支持光枪类游戏 | 规整代码 Core完成所有
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@ -6,32 +6,33 @@ using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Xml.Linq;
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using System.Xml.Linq;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public class mainMotion
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public class MameMainMotion
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{
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{
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public string tsslStatus;
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public string tsslStatus;
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public cheatMotion cheatmotion;
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public CheatMotion cheatmotion;
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public m68000Motion m68000motion;
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public M68000Motion m68000motion;
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public z80Motion z80motion;
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public Z80Motion z80motion;
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public m6809Motion m6809motion;
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public M6809Motion m6809motion;
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public cpsMotion cpsmotion;
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public CpsMotion cpsmotion;
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public neogeoMotion neogeomotion;
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public NeogeoMotion neogeomotion;
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public konami68000Motion konami68000motion;
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public Konami68000Motion konami68000motion;
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public string sSelect;
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public string sSelect;
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public static Thread t1;
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public static Thread mainThread;
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public static IResources resource;
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public static IResources resource;
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public bool bRom => Machine.bRom;
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public mainMotion()
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public MameMainMotion()
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{
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{
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neogeomotion = new neogeoMotion();
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neogeomotion = new NeogeoMotion();
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cheatmotion = new cheatMotion();
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cheatmotion = new CheatMotion();
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m68000motion = new m68000Motion();
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m68000motion = new M68000Motion();
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m6809motion = new m6809Motion();
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m6809motion = new M6809Motion();
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z80motion = new z80Motion();
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z80motion = new Z80Motion();
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cpsmotion = new cpsMotion();
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cpsmotion = new CpsMotion();
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konami68000motion = new konami68000Motion();
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konami68000motion = new Konami68000Motion();
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}
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}
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public void Init(
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public void Init(
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@ -41,7 +42,8 @@ namespace MAME.Core.Common
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IVideoPlayer ivp,
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IVideoPlayer ivp,
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ISoundPlayer isp,
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ISoundPlayer isp,
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IKeyboard ikb,
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IKeyboard ikb,
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IMouse imou)
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IMouse imou
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)
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{
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{
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Mame.RomRoot = RomDir;
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Mame.RomRoot = RomDir;
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EmuLogger.BindFunc(ilog);
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EmuLogger.BindFunc(ilog);
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@ -49,21 +51,12 @@ namespace MAME.Core.Common
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Sound.BindFunc(isp);
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Sound.BindFunc(isp);
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resource = iRes;
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resource = iRes;
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//StreamReader sr1 = new StreamReader("mame.ini");
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sSelect = string.Empty;
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//sr1.ReadLine();
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//sSelect = sr1.ReadLine();
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//sr1.Close();
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//TODO 上次选择
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sSelect = "samsho2";
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RomInfo.Rom = new RomInfo();
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RomInfo.Rom = new RomInfo();
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LoadROMXML();
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LoadROMXML();
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//TODO Wavebuffer
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//desc1.BufferBytes = 0x9400;
