Unity PC|Android 版实现,以及基本游戏选择

This commit is contained in:
sin365 2024-07-30 17:38:24 +08:00
parent c1e030026f
commit 660ce05d0c
103 changed files with 17881 additions and 0 deletions

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class FloatingJoystick : Joystick
{
public Image mImgBg;
public Image mImgHandle;
public bool mIsMounseDown = false;
public static Color ShowColor = Color.white;
//public static Color HideColor = new Color(1F, 1f, 1F, 0.f);
public static Color HideColor = new Color(1F, 1f, 1F, 0.5f);
//一次新的摇杆移动
public static bool bNewTouchWithSkill = false;
private void OnEnable()
{
}
protected override void Start()
{
base.Start();
mImgBg = background.transform.GetComponent<Image>();
mImgHandle = background.transform.Find("Handle").GetComponent<Image>();
mArrow = transform.Find("Background/Arrow").GetComponent<RectTransform>();
mArrow.gameObject.SetActive(false);
//background.gameObject.SetActive(false);
background.gameObject.SetActive(true);
background.transform.localPosition = new Vector3(256f, 256f, 0);
mImgBg.color = HideColor;
mImgHandle.color = HideColor;
mIsMounseDown = false;
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
//background.gameObject.SetActive(true);
mImgBg.color = ShowColor;
mImgHandle.color = ShowColor;
mIsMounseDown = true;
base.OnPointerDown(eventData);
bNewTouchWithSkill = true;
}
public override void OnPointerUp(PointerEventData eventData)
{
//background.gameObject.SetActive(false);
PointerUp();
bNewTouchWithSkill = false;
}
public override void PointerUp()
{
if (background == null)
return;
background.transform.localPosition = new Vector3(256f, 256f, 0);
mImgBg.color = HideColor;
mImgHandle.color = HideColor;
mIsMounseDown = false;
base.PointerUp();
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
public Vector2Int RawInputV2
{
get
{
return InputForEmu;
}
}
public float HandleRange
{
get { return handleRange; }
set { handleRange = Mathf.Abs(value); }
}
public float DeadZone
{
get { return deadZone; }
set { deadZone = Mathf.Abs(value); }
}
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
[SerializeField] private float handleRange = 1;
[SerializeField] private float deadZone = 0f;
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
[SerializeField] private bool snapX = false;
[SerializeField] private bool snapY = false;
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
[SerializeField] protected RectTransform mArrow;
private RectTransform baseRect = null;
private Canvas canvas;
private Camera cam;
private Vector2 input = Vector2.zero;
public Vector2Int InputForEmu = Vector2Int.zero;
public static Joystick joystickInstance;
protected virtual void Start()
{
HandleRange = handleRange;
DeadZone = deadZone;
baseRect = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>();
if (canvas == null)
Debug.LogError("The Joystick is not placed inside a canvas");
else
{
if (cam == null)
{
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
}
}
Vector2 center = new Vector2(0.5f, 0.5f);
background.pivot = center;
handle.anchorMin = center;
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
joystickInstance = this;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
Vector2 mArrowTop = new Vector2(0,1);
public void OnDrag(PointerEventData eventData)
{
if (cam == null)
{
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
}
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
Vector2 radius = background.sizeDelta / 2;
input = (eventData.position - position) / (radius * canvas.scaleFactor);
//FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > deadZone)
{
if (magnitude > 1)
{
input = normalised;
}
}
else
{
input = Vector2.zero;
}
if (magnitude > deadZone && input != Vector2.zero)
{
if (!mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(true);
float angle = Vector2.Angle(mArrowTop, input.normalized);
if (input.x > 0)
angle *= -1;
mArrow.rotation = Quaternion.Euler(0, 0, angle);
}
else
if (mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(false);
if (input.x < -1 * deadZone)
InputForEmu.x = -1;
else if (input.x > deadZone)
InputForEmu.x = 1;
else
InputForEmu.x = 0;
if (input.y < -1 * deadZone)
InputForEmu.y = -1;
else if (input.y > deadZone)
InputForEmu.y = 1;
else
InputForEmu.y = 0;
}
//private void FormatInput()
//{
// if (axisOptions == AxisOptions.Horizontal)
// input = new Vector2(input.x, 0f);
// else if (axisOptions == AxisOptions.Vertical)
// input = new Vector2(0f, input.y);
//}
private float SnapFloat(float value, AxisOptions snapAxis)
{
if (value == 0)
return value;
if (axisOptions == AxisOptions.Both)
{
float angle = Vector2.Angle(input, Vector2.up);
if (snapAxis == AxisOptions.Horizontal)
{
if (angle < 22.5f || angle > 157.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
else if (snapAxis == AxisOptions.Vertical)
{
if (angle > 67.5f && angle < 112.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
return value;
}
else
{
if (value > 0)
return 1;
if (value < 0)
return -1;
}
return 0;
}
public virtual void OnPointerUp(PointerEventData eventData)
{
PointerUp();
}
public virtual void PointerUp()
{
input = Vector2.zero;
InputForEmu = Vector2Int.zero;
handle.anchoredPosition = Vector2.zero;
mArrow.gameObject.SetActive(false);
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
{
Vector2 localPoint = Vector2.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
{
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
}
return Vector2.zero;
}
}
public enum AxisOptions { Both, Horizontal, Vertical }

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Detail: https://www.codeproject.com/Articles/1275365/MAME-NET
You should install Microsoft .NET Framework 3.5 or higher before running the program. You should download MAME.NET ROM files in roms directory.
