;
M68000Motion.iWOp = 0x03;
if (address >= 0x100000 && address + 3 <= 0x1fffff)
{
if (address == 0x1051e4 && value == 0x00130070)

View File

@ -1,4 +1,4 @@
using MAME.Core.Common;
using MAME.Core.Motion;
using System;
using System.IO;
@ -41,10 +41,10 @@ namespace mame
Memory.audioram = new byte[0x800];
Machine.bRom = true;
dsw = 0xff;
fixedbiosrom = mainMotion.resource.sfix;
zoomyrom = mainMotion.resource._000_lo;
audiobiosrom = mainMotion.resource.sm1;
mainbiosrom = mainMotion.resource.mainbios;
fixedbiosrom = MameMainMotion.resource.sfix;
zoomyrom = MameMainMotion.resource._000_lo;
audiobiosrom = MameMainMotion.resource.sm1;
mainbiosrom = MameMainMotion.resource.mainbios;
Memory.mainrom = Machine.GetRom("maincpu.rom");
Memory.audiorom = Machine.GetRom("audiocpu.rom");
fixedrom = Machine.GetRom("fixed.rom");

View File

@ -1,5 +1,5 @@
using cpu.m68000;
using MAME.Core.Common;
using MAME.Core.Motion;
using System;
namespace mame
@ -15,9 +15,9 @@ namespace mame
public static void PGMInit()
{
Machine.bRom = true;
mainbiosrom = mainMotion.resource.pgmmainbios;
videobios = mainMotion.resource.pgmvideobios;
audiobios = mainMotion.resource.pgmaudiobios;
mainbiosrom = MameMainMotion.resource.pgmmainbios;
videobios = MameMainMotion.resource.pgmvideobios;
audiobios = MameMainMotion.resource.pgmaudiobios;
ICS2115.icsrom = audiobios;
byte[] bb1, bb2;
int i3, n1, n2, n3;

View File

@ -1,6 +1,5 @@
namespace MAME.Core.run_interface
{
public enum Corekey
{
Next = 209,

View File

@ -2,6 +2,6 @@
{
public interface IMouse
{
void MouseXY(out int X, out int Y);
void MouseXY(out int X, out int Y,out byte[] MouseButtons);
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8068b465f3dd6864f807fa17ca4bd813
guid: fae13461b22160c47b5ee9964058b719
PluginImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -838,7 +838,8 @@ MonoBehaviour:
btnStop: {fileID: 1268518242613896174}
btnStart: {fileID: 3471319445208116035}
btnRomDir: {fileID: 0}
mChangeRomName: mslug3
bQuickTestRom: 0
mQuickTestRom:
--- !u!114 &3471319444260926879
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1665,7 +1666,7 @@ GameObject:
m_Component:
- component: {fileID: 3471319445290242363}
m_Layer: 5
m_Name: KeyPad
m_Name: tfKeyPad
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1691,9 +1692,9 @@ RectTransform:
- {fileID: 809123066073945339}
- {fileID: 5041497614654165726}
- {fileID: 175721420956369396}
- {fileID: 3471319446131231223}
- {fileID: 3471319446251103890}
- {fileID: 4705889093872201058}
- {fileID: 3471319446251103890}
- {fileID: 3471319446131231223}
m_Father: {fileID: 3471319444310732615}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2557,7 +2558,7 @@ RectTransform:
m_Children:
- {fileID: 3471319445650276455}
m_Father: {fileID: 3471319445290242363}
m_RootOrder: 9
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -3393,7 +3394,7 @@ RectTransform:
m_Children:
- {fileID: 4705889095025944828}
m_Father: {fileID: 3471319445290242363}
m_RootOrder: 11
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}

View File

@ -265,9 +265,17 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3471319444260926877, guid: 1cb6308e67105bf48aea153ebcdb2d76, type: 3}
propertyPath: bQuickTestRom
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3471319444260926877, guid: 1cb6308e67105bf48aea153ebcdb2d76, type: 3}
propertyPath: mQuickTestRom
value: 1944
objectReference: {fileID: 0}
- target: {fileID: 3471319444260926877, guid: 1cb6308e67105bf48aea153ebcdb2d76, type: 3}
propertyPath: mChangeRomName
value: mslug2
value: opwolf
objectReference: {fileID: 0}
- target: {fileID: 3471319445309129982, guid: 1cb6308e67105bf48aea153ebcdb2d76, type: 3}
propertyPath: m_IsActive