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Keyboard.InitializeInput(ikb);
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Keyboard.InitializeInput(ikb);
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Mouse.InitialMouse(this, imou);
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Mouse.InitialMouse(imou);
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}
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}
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private void LoadROMXML()
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private void LoadROMXML()
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@ -119,7 +112,7 @@ namespace MAME.Core.Common
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mame.Timer.lt = new List<mame.Timer.emu_timer>();
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mame.Timer.lt = new List<mame.Timer.emu_timer>();
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sSelect = RomInfo.Rom.Name;
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sSelect = RomInfo.Rom.Name;
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Machine.FORM = this;
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Machine.mainMotion = this;
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Machine.rom = RomInfo.Rom;
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Machine.rom = RomInfo.Rom;
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Machine.sName = Machine.rom.Name;
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Machine.sName = Machine.rom.Name;
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Machine.sParent = Machine.rom.Parent;
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Machine.sParent = Machine.rom.Parent;
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@ -237,7 +230,7 @@ namespace MAME.Core.Common
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if (Machine.bRom)
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if (Machine.bRom)
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{
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{
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EmuLogger.Log("MAME.NET: " + Machine.sDescription + " [" + Machine.sName + "]");
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EmuLogger.Log("MAME.NET: " + Machine.sDescription + " [" + Machine.sName + "]");
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Mame.init_machine(this);
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Mame.init_machine();
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Generic.nvram_load();
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Generic.nvram_load();
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}
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}
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else
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else
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@ -246,6 +239,24 @@ namespace MAME.Core.Common
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}
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}
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}
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}
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public void StartGame()
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{
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M68000Motion.iStatus = 0;
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M68000Motion.iValue = 0;
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Mame.exit_pending = false;
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MameMainMotion.mainThread = new Thread(Mame.mame_execute);
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MameMainMotion.mainThread.Start();
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}
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public void StopGame()
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{
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if (Machine.bRom)
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{
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Mame.exit_pending = true;
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Thread.Sleep(100);
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}
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}
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private void itemSelect()
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private void itemSelect()
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{
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{
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switch (Machine.sBoard)
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switch (Machine.sBoard)
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@ -4,9 +4,9 @@ using mame;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public partial class cheatMotion
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public partial class CheatMotion
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{
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{
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public enum LockState
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public enum LockState
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{
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{
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@ -25,7 +25,7 @@ namespace MAME.Core.Common
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#region
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#region
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List<string> mTxList_tbResult = new List<string>();
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List<string> mTxList_tbResult = new List<string>();
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#endregion
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#endregion
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public cheatMotion()
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public CheatMotion()
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{
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{
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cheatForm_Load();
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cheatForm_Load();
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}
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}
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@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public partial class cpsMotion