Hotkey: F3 -- soft reset, F7 -- load state, Shift+F7 -- save state, F8 -- replay input, Shift+F8 -- record input (start and stop), 0-9 and A-Z after state related hotkey -- handle certain files, F10 -- toggle global throttle, P -- pause and continue, shift+P -- skip a frame.
Control key: 1 -- P1 start, 2 -- P2 start, 5 -- P1 coin, 6 -- P2 coin, R -- Service 1, T -- Service, W -- P1 up, S -- P1 down, A -- P1 left, D -- P1 right, J -- P1 button1, K -- P1 button 2, L -- P1 button 3, U -- P1 button 4, I -- P1 button 5, O -- P1 button 6, Up -- P2 up, Down -- P2 down, Left -- P2 left, Right -- P2 right, NumPad1 -- P2 button 1, NumPad2 -- P2 button 2, NumPad3 -- P2 button 3, NumPad4 -- P2 button 4, NumPad5 -- P2 button 5, NumPad6 -- P2 button 6.
Mouse supported games: Operation Wolf.
When the ROMs of a game are loaded, the emulator is auto paused. Press P to continue.
Occasionally GDI+ error occurs and a red cross is shown. You can click "File-Reset picturebox" to handle the error.
MAME.NET ROM files: https://pan.baidu.com/s/14bR2wEzU2Qqx5hM7hJXMZA https://drive.google.com/folderview?id=11brIxHTJ_M4yOkm08wR3LOibZyEitcAw
program reference: https://pan.baidu.com/s/1u9B9tBH0SNcJA3vIu75awA https://drive.google.com/folderview?id=1-BEXXjVYUK5s2zDAp4AfQzCbpcGrcItF
Email: shunninghuang@gmail.com

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using UnityEngine;
using System.Collections.Generic;
using System;
using UnityEngine.Profiling;
public class Debugger : MonoBehaviour
{
/// <summary>
/// 是否允许调试
/// </summary>
public bool AllowDebugging = true;
private DebugType _debugType = DebugType.Console;
private List<LogData> _logInformations = new List<LogData>();
private int _currentLogIndex = -1;
private int _infoLogCount = 0;
private int _warningLogCount = 0;
private int _errorLogCount = 0;
private int _fatalLogCount = 0;
private bool _showInfoLog = true;
private bool _showWarningLog = true;
private bool _showErrorLog = true;
private bool _showFatalLog = true;
private Vector2 _scrollLogView = Vector2.zero;
private Vector2 _scrollCurrentLogView = Vector2.zero;
private Vector2 _scrollSystemView = Vector2.zero;
private bool _expansion = false;
private Rect _windowRect = new Rect(0, 0, 100, 60);
private int _fps = 0;
private Color _fpsColor = Color.white;
private int _frameNumber = 0;
private float _lastShowFPSTime = 0f;
private void Start()
{
DontDestroyOnLoad(this.gameObject);
if (AllowDebugging)
{
Application.logMessageReceived += LogHandler;
}
}
private void Update()
{
if (AllowDebugging)
{
_frameNumber += 1;
float time = Time.realtimeSinceStartup - _lastShowFPSTime;
if (time >= 1)
{
_fps = (int)(_frameNumber / time);
_frameNumber = 0;
_lastShowFPSTime = Time.realtimeSinceStartup;
}
}
}
private void OnDestory()
{
if (AllowDebugging)
{
Application.logMessageReceived -= LogHandler;
}
}
bool bUnityWaterFrist = false;
private void LogHandler(string condition, string stackTrace, LogType type)
{
if (condition.Contains("UnityWater") || stackTrace.Contains("UnityWater"))
{
if(bUnityWaterFrist)
return;
bUnityWaterFrist = true;
}
LogData log = new LogData();
log.time = DateTime.Now.ToString("HH:mm:ss");
log.message = condition;
log.stackTrace = stackTrace;
if (type == LogType.Assert)
{
log.type = "Fatal";
_fatalLogCount += 1;
}
else if (type == LogType.Exception || type == LogType.Error)
{
log.type = "Error";
_errorLogCount += 1;
}
else if (type == LogType.Warning)
{
log.type = "Warning";
_warningLogCount += 1;
}
else if (type == LogType.Log)
{
log.type = "Info";
_infoLogCount += 1;
}
_logInformations.Add(log);
if (_warningLogCount > 0)
{
_fpsColor = Color.yellow;
}
if (_errorLogCount > 0)
{
_fpsColor = Color.red;
}
}
private void OnGUI()
{
if (AllowDebugging)
{
if (_expansion)
{
_windowRect = GUI.Window(0, _windowRect, ExpansionGUIWindow, "DEBUGGER");
}
else
{