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bc7cc4529e6fe0b43baa64e8494efcd0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,35 @@
using UnityEngine;
namespace Assets.Script.UMAME.Common
{
public class UniMAMESetting
{
public static UniMAMESetting instance
{
get
{
if (mInstance == null)
mInstance = new UniMAMESetting();
return mInstance;
}
}
private static UniMAMESetting mInstance;
const string KEY_LASTGAMEROM = "MAME_LASTGAMEROM";
public string LastGameRom
{
get
{
if(PlayerPrefs.HasKey(KEY_LASTGAMEROM))
return PlayerPrefs.GetString(KEY_LASTGAMEROM);
return string.Empty;
}
set
{
PlayerPrefs.SetString(KEY_LASTGAMEROM, value);
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8e93a2fd757533948a43218e424841a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,17 +1,16 @@
using Assets.Script.UMAME.Common;
using mame;
using MAME.Core.Common;
using MAME.Core.Motion;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class UMAME : MonoBehaviour
{
mainMotion mainmotion;
MameMainMotion emu;
UniLog mUniLog;
UniMouse mUniMouse;
UniVideoPlayer mUniVideoPlayer;
@ -19,17 +18,19 @@ public class UMAME : MonoBehaviour
UniKeyboard mUniKeyboard;
UniResources mUniResources;
public Text mFPS;
public Button btnStop;
public Button btnStart;
public Button btnRomDir;
public Dictionary<string, RomInfo> ALLGame;
public List<RomInfo> HadGameList = new List<RomInfo>();
string mChangeRomName = string.Empty;
public bool bQuickTestRom = false;
public string mQuickTestRom = string.Empty;
Dropdown optionDropdown;
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
public static bool bStart { get; private set; }
public static bool bInGame { get; private set; }
#if UNITY_EDITOR_WIN
@ -42,25 +43,35 @@ public class UMAME : MonoBehaviour
public static string RomPath => Application.persistentDataPath;
#endif
public string mChangeRomName = string.Empty;
private void Awake()
{
mFPS = GameObject.Find("FPS").GetComponent<Text>();
optionDropdown = GameObject.Find("optionDropdown").GetComponent<Dropdown>();
mainmotion = new mainMotion();
emu = new MameMainMotion();
mUniLog = new UniLog();
mUniMouse = this.gameObject.AddComponent<UniMouse>();
mUniVideoPlayer = this.gameObject.AddComponent<UniVideoPlayer>();
mUniSoundPlayer = GameObject.Find("Audio").transform.GetComponent<UniSoundPlayer>();
mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
mUniResources = new UniResources();
mChangeRomName = UniMAMESetting.instance.LastGameRom;
mainmotion.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard, mUniMouse);
ALLGame = mainmotion.GetGameList();
emu.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard, mUniMouse);
ALLGame = emu.GetGameList();
Debug.Log($"ALLGame:{ALLGame.Count}");
#if !UNITY_EDITOR
bQuickTestRom = false;
#endif
if (bQuickTestRom)
mChangeRomName = mQuickTestRom;
GetHadRomList();
if (bQuickTestRom)
LoadGame();
}
void OnEnable()
@ -72,51 +83,41 @@ public class UMAME : MonoBehaviour
void LoadGame()
{
mChangeRomName = HadGameList[optionDropdown.value].Name;
UniMAMESetting.instance.LastGameRom = mChangeRomName;
StopGame();
mainmotion.LoadRom(mChangeRomName);
if (Machine.bRom)
//读取ROM
emu.LoadRom(mChangeRomName);
//读取成功
if (emu.bRom)
{
m68000Motion.iStatus = 0;
m68000Motion.iValue = 0;
Mame.exit_pending = false;
mame.Motion.init();
mainMotion.t1 = new Thread(Mame.mame_execute);
mainMotion.t1.Start();
StartCoroutine(StartGame());
//读取ROM之后获得宽高初始化画面
emu.GetGameScreenSize(out int _width, out int _height, out IntPtr _framePtr);
Debug.Log($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
mUniVideoPlayer.Initialize(_width, _height, _framePtr);
//初始化音频
mUniSoundPlayer.Initialize();
//开始游戏
emu.StartGame();
bInGame = true;
}
else
{
Debug.Log($"ROM加载失败");
}
}
private void Update()
{
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
}
IEnumerator StartGame()
{
yield return new WaitForSeconds(2f);
StartEmu();
}
void StartEmu()
{
if (bStart)
{
return;
}
mUniSoundPlayer.Initialize();
mainmotion.GetGameScreenSize(out int _width, out int _height, out IntPtr _framePtr);
mUniVideoPlayer.Initialize(_width, _height, _framePtr);
Mame.mame_pause(false);
bStart = true;
}
void StopGame()
{
//如果已经有正在运行的游戏,使其释放
if (bStart || Machine.bRom)
if (bInGame)
{
bStart = false;
Mame.exit_pending = true;
Thread.Sleep(100);
emu.StopGame();
mUniVideoPlayer.StopVideo();
mUniSoundPlayer.StopPlay();
bInGame = false;
}
}