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public partial class CpsMotion
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{
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{
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private string[] sde2 = new string[] { "," };
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private string[] sde2 = new string[] { "," };
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private int locationX, locationY;
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private int locationX, locationY;
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@ -31,7 +31,7 @@ namespace MAME.Core.Common
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public string tbScrollsy = string.Empty;
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public string tbScrollsy = string.Empty;
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public List<string> tbResult = new List<string>();
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public List<string> tbResult = new List<string>();
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#endregion
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#endregion
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public cpsMotion()
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public CpsMotion()
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{
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{
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public class konami68000Motion
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public class Konami68000Motion
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{
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{
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private int locationX, locationY;
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private int locationX, locationY;
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@ -11,7 +11,7 @@
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public bool cbSprite = false;
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public bool cbSprite = false;
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public string tbSprite;
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public string tbSprite;
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#endregion
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#endregion
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public konami68000Motion()
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public Konami68000Motion()
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{
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{
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tbSprite = "0000-4000";
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tbSprite = "0000-4000";
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}
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}
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@ -2,9 +2,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public class m68000Motion
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public class M68000Motion
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{
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{
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private string[] sde6 = new string[1] { "," }, sde7 = new string[1] { ";" }, sde9 = new string[1] { "$" }, sde10 = new string[] { "+" };
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private string[] sde6 = new string[1] { "," }, sde7 = new string[1] { ";" }, sde9 = new string[1] { "$" }, sde10 = new string[] { "+" };
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private bool bLogNew, bNew;
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private bool bLogNew, bNew;
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@ -54,7 +54,7 @@ namespace MAME.Core.Common
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M68000_STOP,
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M68000_STOP,
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}
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}
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public static M68000State m68000State, m68000FState;
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public static M68000State m68000State, m68000FState;
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public m68000Motion()
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public M68000Motion()
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{
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{
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int i;
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int i;
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mTxList_tbDs = new string[8];
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mTxList_tbDs = new string[8];
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@ -2,10 +2,10 @@
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using mame;
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using mame;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public partial class m6809Motion
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public partial class M6809Motion
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{
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{
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//private Disassembler disassembler;
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//private Disassembler disassembler;
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private bool bLogNew;
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private bool bLogNew;
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@ -34,7 +34,7 @@ namespace MAME.Core.Common
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public string tbDisassemble = string.Empty;
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public string tbDisassemble = string.Empty;
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#endregion
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#endregion
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public m6809Motion()
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public M6809Motion()
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{
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{
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}
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}
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public void GetData()
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public void GetData()