_windowRect = GUI.Window(0, _windowRect, ShrinkGUIWindow, "DEBUGGER");
}
}
}
private void ExpansionGUIWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 10000, 20));
#region title
GUILayout.BeginHorizontal();
GUI.contentColor = _fpsColor;
if (GUILayout.Button("FPS:" + _fps, GUILayout.Height(30)))
{
_expansion = false;
_windowRect.width = 100;
_windowRect.height = 60;
}
GUI.contentColor = (_debugType == DebugType.Console ? Color.white : Color.gray);
if (GUILayout.Button("Console", GUILayout.Height(30)))
{
_debugType = DebugType.Console;
}
GUI.contentColor = (_debugType == DebugType.Memory ? Color.white : Color.gray);
if (GUILayout.Button("Memory", GUILayout.Height(30)))
{
_debugType = DebugType.Memory;
}
GUI.contentColor = (_debugType == DebugType.System ? Color.white : Color.gray);
if (GUILayout.Button("System", GUILayout.Height(30)))
{
_debugType = DebugType.System;
}
GUI.contentColor = (_debugType == DebugType.Screen ? Color.white : Color.gray);
if (GUILayout.Button("Screen", GUILayout.Height(30)))
{
_debugType = DebugType.Screen;
}
GUI.contentColor = (_debugType == DebugType.Quality ? Color.white : Color.gray);
if (GUILayout.Button("Quality", GUILayout.Height(30)))
{
_debugType = DebugType.Quality;
}
GUI.contentColor = (_debugType == DebugType.Environment ? Color.white : Color.gray);
if (GUILayout.Button("Environment", GUILayout.Height(30)))
{
_debugType = DebugType.Environment;
}
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
#endregion
#region console
if (_debugType == DebugType.Console)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Clear"))
{
_logInformations.Clear();
_fatalLogCount = 0;
_warningLogCount = 0;
_errorLogCount = 0;
_infoLogCount = 0;
_currentLogIndex = -1;
_fpsColor = Color.white;
}
GUI.contentColor = (_showInfoLog ? Color.white : Color.gray);
_showInfoLog = GUILayout.Toggle(_showInfoLog, "Info [" + _infoLogCount + "]");
GUI.contentColor = (_showWarningLog ? Color.white : Color.gray);
_showWarningLog = GUILayout.Toggle(_showWarningLog, "Warning [" + _warningLogCount + "]");
GUI.contentColor = (_showErrorLog ? Color.white : Color.gray);
_showErrorLog = GUILayout.Toggle(_showErrorLog, "Error [" + _errorLogCount + "]");
GUI.contentColor = (_showFatalLog ? Color.white : Color.gray);
_showFatalLog = GUILayout.Toggle(_showFatalLog, "Fatal [" + _fatalLogCount + "]");
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
_scrollLogView = GUILayout.BeginScrollView(_scrollLogView, "Box", GUILayout.Height(165));
for (int i = 0; i < _logInformations.Count; i++)
{
bool show = false;
Color color = Color.white;
switch (_logInformations[i].type)
{
case "Fatal":
show = _showFatalLog;
color = Color.red;
break;
case "Error":
show = _showErrorLog;
color = Color.red;
break;
case "Info":
show = _showInfoLog;
color = Color.white;
break;
case "Warning":
show = _showWarningLog;
color = Color.yellow;
break;
default:
break;
}
if (show)
{
GUILayout.BeginHorizontal();
if (GUILayout.Toggle(_currentLogIndex == i, ""))
{
_currentLogIndex = i;
}
GUI.contentColor = color;
GUILayout.Label("[" + _logInformations[i].type + "] ");
GUILayout.Label("[" + _logInformations[i].time + "] ");
GUILayout.Label(_logInformations[i].message);
GUILayout.FlexibleSpace();
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
}
}
GUILayout.EndScrollView();
_scrollCurrentLogView = GUILayout.BeginScrollView(_scrollCurrentLogView, "Box", GUILayout.Height(100));
if (_currentLogIndex != -1)
{
GUILayout.Label(_logInformations[_currentLogIndex].message + "\r\n\r\n" + _logInformations[_currentLogIndex].stackTrace);
}
GUILayout.EndScrollView();
}
#endregion
#region memory
else if (_debugType == DebugType.Memory)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Memory Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
#if UNITY_5
GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemory() / 1000000 + "MB");
GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemory() / 1000000 + "MB");
GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemory() / 1000000 + "MB");
GUILayout.Label("总Mono堆内存" + Profiler.GetMonoHeapSize() / 1000000 + "MB");
GUILayout.Label("已占用Mono堆内存" + Profiler.GetMonoUsedSize() / 1000000 + "MB");
#endif
#if UNITY_7
GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemoryLong() / 1000000 + "MB");
GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemoryLong() / 1000000 + "MB");
GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemoryLong() / 1000000 + "MB");
GUILayout.Label("总Mono堆内存" + Profiler.GetMonoHeapSizeLong() / 1000000 + "MB");
GUILayout.Label("已占用Mono堆内存" + Profiler.GetMonoUsedSizeLong() / 1000000 + "MB");
#endif
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("卸载未使用的资源"))
{
Resources.UnloadUnusedAssets();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("使用GC垃圾回收"))
{
GC.Collect();
}
GUILayout.EndHorizontal();
}
#endregion
#region system
else if (_debugType == DebugType.System)
{
GUILayout.BeginHorizontal();
GUILayout.Label("System Information");
GUILayout.EndHorizontal();
_scrollSystemView = GUILayout.BeginScrollView(_scrollSystemView, "Box");
GUILayout.Label("操作系统:" + SystemInfo.operatingSystem);
GUILayout.Label("系统内存:" + SystemInfo.systemMemorySize + "MB");
GUILayout.Label("处理器:" + SystemInfo.processorType);
GUILayout.Label("处理器数量:" + SystemInfo.processorCount);
GUILayout.Label("显卡:" + SystemInfo.graphicsDeviceName);
GUILayout.Label("显卡类型:" + SystemInfo.graphicsDeviceType);
GUILayout.Label("显存:" + SystemInfo.graphicsMemorySize + "MB");
GUILayout.Label("显卡标识:" + SystemInfo.graphicsDeviceID);
GUILayout.Label("显卡供应商:" + SystemInfo.graphicsDeviceVendor);
GUILayout.Label("显卡供应商标识码:" + SystemInfo.graphicsDeviceVendorID);
GUILayout.Label("设备模式:" + SystemInfo.deviceModel);
GUILayout.Label("设备名称:" + SystemInfo.deviceName);
GUILayout.Label("设备类型:" + SystemInfo.deviceType);
GUILayout.Label("设备标识:" + SystemInfo.deviceUniqueIdentifier);
GUILayout.EndScrollView();
}
#endregion
#region screen
else if (_debugType == DebugType.Screen)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Screen Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
GUILayout.Label("DPI" + Screen.dpi);
GUILayout.Label("分辨率:" + Screen.currentResolution.ToString());
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("全屏"))
{
Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, !Screen.fullScreen);
}
GUILayout.EndHorizontal();
}
#endregion
#region Quality
else if (_debugType == DebugType.Quality)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Quality Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
string value = "";
if (QualitySettings.GetQualityLevel() == 0)
{
value = " [最低]";
}
else if (QualitySettings.GetQualityLevel() == QualitySettings.names.Length - 1)
{
value = " [最高]";
}
GUILayout.Label("图形质量:" + QualitySettings.names[QualitySettings.GetQualityLevel()] + value);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("降低一级图形质量"))
{
QualitySettings.DecreaseLevel();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("提升一级图形质量"))
{
QualitySettings.IncreaseLevel();
}
GUILayout.EndHorizontal();
}
#endregion
#region Environment
else if (_debugType == DebugType.Environment)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Environment Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
GUILayout.Label("项目名称:" + Application.productName);
#if UNITY_5
GUILayout.Label("项目ID" + Application.bundleIdentifier);
#endif
#if UNITY_7
GUILayout.Label("项目ID" + Application.identifier);
#endif
GUILayout.Label("项目版本:" + Application.version);
GUILayout.Label("Unity版本" + Application.unityVersion);
GUILayout.Label("公司名称:" + Application.companyName);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("退出程序"))
{
Application.Quit();
}