View File

@ -23,6 +23,7 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
public UILongClickButton btnCD;
public UILongClickButton btnABC;
FloatingJoystick mJoystick;
public Transform tfKeyPad;
#endregion
List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
@ -30,7 +31,7 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
void Awake()
{
mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
tfKeyPad = GameObject.Find("tfKeyPad").transform;
btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
@ -46,6 +47,9 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
btnE.gameObject.SetActive(false);
btnF.gameObject.SetActive(false);
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
tfKeyPad.gameObject.SetActive(false);
#endif
dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
dictKeyCfgs.Add(KeyCode.Alpha1, MotionKey.P1_GAMESTART);

View File

@ -1,18 +1,23 @@
using MAME.Core.run_interface;
using UnityEngine;
public class UniMouse : MonoBehaviour,IMouse
public class UniMouse : MonoBehaviour, IMouse
{
static int mX, mY;
public byte[] buttons = new byte[2];
void Update()
{
mX = (int)Input.mousePosition.x;
mY = (int)Input.mousePosition.y;
buttons[0] = Input.GetMouseButton(0) ? (byte)1 : (byte)0;
buttons[1] = Input.GetMouseButton(1) ? (byte)1 : (byte)0;
}
public void MouseXY(out int X, out int Y)
public void MouseXY(out int X, out int Y, out byte[] MouseButtons)
{
X = mX;
Y = mY;
Y = mY * -1;
MouseButtons = buttons;
}
}

View File

@ -4,9 +4,6 @@ using UnityEngine;
public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
{
public int mWrite_position = 0;
public int mPlay_position =0;
[SerializeField]
private AudioSource m_as;
private RingBuffer<float> _buffer = new RingBuffer<float>(4096);
@ -26,21 +23,30 @@ public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
public void Initialize()
{
m_as.Play();
if (!m_as.isPlaying)
{
m_as.Play();
}
}
public void StopPlay()
{
if (m_as.isPlaying)
{
m_as.Stop();
}
}
void OnAudioFilterRead(float[] data, int channels)
{
if (!UMAME.bStart) return;
if (!UMAME.bInGame) return;
int step = channels;
mWrite_position = 0;
for (int i = 0; i < data.Length; i += step)
{
float rawFloat = lastData;
if (_buffer.TryRead(out float rawData))
{
rawFloat = rawData;
mWrite_position++;
}
data[i] = rawFloat;
@ -62,6 +68,8 @@ public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
_buffer.Write(floatdata[i]);
}
}
public float[] ConvertByteArrayToFloatArray(byte[] bytes, int sampleRate, int channels)
{
int sampleCount = bytes.Length / (channels * 2); // 16位所以每个样本2字节
@ -72,10 +80,6 @@ public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
// 读取左右声道
short left = BitConverter.ToInt16(bytes, i * channels * 2);
short right = BitConverter.ToInt16(bytes, i * channels * 2 + 2);
//short left = (short)BitConverter.ToUInt16(bytes, i * channels * 2);
//short right = (short)BitConverter.ToUInt16(bytes, i * channels * 2 + 2);
// 转换为-1.0到1.0的浮点数
floatArray[i] = left / 32767.0f; // 32767是16位整数的最大值
floatArray[i + 1] = right / 32767.0f;
@ -86,22 +90,12 @@ public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
public void BufferWirte(int Off, byte[] Data)
{
//var current = sw.Elapsed;
//var delta = current - lastElapsed;
//lastElapsed = current;
//FPS = 1d / delta.TotalSeconds;
//for (int i = Off; i < Data.Length; i++)
//{
// _buffer.Write(Data[i]);
//}
}
public void GetCurrentPosition(out int play_position, out int write_position)
{
play_position = mPlay_position;
write_position = mWrite_position;
play_position = 0;
write_position = 0;
}
public void SetVolume(int Vol)
@ -110,5 +104,4 @@ public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
return;
m_as.volume = Vol;
}
}