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@ -3,9 +3,9 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public partial class neogeoMotion
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public partial class NeogeoMotion
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{
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{
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private string[] sde2 = new string[] { "," };
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private string[] sde2 = new string[] { "," };
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private int locationX, locationY;
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private int locationX, locationY;
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@ -20,7 +20,7 @@ namespace MAME.Core.Common
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bool cbL0 = false;
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bool cbL0 = false;
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bool cbL1 = false;
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bool cbL1 = false;
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#endregion
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#endregion
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public neogeoMotion()
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public NeogeoMotion()
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{
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{
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tbResult = new List<string>();
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tbResult = new List<string>();
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neogeoForm_Load();
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neogeoForm_Load();
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@ -1,7 +1,7 @@
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using cpu.z80;
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using cpu.z80;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace MAME.Core.Common
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namespace MAME.Core.Motion
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{
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{
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public enum CPUState
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public enum CPUState
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{
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{
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@ -12,7 +12,7 @@ namespace MAME.Core.Common
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STEP3,
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STEP3,
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STOP,
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STOP,
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}
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}
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public partial class z80Motion
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public partial class Z80Motion
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{
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{
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private Disassembler disassembler;
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private Disassembler disassembler;
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private bool bLogNew;
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private bool bLogNew;
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@ -55,7 +55,7 @@ namespace MAME.Core.Common
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Z80A_STOP,
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Z80A_STOP,
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}
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}
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public static Z80AState z80State, z80FState;
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public static Z80AState z80State, z80FState;
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public z80Motion()
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public Z80Motion()
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{
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{
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disassembler = new Disassembler();
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disassembler = new Disassembler();
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Disassembler.GenerateOpcodeSizes();
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Disassembler.GenerateOpcodeSizes();
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@ -5,7 +5,7 @@ using cpu.m6805;
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using cpu.m6809;
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using cpu.m6809;
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using cpu.nec;
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using cpu.nec;
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using cpu.z80;
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using cpu.z80;
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using MAME.Core.Common;
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using MAME.Core.Motion;
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using System;
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using System;
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using System.IO;
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using System.IO;
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@ -2118,46 +2118,46 @@ namespace mame
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case "Neo Geo":
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case "Neo Geo":
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case "PGM":
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case "PGM":
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case "Taito B":
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case "Taito B":
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m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
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M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
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MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
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MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
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MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