GUILayout.EndHorizontal();
}
#endregion
}
private void ShrinkGUIWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 10000, 20));
GUI.contentColor = _fpsColor;
if (GUILayout.Button("FPS:" + _fps, GUILayout.Width(80), GUILayout.Height(30)))
{
_expansion = true;
_windowRect.width = 600;
_windowRect.height = 360;
}
GUI.contentColor = Color.white;
}
}
public struct LogData
{
public string time;
public string type;
public string message;
public string stackTrace;
}
public enum DebugType
{
Console,
Memory,
System,
Screen,
Quality,
Environment
}

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using System.Threading;
public class RingBuffer<T>
{
private readonly T[] buffer;
private readonly int capacity;
private int writePos;
private int readPos;
private int count;
public RingBuffer(int capacity)
{
this.capacity = capacity;
this.buffer = new T[capacity];
this.writePos = 0;
this.readPos = 0;
this.count = 0;
}
public void Write(T item)
{
int localWritePos;
int localReadPos;
do
{
localWritePos = Volatile.Read(ref writePos);
localReadPos = Volatile.Read(ref readPos);
int nextWritePos = (localWritePos + 1) % capacity;
if (nextWritePos == localReadPos)
{
// 缓冲区已满,覆盖最旧的未读数据
Interlocked.CompareExchange(ref readPos, (localReadPos + 1) % capacity, localReadPos);
}
}
while (Interlocked.CompareExchange(ref writePos, (localWritePos + 1) % capacity, localWritePos) != localWritePos);
buffer[localWritePos] = item;
Interlocked.Increment(ref count);
}
public bool TryRead(out T item)
{
item = default(T);
int localReadPos;
int localWritePos;
do
{
localReadPos = Volatile.Read(ref readPos);
localWritePos = Volatile.Read(ref writePos);
if (localReadPos == localWritePos)
{
return false; // 缓冲区为空
}
}
while (Interlocked.CompareExchange(ref readPos, (localReadPos + 1) % capacity, localReadPos) != localReadPos);
item = buffer[localReadPos];
Interlocked.Decrement(ref count);
return true;
}
public int Available()
{
return Volatile.Read(ref count);
}
}

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using MAME.Core.run_interface;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UILongClickButton : Button
{
public bool bHotKey { get; private set; } = false;
public MotionKey[] Key;
protected override void OnEnable()
{
base.OnEnable();
bHotKey = false;
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
bHotKey = true;
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
bHotKey = false;
}
}

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using mame;
using MAME.Core.Common;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class UMAME : MonoBehaviour
{
mainMotion mainmotion;
UniLog mUniLog;
UniMouse mUniMouse;
UniVideoPlayer mUniVideoPlayer;
UniSoundPlayer mUniSoundPlayer;
UniKeyboard mUniKeyboard;
UniResources mUniResources;
public Text mFPS;
public Button btnOpenRomPath;
public Button btnStart;
public Button btnRomDir;
public Dictionary<string, RomInfo> ALLGame;
public List<RomInfo> HadGameList = new List<RomInfo>();
Dropdown optionDropdown;
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
public static bool bStart { get; private set; }
#if UNITY_EDITOR_WIN
public static string RomPath => "G:\\MAME.NET.Rom";
#elif UNITY_ANDROID
public static string RomPath => Application.persistentDataPath;
#elif UNITY_PSP2
public static string RomPath => Application.dataPath;
#else
public static string RomPath => Application.persistentDataPath;
#endif
public string mChangeRomName = "mslug3";
private void Awake()
{
mFPS = GameObject.Find("FPS").GetComponent<Text>();
optionDropdown = GameObject.Find("optionDropdown").GetComponent<Dropdown>();
mainmotion = new mainMotion();
mUniLog = new UniLog();
mUniMouse = this.gameObject.AddComponent<UniMouse>();
mUniVideoPlayer = this.gameObject.AddComponent<UniVideoPlayer>();
mUniSoundPlayer = GameObject.Find("Audio").transform.GetComponent<UniSoundPlayer>();
mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
mUniResources = new UniResources();
if (mainMotion.t1 != null)
{
mainMotion.t1.Abort();
}
mainmotion.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard, mUniMouse);
ALLGame = mainmotion.GetGameList();
Debug.Log($"ALLGame:{ALLGame.Count}");
}
void OnEnable()
{
btnOpenRomPath.onClick.AddListener(OpenFolderRomPath);
btnStart.onClick.AddListener(LoadGame);
btnRomDir.onClick.AddListener(() => GetHadRomList());
}
void LoadGame()
{
if (mainMotion.t1 != null)
{
mainMotion.t1.Abort();
}
mChangeRomName = HadGameList[optionDropdown.value].Name;
mainmotion.LoadRom(mChangeRomName);
if (Machine.bRom)
{
m68000Motion.iStatus = 0;
m68000Motion.iValue = 0;
Mame.exit_pending = false;
mame.Motion.init();
mainMotion.t1 = new Thread(Mame.mame_execute);
mainMotion.t1.Start();
StartCoroutine(StartGame());
}
}
private void Update()
{
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
}
IEnumerator StartGame()
{
yield return new WaitForSeconds(2f);
StartEmu();
}
void StartEmu()
{
if (bStart)
{
return;
}
mUniSoundPlayer.Initialize();
mainmotion.GetGameScreenSize(out int _width, out int _height);
mUniVideoPlayer.Initialize(_width, _height);
Mame.mame_pause(false);
bStart = true;
}
void GetHadRomList()
{
HadGameList.Clear();
optionDropdown.options.Clear();
Debug.Log($"GetHadRomList:{RomPath + "/roms/"}");
string[] directoryEntries = Directory.GetDirectories(RomPath + "/roms/");
for (int i = 0; i < directoryEntries.Length; i++)
{
string path = directoryEntries[i];
string dirName = Path.GetFileName(path);
if (ALLGame.ContainsKey(dirName))
{
HadGameList.Add(ALLGame[dirName]);
optionDropdown.options.Add(new Dropdown.OptionData(dirName));
}
}
Debug.Log($"HadGameList:{HadGameList.Count}");
RomInfo tempCurrRom = HadGameList.Where(w => w.Name == mChangeRomName).FirstOrDefault();
if (tempCurrRom != null)
{
optionDropdown.value = HadGameList.IndexOf(tempCurrRom);
}
else
{
optionDropdown.value = 0;
}
optionDropdown.RefreshShownValue();
}
void OpenFolderRomPath()
{
System.Diagnostics.Process.Start("explorer.exe", "/select," + RomPath);
}
}

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using MAME.Core.run_interface;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class UniKeyboard : MonoBehaviour, IKeyboard
{
Dictionary<KeyCode, MotionKey> dictKeyCfgs = new Dictionary<KeyCode, MotionKey>();
KeyCode[] CheckList;
MotionKey[] mCurrKey = new MotionKey[0];
#region
public UILongClickButton btnP1;
public UILongClickButton btnCoin1;
public UILongClickButton btnA;
public UILongClickButton btnB;
public UILongClickButton btnC;
public UILongClickButton btnD;
public UILongClickButton btnE;
public UILongClickButton btnF;
public UILongClickButton btnAB;
public UILongClickButton btnCD;
FloatingJoystick mJoystick;
#endregion
List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
void Awake()
{
mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
btnE = GameObject.Find("btnE").GetComponent<UILongClickButton>();
btnF = GameObject.Find("btnF").GetComponent<UILongClickButton>();
btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
dictKeyCfgs.Add(KeyCode.Alpha1, MotionKey.P1_GAMESTART);
dictKeyCfgs.Add(KeyCode.Alpha5, MotionKey.P1_INSERT_COIN);
dictKeyCfgs.Add(KeyCode.W, MotionKey.P1_UP);
dictKeyCfgs.Add(KeyCode.S, MotionKey.P1_DOWN);
dictKeyCfgs.Add(KeyCode.A, MotionKey.P1_LEFT);
dictKeyCfgs.Add(KeyCode.D, MotionKey.P1_RIGHT);
dictKeyCfgs.Add(KeyCode.J, MotionKey.P1_BTN_1);
dictKeyCfgs.Add(KeyCode.K, MotionKey.P1_BTN_2);
dictKeyCfgs.Add(KeyCode.L, MotionKey.P1_BTN_3);
dictKeyCfgs.Add(KeyCode.U, MotionKey.P1_BTN_4);
dictKeyCfgs.Add(KeyCode.KeypadDivide, MotionKey.P2_GAMESTART);
dictKeyCfgs.Add(KeyCode.KeypadMultiply, MotionKey.P2_INSERT_COIN);
dictKeyCfgs.Add(KeyCode.UpArrow, MotionKey.P2_UP);
dictKeyCfgs.Add(KeyCode.DownArrow, MotionKey.P2_DOWN);
