移除gdi剩余无用代码
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@ -133,98 +133,84 @@ namespace MAME.Core.Motion
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//Video.nMode = 3;
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itemSelect();
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CPS.CPSInit();
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CPS.GDIInit();
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break;
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case "Data East":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Dataeast.DataeastInit();
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Dataeast.GDIInit();
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break;
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case "Tehkan":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Tehkan.PbactionInit();
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Tehkan.GDIInit();
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break;
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case "Neo Geo":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Neogeo.NeogeoInit();
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Neogeo.GDIInit();
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break;
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case "SunA8":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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SunA8.SunA8Init();
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SunA8.GDIInit();
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break;
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case "Namco System 1":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Namcos1.Namcos1Init();
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Namcos1.GDIInit();
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break;
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case "IGS011":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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IGS011.IGS011Init();
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IGS011.GDIInit();
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break;
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case "PGM":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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PGM.PGMInit();
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PGM.GDIInit();
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break;
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case "M72":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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M72.M72Init();
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M72.GDIInit();
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break;
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case "M92":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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M92.M92Init();
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M92.GDIInit();
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break;
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case "Taito":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Taito.TaitoInit();
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Taito.GDIInit();
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break;
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case "Taito B":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Taitob.TaitobInit();
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Taitob.GDIInit();
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break;
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case "Konami 68000":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Konami68000.Konami68000Init();
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Konami68000.GDIInit();
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break;
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case "Capcom":
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Video.nMode = 1;
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Video.iMode = 0;
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itemSelect();
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Capcom.CapcomInit();
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Capcom.GDIInit();
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break;
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}
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if (Machine.bRom)
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@ -1,12 +0,0 @@
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namespace mame
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{
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public partial class Capcom
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{
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public static bool bBg, bFg, bTx, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,56 +0,0 @@
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using Color = MAME.Core.AxiBitmap.AxiColor;
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namespace mame
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{
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public partial class CPS
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{
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private static string[] sde2;
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private static int base_cps1_objG;
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private static int[] maskG;
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private static int[] mapsizeG;
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public static Color[] cc1G;
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public static Color m_ColorG;
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public static int nColorG, nSpriteG;
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private static byte[,] flagsmap0G, flagsmap1G, flagsmap2G;
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private static byte[,] pen_to_flags0G, pen_to_flags1G, pen_to_flags2G;
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public static byte[,] priority_bitmapG;
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private static int videocontrolG;
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public static int scrollx0, scrolly0;
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public static int scrollx1, scrolly1;
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public static int scrollx2, scrolly2;
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public static int scrollxSG, scrollySG;
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public static int[] iiCutColorG;
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public static int l0G, l1G, l2G, l3G;
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public static bool bRender0G, bRender1G, bRender2G, bRender3G;
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private static bool enable0G, enable1G, enable2G;
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private static int baseTilemap0G, baseTilemap1G, baseTilemap2G, basePaletteG;
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public static byte[] bbPaletteG;
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private static int layercontrolG, scrollrows1G;
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private static int[] rowscroll1G;
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public static int[] cps1_scrollxG, cps1_scrollyG;
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public delegate void gethighDelegateG();
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public static gethighDelegateG[] gethighDelegatesG;
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public static void GDIInit()
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{
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maskG = new int[4];
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mapsizeG = new int[3] { 0x200, 0x400, 0x800 };
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nColorG = 0xc00;
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sde2 = new string[] { "," };
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scrollxSG = 0;
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scrollySG = 0;
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bbPaletteG = new byte[nColorG * 2];
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rowscroll1G = new int[1024];
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cps1_scrollxG = new int[3];
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cps1_scrollyG = new int[3];
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flagsmap0G = new byte[0x200, 0x200];
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flagsmap1G = new byte[0x400, 0x400];
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flagsmap2G = new byte[0x800, 0x800];
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pen_to_flags0G = new byte[4, 16];
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pen_to_flags1G = new byte[4, 16];
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pen_to_flags2G = new byte[4, 16];
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priority_bitmapG = new byte[0x200, 0x200];
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cc1G = new Color[nColorG];
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace mame
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{
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public partial class Dataeast
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{
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public static bool bBg, bFg, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,10 +0,0 @@
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namespace mame
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{
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public partial class IGS011
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{
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,16 +0,0 @@
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using System.Collections.Generic;
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namespace mame
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{
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public partial class Konami68000
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{
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private static string[] sde2 = new string[] { "," }, sde6 = new string[] { "-" };
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public static bool bTile0, bTile1, bTile2, bSprite;
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private static List<int> lSprite;
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public static int min_priority, max_priority;
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public static void GDIInit()
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{
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lSprite = new List<int>();
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace mame
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{
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public partial class M72
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{
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public static bool bBg, bFg, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace mame
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{
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public partial class M92
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{
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public static bool bG00, bG01, bG10, bG11, bG20, bG21, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,10 +0,0 @@
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namespace mame
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{
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public partial class Namcos1
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{
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,18 +0,0 @@
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using System.Collections.Generic;
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using Color = MAME.Core.AxiBitmap.AxiColor;
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namespace mame
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{
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public partial class Neogeo
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{
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private static string[] sde2 = new string[] { "," }, sde6 = new string[] { "-" };
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public static Color m_ColorG;
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private static List<int> lSprite;
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public static bool bRender0G, bRender1G;
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public static void GDIInit()
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{
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//m_ColorG = Color.Magenta;
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lSprite = new List<int>();
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}
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}
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}
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@ -1,14 +0,0 @@
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using Color = MAME.Core.AxiBitmap.AxiColor;
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namespace mame
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{
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public partial class PGM
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{
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public static Color m_ColorG;
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public static bool bRender0G, bRender1G, bRender2G, bRender3G;
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public static void GDIInit()
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{
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//m_ColorG = Color.Magenta;
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace mame
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{
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public partial class SunA8
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{
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public static bool bBg, bFg, bTx, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,16 +0,0 @@
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namespace mame
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{
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public partial class Taito
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{
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public static bool bBg, bFg, bSprite;
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private static byte[,] flagsmapBG, flagsmapFG;
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private static byte[,] pen_to_flagsBG, pen_to_flagsFG;
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public static byte[,] priority_bitmapG;
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public static void GDIInit()
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{
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flagsmapBG = new byte[0x200, 0x200];
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flagsmapFG = new byte[0x200, 0x200];
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priority_bitmapG = new byte[0x140, 0x100];
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace mame
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{
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public partial class Taitob
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{
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public static bool bBg, bFg, bTx, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace mame
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{
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public partial class Tehkan
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{
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public static bool bBg, bFg, bSprite;
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public static void GDIInit()
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{
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}
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}
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}
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