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MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
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z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
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Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
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Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
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Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
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Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
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Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
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break;
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break;
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case "Tehkan":
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case "Tehkan":
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z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
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Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
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Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
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Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
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Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
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Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
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Z80A.zz1[1].debugger_start_cpu_hook_callback = null_callback;
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Z80A.zz1[1].debugger_start_cpu_hook_callback = null_callback;
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Z80A.zz1[1].debugger_stop_cpu_hook_callback = null_callback;
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Z80A.zz1[1].debugger_stop_cpu_hook_callback = null_callback;
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break;
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break;
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case "IGS011":
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case "IGS011":
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m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
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M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
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MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
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MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
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MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
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MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
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break;
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break;
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case "SunA8":
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case "SunA8":
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z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
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Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
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Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
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Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
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Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
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Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
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Z80A.zz1[1].debugger_start_cpu_hook_callback = null_callback;
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Z80A.zz1[1].debugger_start_cpu_hook_callback = null_callback;
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Z80A.zz1[1].debugger_stop_cpu_hook_callback = null_callback;
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Z80A.zz1[1].debugger_stop_cpu_hook_callback = null_callback;
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break;
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break;
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case "Namco System 1":
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case "Namco System 1":
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m6809Motion.m6809State = CPUState.RUN;
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M6809Motion.m6809State = CPUState.RUN;
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M6809.mm1[0].DisassemblerInit();
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M6809.mm1[0].DisassemblerInit();
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M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.FORM.m6809motion.m6809_start_debug;
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M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_start_debug;
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M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.FORM.m6809motion.m6809_stop_debug;
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M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_stop_debug;
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M6809.mm1[1].debugger_start_cpu_hook_callback = null_callback;
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M6809.mm1[1].debugger_start_cpu_hook_callback = null_callback;
|
||||||
M6809.mm1[1].debugger_stop_cpu_hook_callback = null_callback;
|
M6809.mm1[1].debugger_stop_cpu_hook_callback = null_callback;
|
||||||
M6809.mm1[2].debugger_start_cpu_hook_callback = null_callback;
|
M6809.mm1[2].debugger_start_cpu_hook_callback = null_callback;
|
||||||
M6809.mm1[2].debugger_stop_cpu_hook_callback = null_callback;
|
M6809.mm1[2].debugger_stop_cpu_hook_callback = null_callback;
|
||||||
break;
|
break;
|
||||||
case "M72":
|
case "M72":
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
case "M92":
|
case "M92":
|
||||||
break;
|
break;
|
||||||
@ -2186,35 +2186,35 @@ namespace mame
|
|||||||
case "boblcave":
|
case "boblcave":
|
||||||
case "bublcave11":
|
case "bublcave11":
|
||||||
case "bublcave10":
|
case "bublcave10":
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