dictKeyCfgs.Add(KeyCode.LeftArrow, MotionKey.P2_LEFT);
dictKeyCfgs.Add(KeyCode.RightArrow, MotionKey.P2_RIGHT);
dictKeyCfgs.Add(KeyCode.Keypad1, MotionKey.P2_BTN_1);
dictKeyCfgs.Add(KeyCode.Keypad2, MotionKey.P2_BTN_2);
dictKeyCfgs.Add(KeyCode.Keypad3, MotionKey.P2_BTN_3);
dictKeyCfgs.Add(KeyCode.Keypad4, MotionKey.P2_BTN_4);
CheckList = dictKeyCfgs.Keys.ToArray();
btnP1.Key = new MotionKey[] { MotionKey.P1_GAMESTART };
btnCoin1.Key = new MotionKey[] { MotionKey.P1_INSERT_COIN };
btnA.Key = new MotionKey[] { MotionKey.P1_BTN_1 };
btnB.Key = new MotionKey[] { MotionKey.P1_BTN_2 };
btnC.Key = new MotionKey[] { MotionKey.P1_BTN_3 };
btnD.Key = new MotionKey[] { MotionKey.P1_BTN_4 };
btnE.Key = new MotionKey[] { MotionKey.P1_BTN_5 };
btnF.Key = new MotionKey[] { MotionKey.P1_BTN_6 };
btnAB.Key = new MotionKey[] { MotionKey.P1_BTN_1, MotionKey.P1_BTN_2 };
btnCD.Key = new MotionKey[] { MotionKey.P1_BTN_3, MotionKey.P1_BTN_4 };
mUIBtns.Add(btnP1);
mUIBtns.Add(btnCoin1);
mUIBtns.Add(btnA);
mUIBtns.Add(btnB);
mUIBtns.Add(btnC);
mUIBtns.Add(btnD);
mUIBtns.Add(btnE);
mUIBtns.Add(btnF);
mUIBtns.Add(btnAB);
mUIBtns.Add(btnCD);
}
void OnEnable()
{
}
public MotionKey[] GetPressedKeys()
{
return mCurrKey;
}
void Update()
{
List<MotionKey> temp = new List<MotionKey>();
for (int i = 0; i < CheckList.Length; i++)
{
if (Input.GetKey(CheckList[i]))
temp.Add(dictKeyCfgs[CheckList[i]]);
}
for (int i = 0; i < mUIBtns.Count; i++)
{
if (mUIBtns[i].bHotKey)
{
for (int j = 0; j < mUIBtns[i].Key.Length; j++)
temp.Add(mUIBtns[i].Key[j]);
}
}
Vector2Int inputV2 = mJoystick.RawInputV2;
//Debug.Log($"{inputV2.x},{inputV2.y}");
if (inputV2.x > 0) temp.Add(MotionKey.P1_RIGHT); else if (inputV2.x < 0) temp.Add(MotionKey.P1_LEFT);
if (inputV2.y > 0) temp.Add(MotionKey.P1_UP); else if (inputV2.y < 0) temp.Add(MotionKey.P1_DOWN);
mCurrKey = temp.ToArray();
}
}

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using MAME.Core.run_interface;
using UnityEngine;
public class UniLog : ILog
{
public void Log(string msg)
{
Debug.Log(msg);
}
}

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using MAME.Core.run_interface;
using UnityEngine;
public class UniMouse : MonoBehaviour,IMouse
{
static int mX, mY;
void Update()
{
mX = (int)Input.mousePosition.x;
mY = (int)Input.mousePosition.y;
}
public void MouseXY(out int X, out int Y)
{
X = mX;
Y = mY;
}
}

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using MAME.Core.run_interface;
using UnityEngine;
public class UniResources : IResources
{
const string ResourceRoot = "emu/";
public byte[] mcu => Resources.Load<TextAsset>(ResourceRoot + "cus64-64a1.mcu").bytes;
public byte[] sfix => Resources.Load<TextAsset>(ResourceRoot + "sfix.sfix").bytes;
public byte[] _000_lo => Resources.Load<TextAsset>(ResourceRoot + "000-lo.lo").bytes;
public byte[] sm1 => Resources.Load<TextAsset>(ResourceRoot + "sm1.sm1").bytes;
public byte[] mainbios => Resources.Load<TextAsset>(ResourceRoot + "neogeo_mainbios.rom").bytes;
public byte[] pgmmainbios => Resources.Load<TextAsset>(ResourceRoot + "pgm_mainbios.rom").bytes;
public byte[] pgmvideobios => Resources.Load<TextAsset>(ResourceRoot + "pgm_t01s.rom").bytes;
public byte[] pgmaudiobios => Resources.Load<TextAsset>(ResourceRoot + "pgm_m01s.rom").bytes;
public byte[] _1 => Resources.Load<TextAsset>(ResourceRoot + "1.png").bytes;
public byte[] readme => Resources.Load<TextAsset>(ResourceRoot + "readme.txt").bytes;
public string mame => Resources.Load<TextAsset>(ResourceRoot + "mame.xml").text;//ok
}

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using MAME.Core.run_interface;
using System;
using UnityEngine;
public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
{
public int mWrite_position = 0;
public int mPlay_position =0;
[SerializeField]
private AudioSource m_as;