View File

@ -22,39 +22,46 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
private TimeSpan lastElapsed;
public double videoFPS { get; private set; }
bool bInitTexture = false;
bool bInit = false;
private void Awake()
{
m_drawCanvas = GameObject.Find("GameRawImage").GetComponent<RawImage>();
m_drawCanvasrect = m_drawCanvas.GetComponent<RectTransform>();
}
public void Initialize(int width, int height,IntPtr framePtr)
{
m_drawCanvas.color = Color.white;
//384 * 264
mWidth = width;
mHeight = height;
mDataLenght = width * height * 4;
mFrameDataPtr = framePtr;
//m_rawBufferWarper = new Texture2D(mWidth, mHeight,TextureFormat.RGBA32,false);
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.BGRA32, false);
m_rawBufferWarper.filterMode = FilterMode.Point;
if (m_rawBufferWarper == null || mWidth != width || mHeight != height)
{
mWidth = width;
mHeight = height;
mDataLenght = width * height * 4;
mFrameData = new int[mWidth * mHeight];
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.BGRA32, false);
m_rawBufferWarper.filterMode = FilterMode.Point;
}
mFrameDataPtr = framePtr;
m_drawCanvas.texture = m_rawBufferWarper;
mFrameData = new int[mWidth * mHeight];
bInitTexture = true;
bInit = true;
float targetWidth = ((float)mWidth / mHeight) * m_drawCanvasrect.rect.height ;
m_drawCanvasrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
}
public void StopVideo()
{
bInit = false;
m_drawCanvas.color = new Color(0,0,0,0);
}
void Update()
{
if (!bInitTexture) return;
//m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mFrameData.Length * 4);
if (!bInit) return;
m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
m_rawBufferWarper.Apply();
}

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@ -1,21 +1,64 @@
# MAME.Core
## MAME.Core
一个MAME模拟器核心的现代化.Net版本移植作为独立模拟器核心但是.NetStandard 2.0)
移植的目的是便于用于Unity Godot Stride MonoGame FNA 等跨平台的游戏引擎,并运行在不同平台
移植的目的是便于用于Unity Godot Stride MonoGame FNA 等跨平台的游戏引擎,并运行在不同平台
所以要脱离WinForm或者说Windows。
目前大部分已经移植原始有些静态变量是放在Form做GDI。这些我基本已经解耦
然后把Mouse Keyboard Input Video Sound接口化了不依赖DX的
变成一个MAME模拟器核心类库。并尝开发联机功能
MAME.Core 接口化的核心。算一个真正的泛用型.Net/mono 任意生态版本 可用的MAME核心库。性能卓越。
原项目gdi的扩展类里都是Bitmap用unsafe处理指针来填充RGBA
这部分我已经做到脱离System.Drawing(脱离平台依赖)重写BitmapData的逻辑使其可以跨平台
并且最终会接入HaoYueNet高性能网络库
git.axibug.com/sin365/MAME.Core
总之 ,研究过程很欢乐。
[HaoYueNet-Github](https://github.com/Sin365/HaoYueNet "HaoYueNet-Github")
# References
自己开发联机功能。
## MAME.Core 项目说明
原项目将MAME C++翻译为C#的一个Windows下的WinForm项目
高度依赖Windows、WinForm、Win32APITick、System.Drawing、BitmapDirectX音/视频
有些静态变量是放在Form做GDIgdi的扩展类里都是Bitmap用unsafe处理指针来填充RGBA。
本项目(MAME.Core)中 **已经完全脱离如上依赖** ,并将一切标准化,去掉和整理好一切不规范的部分。
是一个标准的.Net Standard 2.0 库。无障碍跨平台。
接口抽象化IKeyboard、ILog、IMouse、IResources、ISoundPlayer、IVideoPlayer
抽象枚举MotionKey
资源加载设置按键映射音视频接入可以自由自定义接入任何C#生态的平台。
btw总所周知街机游戏已经有类似现代的场景和摄像机的概念
比如CPS1 实际逻辑绘制的画布场景是512x512实际显示区域类似摄像机概念只有其中384*224
在完美显示必要内容时不再使用Clone的方式重写而是像素矩阵绘制时那么我们需要扣出中间那部分。
最高效率的数据读取设计模式,就是直接不拷贝。
MAME.Core中通过计算的方式仅处理显示区域的颜色。
并在提交颜色int[]时额外提供了GC固定维护的安全Ptr非unsafe甚至可以做到显示GPU提交直通。
模拟器核心中的颜色缓冲的指针引用直接提交给外部GPU DrawCall如Unity接入可以用于直接映射Texture
**效率极佳**没有新的内存对象无GC。
## MAME.Unity 项目说明
是基于MAME.Core在Unity中的实现
如上所说,加上对色彩通道和精度的合理对齐,视频非常高效的显示。音频也处理得较为完备。
PC和Android已经就比较好的实现。
目前有一个简易的游戏选择器Android制作了虚拟按键。
下一步是接入PSVPS3等游戏机往跨平台联机靠拢。
## References
shunninghuang - https://www.codeproject.com/Articles/1275365/The-Main-Architecture-of-MAME-NET