Z80A.zz1[2].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[2].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[2].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[2].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
case "opwolf":
|
case "opwolf":
|
||||||
case "opwolfa":
|
case "opwolfa":
|
||||||
case "opwolfj":
|
case "opwolfj":
|
||||||
case "opwolfu":
|
case "opwolfu":
|
||||||
case "opwolfp":
|
case "opwolfp":
|
||||||
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
|
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
|
||||||
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
|
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
|
||||||
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
|
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
case "opwolfb":
|
case "opwolfb":
|
||||||
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
|
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
|
||||||
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
|
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
|
||||||
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
|
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -2222,17 +2222,17 @@ namespace mame
|
|||||||
switch (Machine.sName)
|
switch (Machine.sName)
|
||||||
{
|
{
|
||||||
case "cuebrick":
|
case "cuebrick":
|
||||||
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
|
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
|
||||||
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
|
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
|
||||||
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
|
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
|
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
|
||||||
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
|
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
|
||||||
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
|
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -2250,13 +2250,13 @@ namespace mame
|
|||||||
case "makaimurc":
|
case "makaimurc":
|
||||||
case "makaimurg":
|
case "makaimurg":
|
||||||
case "diamond":
|
case "diamond":
|
||||||
m6809Motion.m6809State = CPUState.RUN;
|
M6809Motion.m6809State = CPUState.RUN;
|
||||||
M6809.mm1[0].DisassemblerInit();
|
M6809.mm1[0].DisassemblerInit();
|
||||||
M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.FORM.m6809motion.m6809_start_debug;
|
M6809.mm1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_start_debug;
|
||||||
M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.FORM.m6809motion.m6809_stop_debug;
|
M6809.mm1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.m6809motion.m6809_stop_debug;
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
case "sf":
|
case "sf":
|
||||||
case "sfua":
|
case "sfua":
|
||||||
@ -2264,14 +2264,14 @@ namespace mame
|
|||||||
case "sfjan":
|
case "sfjan":
|
||||||
case "sfan":
|
case "sfan":
|
||||||
case "sfp":
|
case "sfp":
|
||||||
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
|
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
|
||||||
MC68000.m1.debugger_start_cpu_hook_callback = Machine.FORM.m68000motion.m68000_start_debug;
|
MC68000.m1.debugger_start_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_start_debug;
|
||||||
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.FORM.m68000motion.m68000_stop_debug;
|
MC68000.m1.debugger_stop_cpu_hook_callback = Machine.mainMotion.m68000motion.m68000_stop_debug;
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[0].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[0].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.FORM.z80motion.z80_start_debug;
|
Z80A.zz1[1].debugger_start_cpu_hook_callback = Machine.mainMotion.z80motion.z80_start_debug;
|
||||||
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.FORM.z80motion.z80_stop_debug;
|
Z80A.zz1[1].debugger_stop_cpu_hook_callback = Machine.mainMotion.z80motion.z80_stop_debug;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -2472,9 +2472,9 @@ namespace mame
|
|||||||
cpu[icpu].eatcycles = cpu[icpu].nexteatcycles;
|
cpu[icpu].eatcycles = cpu[icpu].nexteatcycles;
|
||||||
}
|
}
|
||||||
Timer.timer_set_global_time(target);
|
Timer.timer_set_global_time(target);
|
||||||
if (Timer.global_basetime.attoseconds == 0 && Machine.FORM.cheatmotion.lockState == cheatMotion.LockState.LOCK_SECOND)
|
if (Timer.global_basetime.attoseconds == 0 && Machine.mainMotion.cheatmotion.lockState == CheatMotion.LockState.LOCK_SECOND)
|
||||||
{
|
{
|
||||||
Machine.FORM.cheatmotion.ApplyCheat();
|
Machine.mainMotion.cheatmotion.ApplyCheat();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void cpu_boost_interleave(Atime timeslice_time, Atime boost_duration)
|
public static void cpu_boost_interleave(Atime timeslice_time, Atime boost_duration)
|
||||||
|
@ -90,27 +90,27 @@ namespace mame
|
|||||||
// bitmapGDI.UnlockBits(bitmapData);
|
// bitmapGDI.UnlockBits(bitmapData);
|
||||||
// if (Wintime.osd_ticks() < popup_text_end)
|
// if (Wintime.osd_ticks() < popup_text_end)
|
||||||
// {
|
// {
|
||||||
// Machine.FORM.tsslStatus = sDrawText;
|
// Machine.mainMotion.tsslStatus = sDrawText;
|
||||||
// }
|
// }
|
||||||
// else
|
// else
|
||||||
// {
|
// {
|
||||||
// popup_text_end = 0;
|
// popup_text_end = 0;
|
||||||
// if (Mame.paused)
|
// if (Mame.paused)
|
||||||
// {
|
// {
|
||||||
// Machine.FORM.tsslStatus = "pause";
|
// Machine.mainMotion.tsslStatus = "pause";
|
||||||
// }
|
// }
|
||||||
// else
|
// else
|
||||||
// {
|
// {
|
||||||
// switch (Mame.playState)
|
// switch (Mame.playState)
|
||||||
// {
|
// {
|
||||||
// case Mame.PlayState.PLAY_RECORDRUNNING:
|
// case Mame.PlayState.PLAY_RECORDRUNNING:
|
||||||
// Machine.FORM.tsslStatus = "record";
|
// Machine.mainMotion.tsslStatus = "record";
|
||||||
// break;
|
// break;
|
||||||
// case Mame.PlayState.PLAY_REPLAYRUNNING:
|
// case Mame.PlayState.PLAY_REPLAYRUNNING:
|
||||||
// Machine.FORM.tsslStatus = "replay";
|
// Machine.mainMotion.tsslStatus = "replay";
|
||||||
// break;
|
// break;
|
||||||
// default:
|
// default:
|
||||||
// Machine.FORM.tsslStatus = "run";
|
// Machine.mainMotion.tsslStatus = "run";
|
||||||
// break;
|
// break;
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
@ -131,7 +131,7 @@ namespace mame
|
|||||||
// bbmp[iMode].RotateFlip(RotateFlipType.Rotate270FlipNone);
|
// bbmp[iMode].RotateFlip(RotateFlipType.Rotate270FlipNone);
|
||||||
// break;
|
// break;
|
||||||
// }
|
// }
|
||||||
// //Machine.FORM.pictureBox1.Image = bbmp[iMode];
|
// //Machine.mainMotion.pictureBox1.Image = bbmp[iMode];
|
||||||
// SubmitVideo(bbmp[iMode]);
|
// SubmitVideo(bbmp[iMode]);
|
||||||