private RingBuffer<float> _buffer = new RingBuffer<float>(4096);
private TimeSpan lastElapsed;
public double audioFPS { get; private set; }
float lastData = 0;
public void Initialize()
{
AudioClip dummy = AudioClip.Create("dummy", 1, 1, AudioSettings.outputSampleRate, false);
dummy.SetData(new float[] { 1,1 }, 0);
m_as.clip = dummy;
m_as.loop = true;
m_as.spatialBlend = 1;
m_as.Play();
}
void OnAudioFilterRead(float[] data, int channels)
{
if (!UMAME.bStart) return;
int step = channels;
mWrite_position = 0;
for (int i = 0; i < data.Length; i += step)
{
float rawFloat = lastData;
if (_buffer.TryRead(out float rawData))
{
rawFloat = rawData;
mWrite_position++;
}
data[i] = rawFloat;
for (int fill = 1; fill < step; fill++)
data[i + fill] = rawFloat;
lastData = rawFloat;
}
}
public void SubmitSamples(byte[] buffer, int samples_a)
{
var current = UMAME.sw.Elapsed;
var delta = current - lastElapsed;
lastElapsed = current;
audioFPS = 1d / delta.TotalSeconds;
float[] floatdata = ConvertByteArrayToFloatArray(buffer, samples_a,2);
for (int i = 0; i < samples_a; i++)
{
_buffer.Write(floatdata[i]);
}
}
public float[] ConvertByteArrayToFloatArray(byte[] bytes, int sampleRate, int channels)
{
int sampleCount = bytes.Length / (channels * 2); // 16位所以每个样本2字节
float[] floatArray = new float[sampleCount * channels];
for (int i = 0; i < sampleCount; i++)
{
// 读取左右声道
short left = BitConverter.ToInt16(bytes, i * channels * 2);
short right = BitConverter.ToInt16(bytes, i * channels * 2 + 2);
//short left = (short)BitConverter.ToUInt16(bytes, i * channels * 2);
//short right = (short)BitConverter.ToUInt16(bytes, i * channels * 2 + 2);
// 转换为-1.0到1.0的浮点数
floatArray[i] = left / 32767.0f; // 32767是16位整数的最大值
floatArray[i + 1] = right / 32767.0f;
}
return floatArray;
}
public void BufferWirte(int Off, byte[] Data)
{
//var current = sw.Elapsed;
//var delta = current - lastElapsed;
//lastElapsed = current;
//FPS = 1d / delta.TotalSeconds;
//for (int i = Off; i < Data.Length; i++)
//{
// _buffer.Write(Data[i]);
//}
}
public void GetCurrentPosition(out int play_position, out int write_position)
{
play_position = mPlay_position;
write_position = mWrite_position;
}
public void SetVolume(int Vol)
{
}
}

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using mame;
using MAME.Core.run_interface;
using System;
using UnityEngine;
using UnityEngine.UI;
public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
{
[SerializeField]
private int mWidth;
[SerializeField]
private int mHeight;
[SerializeField]
private Texture2D m_rawBufferWarper;
[SerializeField]
private RawImage m_drawCanvas;
int[] mFrameData;
Color32[] result;
private TimeSpan lastElapsed;
public double videoFPS { get; private set; }
bool bInitTexture = false;
private void Awake()
{
m_drawCanvas = GameObject.Find("GameRawImage").GetComponent<RawImage>();
}
public void Initialize(int width,int height)
{
//384 * 264
mWidth = width;
mHeight = height;
m_rawBufferWarper = new Texture2D(mWidth, mHeight);
mFrameData = new int[mWidth * mHeight];
result = new Color32[mFrameData.Length];
bInitTexture = true;
}
void Update()
{
if (!bInitTexture) return;
var colors = GetUnityColor(mFrameData);
m_rawBufferWarper.SetPixels32(colors);
m_rawBufferWarper.Apply();
Graphics.Blit(m_rawBufferWarper, m_drawCanvas.texture as RenderTexture);
}
public Color32[] GetUnityColor(int[] mFrameData)
{
for (int i = 0; i < mFrameData.Length; i++)
{
int argb = mFrameData[i];
result[i].a = (byte)((argb >> 24) & 0xFF);
result[i].r = (byte)((argb >> 16) & 0xFF);
result[i].g = (byte)((argb >> 8) & 0xFF);
result[i].b = (byte)(argb & 0xFF);
}
return result;
}
public void SubmitVideo(int[] data)
{
var current = UMAME.sw.Elapsed;
var delta = current - lastElapsed;
lastElapsed = current;
videoFPS = 1d / delta.TotalSeconds;
mFrameData = data;
}
}

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