// }
|
// }
|
||||||
// catch
|
// catch
|
||||||
@ -163,7 +163,7 @@ namespace mame
|
|||||||
// bbmp[iMode].RotateFlip(RotateFlipType.Rotate270FlipNone);
|
// bbmp[iMode].RotateFlip(RotateFlipType.Rotate270FlipNone);
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
//Machine.FORM.pictureBox1.Image = bbmp[iMode];
|
//Machine.mainMotion.pictureBox1.Image = bbmp[iMode];
|
||||||
|
|
||||||
//AxiBitmapEx.CloneIntColorArr(Video.bitmapcolor,Video.bitmapcolorRect, Video.fullwidth, Video.fullheight, new Rectangle(offsetx, offsety, width, height));
|
//AxiBitmapEx.CloneIntColorArr(Video.bitmapcolor,Video.bitmapcolorRect, Video.fullwidth, Video.fullheight, new Rectangle(offsetx, offsety, width, height));
|
||||||
SubmitVideo(Video.bitmapcolorRect);
|
SubmitVideo(Video.bitmapcolorRect);
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
@ -8,7 +8,7 @@ namespace mame
|
|||||||
{
|
{
|
||||||
public static string sName, sParent, sBoard, sDirection, sDescription, sManufacturer;
|
public static string sName, sParent, sBoard, sDirection, sDescription, sManufacturer;
|
||||||
public static List<string> lsParents;
|
public static List<string> lsParents;
|
||||||
public static mainMotion FORM;
|
public static MameMainMotion mainMotion;
|
||||||
public static RomInfo rom;
|
public static RomInfo rom;
|
||||||
public static bool bRom;
|
public static bool bRom;
|
||||||
public delegate void machine_delegate();
|
public delegate void machine_delegate();
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using MAME.Core.run_interface;
|
using MAME.Core.run_interface;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
@ -46,7 +46,9 @@ namespace mame
|
|||||||
public static void mame_execute()
|
public static void mame_execute()
|
||||||
{
|
{
|
||||||
soft_reset();
|
soft_reset();
|
||||||
mame_pause(true);
|
//mame_pause(true);
|
||||||
|
//开始不暂停
|
||||||
|
mame_pause(false);
|
||||||
while (!exit_pending)
|
while (!exit_pending)
|
||||||
{
|
{
|
||||||
if (!paused)
|
if (!paused)
|
||||||
@ -82,6 +84,8 @@ namespace mame
|
|||||||
handlestate();
|
handlestate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static void mame_schedule_soft_reset()
|
public static void mame_schedule_soft_reset()
|
||||||
{
|
{
|
||||||
Timer.timer_adjust_periodic(soft_reset_timer, Attotime.ATTOTIME_ZERO, Attotime.ATTOTIME_NEVER);
|
Timer.timer_adjust_periodic(soft_reset_timer, Attotime.ATTOTIME_ZERO, Attotime.ATTOTIME_NEVER);
|
||||||
@ -127,14 +131,14 @@ namespace mame
|
|||||||
handle_replay();
|
handle_replay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void init_machine(mainMotion form)
|
public static void init_machine()
|
||||||
{
|
{
|
||||||
Inptport.input_init();
|
Inptport.input_init();
|
||||||
Palette.palette_init();
|
Palette.palette_init();
|
||||||
Generic.generic_machine_init();
|
Generic.generic_machine_init();
|
||||||
Timer.timer_init();
|
Timer.timer_init();
|
||||||
soft_reset_timer = Timer.timer_alloc_common(soft_reset, "soft_reset", false);
|
soft_reset_timer = Timer.timer_alloc_common(soft_reset, "soft_reset", false);
|
||||||
Window.osd_init(form);
|
Window.osd_init();
|
||||||
Inptport.input_port_init();
|
Inptport.input_port_init();
|
||||||
Cpuexec.cpuexec_init();
|
Cpuexec.cpuexec_init();
|
||||||
Watchdog.watchdog_init();
|
Watchdog.watchdog_init();
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using MAME.Core.run_interface;
|
using MAME.Core.run_interface;
|
||||||
|
|
||||||
namespace mame
|
namespace mame
|
||||||
@ -12,11 +12,6 @@ namespace mame
|
|||||||
public delegate void motion_delegate();
|
public delegate void motion_delegate();
|
||||||
public static motion_delegate motion_handler_callback, motion_update_callback;
|
public static motion_delegate motion_handler_callback, motion_update_callback;
|
||||||
public static bool single_step;
|
public static bool single_step;
|
||||||
//public static mainMotion mainmotion;
|
|
||||||
public static void init()
|
|
||||||
{
|
|
||||||
//mainmotion = motion;
|
|
||||||
}
|
|
||||||
public static void ui_update_and_render()
|
public static void ui_update_and_render()
|
||||||
{
|
{
|
||||||
motion_update_callback();
|
motion_update_callback();
|
||||||
@ -510,10 +505,10 @@ namespace mame
|
|||||||
}
|
}
|
||||||
public static void cpurun()
|
public static void cpurun()
|
||||||
{
|
{
|
||||||
m68000Motion.m68000State = m68000Motion.M68000State.M68000_RUN;
|
M68000Motion.m68000State = M68000Motion.M68000State.M68000_RUN;
|
||||||
Machine.FORM.m68000motion.mTx_tsslStatus = "run";
|
Machine.mainMotion.m68000motion.mTx_tsslStatus = "run";
|
||||||
z80Motion.z80State = z80Motion.Z80AState.Z80A_RUN;
|
Z80Motion.z80State = Z80Motion.Z80AState.Z80A_RUN;
|
||||||
Machine.FORM.z80motion.mTx_tsslStatus = "run";
|
Machine.mainMotion.z80motion.mTx_tsslStatus = "run";
|
||||||
}
|
}
|
||||||
private static double ui_get_line_height()
|
private static double ui_get_line_height()
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using MAME.Core.run_interface;
|
using MAME.Core.run_interface;
|
||||||
|
|
||||||
namespace mame
|
namespace mame
|
||||||
@ -8,7 +8,7 @@ namespace mame
|
|||||||
public static int deltaX, deltaY, oldX, oldY;
|
public static int deltaX, deltaY, oldX, oldY;
|
||||||
public static byte[] buttons;
|
public static byte[] buttons;
|
||||||
static IMouse iMouse;
|
static IMouse iMouse;
|
||||||
public static void InitialMouse(mainMotion form1, IMouse im)
|
public static void InitialMouse(IMouse im)
|
||||||
{
|
{
|
||||||
iMouse = im;
|
iMouse = im;
|
||||||
}
|
}
|
||||||
@ -16,12 +16,13 @@ namespace mame
|
|||||||
public static void Update()
|
public static void Update()
|
||||||
{
|
{
|
||||||
int X, Y;
|
int X, Y;
|
||||||
iMouse.MouseXY(out X, out Y);
|
iMouse.MouseXY(out X, out Y, out byte[] MouseButtons);
|
||||||
deltaX = X - oldX;
|
deltaX = X - oldX;
|
||||||
deltaY = Y - oldY;
|
deltaY = Y - oldY;
|
||||||
oldX = X;
|
oldX = X;
|
||||||
oldY = Y;
|
oldY = Y;
|
||||||
//TODO
|
buttons = MouseButtons;
|
||||||
|
|
||||||
//MouseState mouseState = mouseDevice.CurrentMouseState;
|
//MouseState mouseState = mouseDevice.CurrentMouseState;
|
||||||
//deltaX = mouseState.X - oldX;
|
//deltaX = mouseState.X - oldX;
|
||||||
//deltaY = mouseState.Y - oldY;
|
//deltaY = mouseState.Y - oldY;
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using MAME.Core.run_interface;
|
using MAME.Core.Motion;
|
||||||
|
using MAME.Core.run_interface;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@ -895,9 +896,9 @@ namespace mame
|
|||||||
Mouse.Update();
|
Mouse.Update();
|
||||||
Inptport.frame_update_callback();
|
Inptport.frame_update_callback();
|
||||||
Motion.ui_update_and_render();
|
Motion.ui_update_and_render();
|
||||||
if (Machine.FORM.cheatmotion.lockState == MAME.Core.Common.cheatMotion.LockState.LOCK_FRAME)
|
if (Machine.mainMotion.cheatmotion.lockState == CheatMotion.LockState.LOCK_FRAME)
|
||||||
{
|
{
|
||||||
Machine.FORM.cheatmotion.ApplyCheat();
|
Machine.mainMotion.cheatmotion.ApplyCheat();
|
||||||
}
|
}
|
||||||
GDIDraw();
|
GDIDraw();
|
||||||
if (effective_throttle())
|
if (effective_throttle())
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
|
|
||||||
namespace mame
|
namespace mame
|
||||||
{
|
{
|
||||||
public class Window
|
public class Window
|
||||||
{
|
{
|
||||||
private static mainMotion _myParentForm;
|
private static MameMainMotion _myParentForm;
|
||||||
//[DllImport("kernel32.dll ")]
|
//[DllImport("kernel32.dll ")]
|
||||||
//private static extern uint GetTickCount();
|
//private static extern uint GetTickCount();
|
||||||
|
|
||||||
@ -47,9 +47,8 @@ namespace mame
|
|||||||
}
|
}
|
||||||
winwindow_process_events(true);
|
winwindow_process_events(true);
|
||||||
}
|
}
|
||||||
public static void osd_init(mainMotion form)
|
public static void osd_init()
|
||||||
{
|
{
|
||||||
_myParentForm = form;
|
|
||||||
wininput_init();
|
wininput_init();
|
||||||
}
|
}
|
||||||
public static void wininput_init()
|
public static void wininput_init()
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace mame
|
namespace mame
|
||||||
{
|
{
|
||||||
@ -36,7 +35,7 @@ namespace mame
|
|||||||
gfx2rom = Machine.GetRom("gfx2.rom");
|
gfx2rom = Machine.GetRom("gfx2.rom");
|
||||||
gfx3rom = ByteTo2byte(Machine.GetRom("gfx3.rom"));
|
gfx3rom = ByteTo2byte(Machine.GetRom("gfx3.rom"));
|
||||||
user1rom = Machine.GetRom("user1.rom");
|
user1rom = Machine.GetRom("user1.rom");
|
||||||
mcurom = mainMotion.resource.mcu;
|
mcurom = MameMainMotion.resource.mcu;
|
||||||
voicerom = new byte[0xc0000];
|
voicerom = new byte[0xc0000];
|
||||||
byte[] bb1 = Machine.GetRom("voice.rom");
|
byte[] bb1 = Machine.GetRom("voice.rom");
|
||||||
Array.Copy(bb1, voicerom, bb1.Length);
|
Array.Copy(bb1, voicerom, bb1.Length);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
using cpu.m68000;
|
using cpu.m68000;
|
||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
|
|
||||||
namespace mame
|
namespace mame
|
||||||
{
|
{
|
||||||
@ -420,8 +420,8 @@ namespace mame
|
|||||||
public static void MWriteByte(int address, sbyte value)
|
public static void MWriteByte(int address, sbyte value)
|
||||||
{
|
{
|
||||||
address &= 0xffffff;
|
address &= 0xffffff;
|
||||||
m68000Motion.iWAddress = address;
|
M68000Motion.iWAddress = address;
|
||||||
m68000Motion.iWOp = 0x01;
|
M68000Motion.iWOp = 0x01;
|
||||||
if (address >= 0x100000 && address <= 0x1fffff)
|
if (address >= 0x100000 && address <= 0x1fffff)
|
||||||
{
|
{
|
||||||
if (address == 0x100d0b && value == 0x06)//&&MC68000.m1.TotalExecutedCycles>0x3F6FC8C)
|
if (address == 0x100d0b && value == 0x06)//&&MC68000.m1.TotalExecutedCycles>0x3F6FC8C)
|
||||||
@ -497,8 +497,8 @@ namespace mame
|
|||||||
public static void MWriteWord(int address, short value)
|
public static void MWriteWord(int address, short value)
|
||||||
{
|
{
|
||||||
address &= 0xffffff;
|
address &= 0xffffff;
|
||||||
m68000Motion.iWAddress = address;
|
M68000Motion.iWAddress = address;
|
||||||
m68000Motion.iWOp = 0x02;
|
M68000Motion.iWOp = 0x02;
|
||||||
if (address >= 0x100000 && address + 1 <= 0x1fffff)
|
if (address >= 0x100000 && address + 1 <= 0x1fffff)
|
||||||
{
|
{
|
||||||
if (address == 0x1007c4 && value == unchecked((short)0xb102))
|
if (address == 0x1007c4 && value == unchecked((short)0xb102))
|
||||||
@ -550,8 +550,8 @@ namespace mame
|
|||||||
public static void MWriteLong(int address, int value)
|
public static void MWriteLong(int address, int value)
|
||||||
{
|
{
|
||||||
address &= 0xffffff;
|
address &= 0xffffff;
|
||||||
m68000Motion.iWAddress = address;
|
M68000Motion.iWAddress = address;
|
||||||
m68000Motion.iWOp = 0x03;
|
M68000Motion.iWOp = 0x03;
|
||||||
if (address >= 0x100000 && address + 3 <= 0x1fffff)
|
if (address >= 0x100000 && address + 3 <= 0x1fffff)
|
||||||
{
|
{
|
||||||
if (address == 0x1051e4 && value == 0x00130070)
|
if (address == 0x1051e4 && value == 0x00130070)
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
@ -41,10 +41,10 @@ namespace mame
|
|||||||
Memory.audioram = new byte[0x800];
|
Memory.audioram = new byte[0x800];
|
||||||
Machine.bRom = true;
|
Machine.bRom = true;
|
||||||
dsw = 0xff;
|
dsw = 0xff;
|
||||||
fixedbiosrom = mainMotion.resource.sfix;
|
fixedbiosrom = MameMainMotion.resource.sfix;
|
||||||
zoomyrom = mainMotion.resource._000_lo;
|
zoomyrom = MameMainMotion.resource._000_lo;
|
||||||
audiobiosrom = mainMotion.resource.sm1;
|
audiobiosrom = MameMainMotion.resource.sm1;
|
||||||
mainbiosrom = mainMotion.resource.mainbios;
|
mainbiosrom = MameMainMotion.resource.mainbios;
|
||||||
Memory.mainrom = Machine.GetRom("maincpu.rom");
|
Memory.mainrom = Machine.GetRom("maincpu.rom");
|
||||||
Memory.audiorom = Machine.GetRom("audiocpu.rom");
|
Memory.audiorom = Machine.GetRom("audiocpu.rom");
|
||||||
fixedrom = Machine.GetRom("fixed.rom");
|
fixedrom = Machine.GetRom("fixed.rom");
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
using cpu.m68000;
|
using cpu.m68000;
|
||||||
using MAME.Core.Common;
|
using MAME.Core.Motion;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace mame
|
namespace mame
|
||||||
@ -15,9 +15,9 @@ namespace mame
|
|||||||
public static void PGMInit()
|
public static void PGMInit()
|
||||||
{
|
{
|
||||||
Machine.bRom = true;
|
Machine.bRom = true;
|
||||||
mainbiosrom = mainMotion.resource.pgmmainbios;
|
mainbiosrom = MameMainMotion.resource.pgmmainbios;
|
||||||
videobios = mainMotion.resource.pgmvideobios;
|
videobios = MameMainMotion.resource.pgmvideobios;
|
||||||
audiobios = mainMotion.resource.pgmaudiobios;
|
audiobios = MameMainMotion.resource.pgmaudiobios;
|
||||||
ICS2115.icsrom = audiobios;
|
ICS2115.icsrom = audiobios;
|
||||||
byte[] bb1, bb2;
|
byte[] bb1, bb2;
|
||||||
int i3, n1, n2, n3;
|
int i3, n1, n2, n3;
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
namespace MAME.Core.run_interface
|
namespace MAME.Core.run_interface
|
||||||
{
|
{
|
||||||
|
|
||||||
public enum Corekey
|
public enum Corekey
|
||||||
{
|
{
|
||||||
Next = 209,
|
Next = 209,
|
||||||
|
@ -2,6 +2,6 @@
|
|||||||
{
|
{
|
||||||
public interface IMouse
|
public interface IMouse
|
||||||
{
|
{
|
||||||
void MouseXY(out int X, out int Y);
|
void MouseXY(out int X, out int Y,out byte[] MouseButtons);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user